Exemplo n.º 1
0
        public ArmourBackpack()
            : base(0xE75)
        {
            Layer = Layer.Backpack;
            Weight = 3.0;

            m_AosAttributes = new AosAttributes( this );
            m_AosArmorAttributes = new AosArmorAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
        }
Exemplo n.º 2
0
        public BaseJewel( int itemID, Layer layer )
            : base(itemID)
        {
            m_AosAttributes = new AosAttributes( this );
            m_AosResistances = new AosElementAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
            m_Resource = CraftResource.Iron;
            m_GemType = GemType.None;

            Layer = layer;
        }
        public BaseOtherEquipable( int itemID )
            : base(itemID)
        {
            m_Quality = CraftQuality.Regular;
            Resource = DefaultResource;

            m_AosAttributes = new AosAttributes( this );
            m_AosArmorAttributes = new AosArmorAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );

            m_OriginalWeight = Weight;
        }
Exemplo n.º 4
0
        public BaseJewel( int itemID, Layer layer )
            : base(itemID)
        {
            m_AosAttributes = new AosAttributes( this );
            m_AosResistances = new AosElementAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
            m_Resource = CraftResource.Iron;
            m_GemType = GemType.None;

            Layer = layer;

            m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );
        }
Exemplo n.º 5
0
        public BaseArmor( int itemID )
            : base(itemID)
        {
            m_Quality = CraftQuality.Regular;
            m_Durability = DurabilityLevel.Regular;
            m_Crafter = null;

            m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

            this.Layer = (Layer)ItemData.Quality;

            m_AosAttributes = new AosAttributes( this );
            m_AosArmorAttributes = new AosArmorAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
        }
Exemplo n.º 6
0
        public BaseJewel(int itemID, Layer layer, JewelEffect effect, int minCharges, int maxCharges)
            : base(itemID)
        {
            m_AosAttributes = new AosAttributes( this );
            m_AosResistances = new AosElementAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses( this );
            m_Resource = CraftResource.Iron;
            m_GemType = GemType.None;
            m_IDList = new List<Mobile>();

            Layer = layer;
            Weight = 1.0;
            Effect = effect;
            Charges = Utility.RandomMinMax( minCharges, maxCharges );
            m_Identified = false;
        }
Exemplo n.º 7
0
        public BaseClothing(int itemID, Layer layer, int hue)
            : base(itemID)
        {
            this.Layer = layer;
            this.Hue = hue;

            this.m_Resource = this.DefaultResource;
            this.m_Quality = ClothingQuality.Regular;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosClothingAttributes = new AosArmorAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
            this.m_AosResistances = new AosElementAttributes(this);
        }
Exemplo n.º 8
0
        public BaseArmor(int itemID)
            : base(itemID)
        {
            this.m_Quality = ArmorQuality.Regular;
            this.m_Durability = ArmorDurabilityLevel.Regular;
            this.m_Crafter = null;

            this.m_Resource = this.DefaultResource;
            this.Hue = CraftResources.GetHue(this.m_Resource);

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.Layer = (Layer)this.ItemData.Quality;

            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosArmorAttributes = new AosArmorAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
        }
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            if (!(this is TomeOfEnlightenment || this is TomeOfLostKnowledge))
            {
                LootType = LootType.Blessed;
            }

            int version = reader.ReadInt();

            switch (version)
            {
            case 3:
            {
                m_Crafter_Name = reader.ReadString();

                m_Crafter = reader.ReadMobile();

                m_Quality = (SpellbookQuality)reader.ReadEncodedInt();

                goto case 2;
            }

            case 2:
            {
                m_Slayer = (SlayerName)reader.ReadEncodedInt();

                goto case 1;
            }

            case 1:
            {
                m_AosAttributes   = new AosAttributes(this, reader);
                m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                if (this is TomeOfEnlightenment)
                {
                    Attributes.BonusInt    = 5;
                    Attributes.SpellDamage = 10;
                    Attributes.CastSpeed   = 1;
                }
                else if (this is TomeOfLostKnowledge)
                {
                    SkillBonuses.SetValues(0, SkillName.Magery, 15.0);
                    Attributes.BonusInt      = 8;
                    Attributes.SpellDamage   = 15;
                    Attributes.LowerManaCost = 15;
                }
                else
                {
                    FixAttributes();
                }

                goto case 0;
            }

            case 0:
            {
                m_Content = reader.ReadULong();
                m_Count   = reader.ReadInt();

                break;
            }
            }

            if (m_AosAttributes == null)
            {
                m_AosAttributes = new AosAttributes(this);
            }

            if (m_AosSkillBonuses == null)
            {
                m_AosSkillBonuses = new AosSkillBonuses(this);
            }

            if (Core.AOS && Parent is Mobile)
            {
                m_AosSkillBonuses.AddTo((Mobile)Parent);
            }

            int strBonus = m_AosAttributes.BonusStr;
            int dexBonus = m_AosAttributes.BonusDex;
            int intBonus = m_AosAttributes.BonusInt;

            if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
            {
                Mobile m = (Mobile)Parent;

                string modName = Serial.ToString();

                if (strBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                }

                if (dexBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                }

                if (intBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                }
            }

            if (Parent is Mobile)
            {
                ((Mobile)Parent).CheckStatTimers();
            }
        }
Exemplo n.º 10
0
    // Version 5 (pre-codegen)
    private void Deserialize(IGenericReader reader, int version)
    {
        var flags = (OldSaveFlag)reader.ReadEncodedInt();

        if (GetSaveFlag(flags, OldSaveFlag.Resource))
        {
            _rawResource = (CraftResource)reader.ReadEncodedInt();
        }
        else
        {
            _rawResource = DefaultResource;
        }

        Attributes = new AosAttributes(this);

        if (GetSaveFlag(flags, OldSaveFlag.Attributes))
        {
            Attributes.Deserialize(reader);
        }

        ClothingAttributes = new AosArmorAttributes(this);

        if (GetSaveFlag(flags, OldSaveFlag.ClothingAttributes))
        {
            ClothingAttributes.Deserialize(reader);
        }

        SkillBonuses = new AosSkillBonuses(this);

        if (GetSaveFlag(flags, OldSaveFlag.SkillBonuses))
        {
            SkillBonuses.Deserialize(reader);
        }

        Resistances = new AosElementAttributes(this);

        if (GetSaveFlag(flags, OldSaveFlag.Resistances))
        {
            Resistances.Deserialize(reader);
        }

        if (GetSaveFlag(flags, OldSaveFlag.MaxHitPoints))
        {
            _maxHitPoints = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.HitPoints))
        {
            _hitPoints = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.Crafter))
        {
            var crafter = reader.ReadEntity <Mobile>();
            Timer.StartTimer(() => _crafter = crafter?.RawName);
        }

        if (GetSaveFlag(flags, OldSaveFlag.Quality))
        {
            _quality = (ClothingQuality)reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.StrReq))
        {
            _strReq = reader.ReadEncodedInt();
        }

        PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
    }
Exemplo n.º 11
0
		public BaseWeapon( int itemID ) : base( itemID )
		{
			Layer = (Layer)ItemData.Quality;

			m_Quality = WeaponQuality.Regular;
			m_StrReq = -1;
			m_DexReq = -1;
			m_IntReq = -1;
			m_MinDamage = -1;
			m_MaxDamage = -1;
			m_HitSound = -1;
			m_MissSound = -1;
			m_Speed = -1;
			m_MaxRange = -1;
			m_Skill = (SkillName)(-1);
			m_Type = (WeaponType)(-1);
			m_Animation = (WeaponAnimation)(-1);

			m_Hits = m_MaxHits = Utility.RandomMinMax( InitMinHits, InitMaxHits );

			m_Resource = CraftResource.Iron;

			m_AosAttributes = new AosAttributes( this );
			m_AosWeaponAttributes = new AosWeaponAttributes( this );
            m_AosSkillBonuses = new AosSkillBonuses(this);

            // mod to randomly add sockets and socketability features to weapons. These settings will yield
            // 2% drop rate of socketed/socketable items
            // 0.1% chance of 5 sockets
            // 0.5% of 4 sockets
            // 3% chance of 3 sockets
            // 15% chance of 2 sockets
            // 50% chance of 1 socket
            // the remainder will be 0 socket (31.4% in this case)
            // uncomment the next line to prevent artifacts from being socketed
            // if(ArtifactRarity == 0)
            XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);
			m_AosElementDamages = new AosElementAttributes( this );
		}
Exemplo n.º 12
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 1:
            {
                SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                if (GetSaveFlag(flags, SaveFlag.Attributes))
                {
                    m_AosAttributes = new AosAttributes(this, reader);
                }
                else
                {
                    m_AosAttributes = new AosAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.ArmorAttributes))
                {
                    m_AosArmorAttributes = new AosArmorAttributes(this, reader);
                }
                else
                {
                    m_AosArmorAttributes = new AosArmorAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.Crafter))
                {
                    m_Crafter = reader.ReadMobile();
                }

                if (GetSaveFlag(flags, SaveFlag.Quality))
                {
                    m_Quality = (CraftQuality)reader.ReadEncodedInt();
                }
                else
                {
                    m_Quality = CraftQuality.Regular;
                }

                if (GetSaveFlag(flags, SaveFlag.Resource))
                {
                    m_Resource = (CraftResource)reader.ReadEncodedInt();
                }
                else
                {
                    m_Resource = DefaultResource;
                }

                if (m_Resource == CraftResource.None)
                {
                    m_Resource = DefaultResource;
                }

                if (GetSaveFlag(flags, SaveFlag.StrReq))
                {
                    m_StrReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_StrReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.DexReq))
                {
                    m_DexReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_DexReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.IntReq))
                {
                    m_IntReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_IntReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                }

                if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                {
                    m_PlayerConstructed = true;
                }

                if (GetSaveFlag(flags, SaveFlag.BonusRandomAttributes))
                {
                    m_BonusRandomAttributes = new BonusAttribute[reader.ReadInt()];

                    for (int i = 0; i < m_BonusRandomAttributes.Length; i++)
                    {
                        m_BonusRandomAttributes[i] = new BonusAttribute(reader);
                    }
                }

                break;
            }

            case 0:
            {
                m_InheritsItem       = true;
                m_OldVersion         = version;
                m_AosAttributes      = new AosAttributes(this);
                m_AosArmorAttributes = new AosArmorAttributes(this);
                m_Quality            = CraftQuality.Regular;
                m_Resource           = DefaultResource;
                m_PlayerConstructed  = true;
                break;
            }
            }

            if (m_AosSkillBonuses == null)
            {
                m_AosSkillBonuses = new AosSkillBonuses(this);
            }

            if (Core.AOS && Parent is Mobile)
            {
                m_AosSkillBonuses.AddTo((Mobile)Parent);
            }

            if (Parent is Mobile)
            {
                ((Mobile)Parent).CheckStatTimers();
            }
        }
Exemplo n.º 13
0
        public static void ApplyAttributesTo(Spellbook spellbook, bool isRunicTool, int luckChance, int attributeCount, int min, int max)
        {
            m_IsRunicTool = isRunicTool;
            m_LuckChance  = luckChance;

            AosAttributes   primary = spellbook.Attributes;
            AosSkillBonuses skills  = spellbook.SkillBonuses;

            m_Props.SetAll(false);

            for (int i = 0; i < attributeCount; ++i)
            {
                int random = GetUniqueRandom(16);

                if (random == -1)
                {
                    break;
                }

                switch (random)
                {
                case 0:
                case 1:
                case 2:
                case 3:
                {
                    ApplyAttribute(primary, min, max, AosAttribute.BonusInt, 1, 8);

                    for (int j = 0; j < 4; ++j)
                    {
                        m_Props.Set(j, true);
                    }

                    break;
                }

                case 4:
                    ApplyAttribute(primary, min, max, AosAttribute.BonusMana, 1, 8);
                    break;

                case 5:
                    ApplyAttribute(primary, min, max, AosAttribute.CastSpeed, 1, 1);
                    break;

                case 6:
                    ApplyAttribute(primary, min, max, AosAttribute.CastRecovery, 1, 3);
                    break;

                case 7:
                    ApplyAttribute(primary, min, max, AosAttribute.SpellDamage, 1, 12);
                    break;

                case 8:
                    ApplySkillBonus(skills, min, max, 0, 1, 15);
                    break;

                case 9:
                    ApplySkillBonus(skills, min, max, 1, 1, 15);
                    break;

                case 10:
                    ApplySkillBonus(skills, min, max, 2, 1, 15);
                    break;

                case 11:
                    ApplySkillBonus(skills, min, max, 3, 1, 15);
                    break;

                case 12:
                    ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20);
                    break;

                case 13:
                    ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8);
                    break;

                case 14:
                    ApplyAttribute(primary, min, max, AosAttribute.RegenMana, 1, 2);
                    break;

                case 15:
                    spellbook.Slayer = GetRandomSlayer();
                    break;
                }
            }
        }
Exemplo n.º 14
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
				case 5:
					{
						m_Quality = (BookQuality)reader.ReadByte();

						goto case 4;
					}
				case 4:
					{
						m_EngravedText = reader.ReadString();

						goto case 3;
					}
				case 3:
					{
						m_Crafter = reader.ReadMobile();
						goto case 2;
					}
				case 2:
					{
						m_Slayer = (SlayerName)reader.ReadInt();
						m_Slayer2 = (SlayerName)reader.ReadInt();
						goto case 1;
					}
				case 1:
					{
						m_AosAttributes = new AosAttributes(this, reader);
						m_AosSkillBonuses = new AosSkillBonuses(this, reader);

						goto case 0;
					}
				case 0:
					{
						m_Content = reader.ReadULong();
						m_Count = reader.ReadInt();

						break;
					}
			}

			if (m_AosAttributes == null)
			{
				m_AosAttributes = new AosAttributes(this);
			}

			if (m_AosSkillBonuses == null)
			{
				m_AosSkillBonuses = new AosSkillBonuses(this);
			}

			if (Core.AOS && Parent is Mobile)
			{
				m_AosSkillBonuses.AddTo((Mobile)Parent);
			}

			int strBonus = m_AosAttributes.BonusStr;
			int dexBonus = m_AosAttributes.BonusDex;
			int intBonus = m_AosAttributes.BonusInt;

			if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
			{
				Mobile m = (Mobile)Parent;

				string modName = Serial.ToString();

				if (strBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
				}

				if (dexBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
				}

				if (intBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
				}
			}

			if (Parent is Mobile)
			{
				((Mobile)Parent).CheckStatTimers();
			}
		}
Exemplo n.º 15
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
                case 12:
                    {
                        #region Runic Reforging
                        m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                        m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                        m_ItemPower = (ItemPower)reader.ReadInt();
                        m_BlockRepair = reader.ReadBool();
                        #endregion

                        #region Stygian Abyss
                        m_DImodded = reader.ReadBool();
                        m_SearingWeapon = reader.ReadBool();
                        goto case 11;
                    }
				case 11:
					{
						m_TimesImbued = reader.ReadInt();
                        #endregion

                        goto case 10;
					}
				case 10:
					{
						m_BlessedBy = reader.ReadMobile();
						m_EngravedText = reader.ReadString();
						m_Slayer3 = (TalismanSlayerName)reader.ReadInt();

						SetFlag flags = (SetFlag)reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SetFlag.Attributes))
						{
							m_SetAttributes = new AosAttributes(this, reader);
						}
						else
						{
							m_SetAttributes = new AosAttributes(this);
						}

						if (GetSaveFlag(flags, SetFlag.WeaponAttributes))
						{
							m_SetSelfRepair = (new AosWeaponAttributes(this, reader)).SelfRepair;
						}

						if (GetSaveFlag(flags, SetFlag.SkillBonuses))
						{
							m_SetSkillBonuses = new AosSkillBonuses(this, reader);
						}
						else
						{
							m_SetSkillBonuses = new AosSkillBonuses(this);
						}

						if (GetSaveFlag(flags, SetFlag.Hue))
						{
							m_SetHue = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SetFlag.LastEquipped))
						{
							m_LastEquipped = reader.ReadBool();
						}

						if (GetSaveFlag(flags, SetFlag.SetEquipped))
						{
							m_SetEquipped = reader.ReadBool();
						}

						if (GetSaveFlag(flags, SetFlag.SetSelfRepair))
						{
							m_SetSelfRepair = reader.ReadEncodedInt();
						}

						goto case 5;
					}
				case 9:
				case 8:
				case 7:
				case 6:
				case 5:
					{
						SaveFlag flags = (SaveFlag)reader.ReadInt();

						if (GetSaveFlag(flags, SaveFlag.DamageLevel))
						{
							m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

							if (m_DamageLevel > WeaponDamageLevel.Vanq)
							{
								m_DamageLevel = WeaponDamageLevel.Ruin;
							}
						}

						if (GetSaveFlag(flags, SaveFlag.AccuracyLevel))
						{
							m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

							if (m_AccuracyLevel > WeaponAccuracyLevel.Supremely)
							{
								m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
							}
						}

						if (GetSaveFlag(flags, SaveFlag.DurabilityLevel))
						{
							m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

							if (m_DurabilityLevel > WeaponDurabilityLevel.Indestructible)
							{
								m_DurabilityLevel = WeaponDurabilityLevel.Durable;
							}
						}

						if (GetSaveFlag(flags, SaveFlag.Quality))
						{
							m_Quality = (WeaponQuality)reader.ReadInt();
						}
						else
						{
							m_Quality = WeaponQuality.Regular;
						}

						if (GetSaveFlag(flags, SaveFlag.Hits))
						{
							m_Hits = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.MaxHits))
						{
							m_MaxHits = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Slayer))
						{
							m_Slayer = (SlayerName)reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Poison))
						{
							m_Poison = Poison.Deserialize(reader);
						}

						if (GetSaveFlag(flags, SaveFlag.PoisonCharges))
						{
							m_PoisonCharges = reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.Crafter))
						{
							m_Crafter = reader.ReadMobile();
						}

						if (GetSaveFlag(flags, SaveFlag.Identified))
						{
							m_Identified = (version >= 6 || reader.ReadBool());
						}

						if (GetSaveFlag(flags, SaveFlag.StrReq))
						{
							m_StrReq = reader.ReadInt();
						}
						else
						{
							m_StrReq = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.DexReq))
						{
							m_DexReq = reader.ReadInt();
						}
						else
						{
							m_DexReq = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.IntReq))
						{
							m_IntReq = reader.ReadInt();
						}
						else
						{
							m_IntReq = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MinDamage))
						{
							m_MinDamage = reader.ReadInt();
						}
						else
						{
							m_MinDamage = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MaxDamage))
						{
							m_MaxDamage = reader.ReadInt();
						}
						else
						{
							m_MaxDamage = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.HitSound))
						{
							m_HitSound = reader.ReadInt();
						}
						else
						{
							m_HitSound = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MissSound))
						{
							m_MissSound = reader.ReadInt();
						}
						else
						{
							m_MissSound = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.Speed))
						{
							if (version < 9)
							{
								m_Speed = reader.ReadInt();
							}
							else
							{
								m_Speed = reader.ReadFloat();
							}
						}
						else
						{
							m_Speed = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.MaxRange))
						{
							m_MaxRange = reader.ReadInt();
						}
						else
						{
							m_MaxRange = -1;
						}

						if (GetSaveFlag(flags, SaveFlag.Skill))
						{
							m_Skill = (SkillName)reader.ReadInt();
						}
						else
						{
							m_Skill = (SkillName)(-1);
						}

						if (GetSaveFlag(flags, SaveFlag.Type))
						{
							m_Type = (WeaponType)reader.ReadInt();
						}
						else
						{
							m_Type = (WeaponType)(-1);
						}

						if (GetSaveFlag(flags, SaveFlag.Animation))
						{
							m_Animation = (WeaponAnimation)reader.ReadInt();
						}
						else
						{
							m_Animation = (WeaponAnimation)(-1);
						}

						if (GetSaveFlag(flags, SaveFlag.Resource))
						{
							m_Resource = (CraftResource)reader.ReadInt();
						}
						else
						{
							m_Resource = CraftResource.Iron;
						}

						if (GetSaveFlag(flags, SaveFlag.xAttributes))
						{
							m_AosAttributes = new AosAttributes(this, reader);
						}
						else
						{
							m_AosAttributes = new AosAttributes(this);
						}

						if (GetSaveFlag(flags, SaveFlag.xWeaponAttributes))
						{
							m_AosWeaponAttributes = new AosWeaponAttributes(this, reader);
						}
						else
						{
							m_AosWeaponAttributes = new AosWeaponAttributes(this);
						}

						if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile)
						{
							m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
							((Mobile)Parent).AddSkillMod(m_SkillMod);
						}

						if (version < 7 && m_AosWeaponAttributes.MageWeapon != 0)
						{
							m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;
						}

						if (Core.AOS && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 &&
							Parent is Mobile)
						{
							m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon);
							((Mobile)Parent).AddSkillMod(m_MageMod);
						}

						if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
						{
							m_PlayerConstructed = true;
						}

						if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
						{
							m_AosSkillBonuses = new AosSkillBonuses(this, reader);
						}
						else
						{
							m_AosSkillBonuses = new AosSkillBonuses(this);
						}

						if (GetSaveFlag(flags, SaveFlag.Slayer2))
						{
							m_Slayer2 = (SlayerName)reader.ReadInt();
						}

						if (GetSaveFlag(flags, SaveFlag.ElementalDamages))
						{
							m_AosElementDamages = new AosElementAttributes(this, reader);
						}
						else
						{
							m_AosElementDamages = new AosElementAttributes(this);
						}

						if (GetSaveFlag(flags, SaveFlag.EngravedText))
						{
							m_EngravedText = reader.ReadString();
						}

						#region Stygian Abyss
						if (version > 9 && GetSaveFlag(flags, SaveFlag.xAbsorptionAttributes))
						{
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
						}
						else
						{
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
						}
						#endregion

						break;
					}
				case 4:
					{
						m_Slayer = (SlayerName)reader.ReadInt();

						goto case 3;
					}
				case 3:
					{
						m_StrReq = reader.ReadInt();
						m_DexReq = reader.ReadInt();
						m_IntReq = reader.ReadInt();

						goto case 2;
					}
				case 2:
					{
						m_Identified = reader.ReadBool();

						goto case 1;
					}
				case 1:
					{
						m_MaxRange = reader.ReadInt();

						goto case 0;
					}
				case 0:
					{
						if (version == 0)
						{
							m_MaxRange = 1; // default
						}

						if (version < 5)
						{
							m_Resource = CraftResource.Iron;
							m_AosAttributes = new AosAttributes(this);
							m_AosWeaponAttributes = new AosWeaponAttributes(this);
							m_AosElementDamages = new AosElementAttributes(this);
							m_AosSkillBonuses = new AosSkillBonuses(this);
						}

						m_MinDamage = reader.ReadInt();
						m_MaxDamage = reader.ReadInt();

						m_Speed = reader.ReadInt();

						m_HitSound = reader.ReadInt();
						m_MissSound = reader.ReadInt();

						m_Skill = (SkillName)reader.ReadInt();
						m_Type = (WeaponType)reader.ReadInt();
						m_Animation = (WeaponAnimation)reader.ReadInt();
						m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
						m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
						m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
						m_Quality = (WeaponQuality)reader.ReadInt();

						m_Crafter = reader.ReadMobile();

						m_Poison = Poison.Deserialize(reader);
						m_PoisonCharges = reader.ReadInt();

						if (m_StrReq == OldStrengthReq)
						{
							m_StrReq = -1;
						}

						if (m_DexReq == OldDexterityReq)
						{
							m_DexReq = -1;
						}

						if (m_IntReq == OldIntelligenceReq)
						{
							m_IntReq = -1;
						}

						if (m_MinDamage == OldMinDamage)
						{
							m_MinDamage = -1;
						}

						if (m_MaxDamage == OldMaxDamage)
						{
							m_MaxDamage = -1;
						}

						if (m_HitSound == OldHitSound)
						{
							m_HitSound = -1;
						}

						if (m_MissSound == OldMissSound)
						{
							m_MissSound = -1;
						}

						if (m_Speed == OldSpeed)
						{
							m_Speed = -1;
						}

						if (m_MaxRange == OldMaxRange)
						{
							m_MaxRange = -1;
						}

						if (m_Skill == OldSkill)
						{
							m_Skill = (SkillName)(-1);
						}

						if (m_Type == OldType)
						{
							m_Type = (WeaponType)(-1);
						}

						if (m_Animation == OldAnimation)
						{
							m_Animation = (WeaponAnimation)(-1);
						}

						if (UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile)
						{
							m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
							((Mobile)Parent).AddSkillMod(m_SkillMod);
						}

						break;
					}
			}

			#region Mondain's Legacy Sets
			if (m_SetAttributes == null)
			{
				m_SetAttributes = new AosAttributes(this);
			}

			if (m_SetSkillBonuses == null)
			{
				m_SetSkillBonuses = new AosSkillBonuses(this);
			}
			#endregion

			if (Core.AOS && Parent is Mobile)
			{
				m_AosSkillBonuses.AddTo((Mobile)Parent);
			}

			int strBonus = m_AosAttributes.BonusStr;
			int dexBonus = m_AosAttributes.BonusDex;
			int intBonus = m_AosAttributes.BonusInt;

			if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
			{
				Mobile m = (Mobile)Parent;

				string modName = Serial.ToString();

				if (strBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
				}

				if (dexBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
				}

				if (intBonus != 0)
				{
					m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
				}
			}

			if (Parent is Mobile)
			{
				((Mobile)Parent).CheckStatTimers();
			}

			if (m_Hits <= 0 && m_MaxHits <= 0)
			{
				m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);
			}

			if (version < 6)
			{
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
			}
		}
Exemplo n.º 16
0
        public override void GetProperties(ObjectPropertyList list)
        {
            base.GetProperties(list);

            if (this.Blessed)
            {
                if (this.BlessedFor != null)
                {
                    list.Add(1072304, !String.IsNullOrEmpty(this.BlessedFor.Name) ? this.BlessedFor.Name : "Unnamed Warrior"); // Owned by ~1_name~
                }
                else
                {
                    list.Add(1072304, "Nobody"); // Owned by ~1_name~
                }
            }

            if (this.Parent is Mobile && this.m_MaxChargeTime > 0)
            {
                if (this.m_ChargeTime > 0)
                {
                    list.Add(1074884, this.m_ChargeTime.ToString()); // Charge time left: ~1_val~
                }
                else
                {
                    list.Add(1074883); // Fully Charged
                }
            }

            list.Add(1075085); // Requirement: Mondain's Legacy

            if (this.m_Killer != null && !this.m_Killer.IsEmpty && this.m_Killer.Amount > 0)
            {
                list.Add(1072388, "{0}\t{1}", this.m_Killer.Name != null ? this.m_Killer.Name.ToString() : "Unknown", this.m_Killer.Amount); // ~1_NAME~ Killer: +~2_val~%
            }
            if (this.m_Protection != null && !this.m_Protection.IsEmpty && this.m_Protection.Amount > 0)
            {
                list.Add(1072387, "{0}\t{1}", this.m_Protection.Name != null ? this.m_Protection.Name.ToString() : "Unknown", this.m_Protection.Amount); // ~1_NAME~ Protection: +~2_val~%
            }
            if (this.m_ExceptionalBonus != 0)
            {
                list.Add(1072395, "#{0}\t{1}", AosSkillBonuses.GetLabel(this.m_Skill), this.m_ExceptionalBonus); // ~1_NAME~ Exceptional Bonus: ~2_val~%
            }
            if (this.m_SuccessBonus != 0)
            {
                list.Add(1072394, "#{0}\t{1}", AosSkillBonuses.GetLabel(this.m_Skill), this.m_SuccessBonus); // ~1_NAME~ Bonus: ~2_val~%
            }
            this.m_AosSkillBonuses.GetProperties(list);

            int prop;

            if ((prop = this.m_AosAttributes.WeaponDamage) != 0)
            {
                list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
            }
            if ((prop = this.m_AosAttributes.DefendChance) != 0)
            {
                list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
            }
            if ((prop = this.m_AosAttributes.BonusDex) != 0)
            {
                list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
            }
            if ((prop = this.m_AosAttributes.EnhancePotions) != 0)
            {
                list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
            }
            if ((prop = this.m_AosAttributes.CastRecovery) != 0)
            {
                list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
            }
            if ((prop = this.m_AosAttributes.CastSpeed) != 0)
            {
                list.Add(1060413, prop.ToString()); // faster casting ~1_val~
            }
            if ((prop = this.m_AosAttributes.AttackChance) != 0)
            {
                list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
            }
            if ((prop = this.m_AosAttributes.BonusHits) != 0)
            {
                list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
            }
            if ((prop = this.m_AosAttributes.BonusInt) != 0)
            {
                list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
            }
            if ((prop = this.m_AosAttributes.LowerManaCost) != 0)
            {
                list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
            }
            if ((prop = this.m_AosAttributes.LowerRegCost) != 0)
            {
                list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
            }
            if ((prop = this.m_AosAttributes.Luck) != 0)
            {
                list.Add(1060436, prop.ToString()); // luck ~1_val~
            }
            if ((prop = this.m_AosAttributes.BonusMana) != 0)
            {
                list.Add(1060439, prop.ToString()); // mana increase ~1_val~
            }
            if ((prop = this.m_AosAttributes.RegenMana) != 0)
            {
                list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
            }
            if ((prop = this.m_AosAttributes.NightSight) != 0)
            {
                list.Add(1060441); // night sight
            }
            if ((prop = this.m_AosAttributes.ReflectPhysical) != 0)
            {
                list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
            }
            if ((prop = this.m_AosAttributes.RegenStam) != 0)
            {
                list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
            }
            if ((prop = this.m_AosAttributes.RegenHits) != 0)
            {
                list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
            }
            if ((prop = this.m_AosAttributes.SpellChanneling) != 0)
            {
                list.Add(1060482); // spell channeling
            }
            if ((prop = this.m_AosAttributes.SpellDamage) != 0)
            {
                list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
            }
            if ((prop = this.m_AosAttributes.BonusStam) != 0)
            {
                list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
            }
            if ((prop = this.m_AosAttributes.BonusStr) != 0)
            {
                list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
            }
            if ((prop = this.m_AosAttributes.WeaponSpeed) != 0)
            {
                list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
            }
            if (Core.ML && (prop = this.m_AosAttributes.IncreasedKarmaLoss) != 0)
            {
                list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
            }
            if (this.m_MaxCharges > 0)
            {
                list.Add(1060741, this.m_Charges.ToString()); // charges: ~1_val~
            }
            if (this.m_Slayer != TalismanSlayerName.None)
            {
                if (this.m_Slayer == TalismanSlayerName.Wolf)
                {
                    list.Add(1075462);
                }
                else if (this.m_Slayer == TalismanSlayerName.Goblin)
                {
                    list.Add(1095010);
                }
                else if (this.m_Slayer == TalismanSlayerName.Undead)
                {
                    list.Add(1060479);
                }
                else
                {
                    list.Add(1072503 + (int)this.m_Slayer);
                }
            }
        }
Exemplo n.º 17
0
 public virtual string GetNameLocalized() => $"#{AosSkillBonuses.GetLabel(Skill)}";
Exemplo n.º 18
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 3:
            {
                m_MaxHitPoints = reader.ReadEncodedInt();
                m_HitPoints    = reader.ReadEncodedInt();

                goto case 2;
            }

            case 2:
            {
                m_Resource = (CraftResource)reader.ReadEncodedInt();
                m_GemType  = (GemType)reader.ReadEncodedInt();

                goto case 1;
            }

            case 1:
            {
                m_AosAttributes   = new AosAttributes(this, reader);
                m_AosResistances  = new AosElementAttributes(this, reader);
                m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                if (Core.AOS && Parent is Mobile)
                {
                    m_AosSkillBonuses.AddTo((Mobile)Parent);
                }

                int strBonus = m_AosAttributes.BonusStr;
                int dexBonus = m_AosAttributes.BonusDex;
                int intBonus = m_AosAttributes.BonusInt;

                if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                {
                    Mobile m = (Mobile)Parent;

                    string modName = Serial.ToString();

                    if (strBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                    }

                    if (dexBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                    }

                    if (intBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                    }
                }

                if (Parent is Mobile)
                {
                    ((Mobile)Parent).CheckStatTimers();
                }

                break;
            }

            case 0:
            {
                m_AosAttributes   = new AosAttributes(this);
                m_AosResistances  = new AosElementAttributes(this);
                m_AosSkillBonuses = new AosSkillBonuses(this);
                m_AosSkillBonuses = new AosSkillBonuses(this);
// Xml Spawner XmlSockets - SOF
// mod to randomly add sockets and socketability features to armor. These settings will yield
// 2% drop rate of socketed/socketable items
// 0.1% chance of 5 sockets
// 0.5% of 4 sockets
// 3% chance of 3 sockets
// 15% chance of 2 sockets
// 50% chance of 1 socket
// the remainder will be 0 socket (31.4% in this case)
// uncomment the next line to prevent artifacts from being socketed
// if(ArtifactRarity == 0)
                XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);
// Xml Spawner XmlSockets - EOF

                break;
            }
            }

            if (version < 2)
            {
                m_Resource = CraftResource.Iron;
                m_GemType  = GemType.None;
            }
        }
Exemplo n.º 19
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 4:
                m_PlayerConstructed = reader.ReadBool();
                m_LowerStatReq      = reader.ReadInt();
                goto case 3;

            case 3:
                m_UsesRemaining     = reader.ReadInt();
                m_ShowUsesRemaining = reader.ReadBool();
                goto case 2;

            case 2:
                m_OriginalHue = reader.ReadInt();
                int idx = reader.ReadInt();
                m_BaitType     = FishInfo.GetTypeFromIndex(idx);
                m_HookType     = (HookType)reader.ReadInt();
                m_HookUses     = reader.ReadInt();
                m_BaitUses     = reader.ReadInt();
                m_EnhancedBait = reader.ReadBool();

                SaveFlag flags = (SaveFlag)reader.ReadInt();

                if (GetSaveFlag(flags, SaveFlag.xAttributes))
                {
                    m_AosAttributes = new AosAttributes(this, reader);
                }
                else
                {
                    m_AosAttributes = new AosAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                }
                else
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this);
                }
                break;

            case 1:
                m_AosAttributes   = new AosAttributes(this);
                m_AosSkillBonuses = new AosSkillBonuses(this);
                break;
            }

            if (Parent is Mobile)
            {
                m_AosSkillBonuses.AddTo((Mobile)Parent);
            }

            int strBonus = m_AosAttributes.BonusStr;
            int dexBonus = m_AosAttributes.BonusDex;
            int intBonus = m_AosAttributes.BonusInt;

            if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
            {
                Mobile m = (Mobile)Parent;

                string modName = Serial.ToString();

                if (strBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                }

                if (dexBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                }

                if (intBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                }
            }

            if (Parent is Mobile)
            {
                ((Mobile)Parent).CheckStatTimers();
            }

            if (m_BaitType != null && m_BaitUses <= 0)
            {
                BaitType = null;
            }

            if (m_HookType != HookType.None && m_HookUses <= 0)
            {
                HookType = HookType.None;
            }

            if (version < 3 && m_Crafter != null)
            {
                m_PlayerConstructed = true;

                if (m_Resource == CraftResource.None)
                {
                    Resource = CraftResource.RegularWood;
                }
                else
                {
                    DistributeMaterialBonus();
                }
            }
        }
Exemplo n.º 20
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 2:
                IsArrowAmmo = reader.ReadBool();
                goto case 1;

            case 1:
            {
                if (version == 1)
                {
                    IsArrowAmmo = (Ammo == null || Ammo is Arrow);
                }
                m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                m_Resistances     = new AosElementAttributes(this, reader);
                goto case 0;
            }

            case 0:
            {
                if (version == 0)
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this);
                    m_Resistances     = new AosElementAttributes(this);
                }

                SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                if (GetSaveFlag(flags, SaveFlag.Attributes))
                {
                    this.m_Attributes = new AosAttributes(this, reader);
                }
                else
                {
                    this.m_Attributes = new AosAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
                {
                    this.m_LowerAmmoCost = reader.ReadInt();
                }

                if (GetSaveFlag(flags, SaveFlag.WeightReduction))
                {
                    this.m_WeightReduction = reader.ReadInt();
                }

                if (GetSaveFlag(flags, SaveFlag.DamageIncrease))
                {
                    this.m_DamageIncrease = reader.ReadInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Crafter))
                {
                    this.m_Crafter = reader.ReadMobile();
                }

                if (GetSaveFlag(flags, SaveFlag.Quality))
                {
                    this.m_Quality = (ClothingQuality)reader.ReadInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Capacity))
                {
                    this.m_Capacity = reader.ReadInt();
                }

                #region Mondain's Legacy Sets
                if (GetSaveFlag(flags, SaveFlag.SetAttributes))
                {
                    this.m_SetAttributes = new AosAttributes(this, reader);
                }
                else
                {
                    this.m_SetAttributes = new AosAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.SetSkillAttributes))
                {
                    this.m_SetSkillBonuses = new AosSkillBonuses(this, reader);
                }
                else
                {
                    this.m_SetSkillBonuses = new AosSkillBonuses(this);
                }

                if (GetSaveFlag(flags, SaveFlag.SetHue))
                {
                    this.m_SetHue = reader.ReadInt();
                }

                if (GetSaveFlag(flags, SaveFlag.LastEquipped))
                {
                    this.m_LastEquipped = reader.ReadBool();
                }

                if (GetSaveFlag(flags, SaveFlag.SetEquipped))
                {
                    this.m_SetEquipped = reader.ReadBool();
                }
                #endregion

                break;
            }
            }
        }
Exemplo n.º 21
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                if (GetSaveFlag(flags, SaveFlag.Attributes))
                {
                    m_AosAttributes = new AosAttributes(this, reader);
                }
                else
                {
                    m_AosAttributes = new AosAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                }

                if (GetSaveFlag(flags, SaveFlag.Owner))
                {
                    m_Owner = reader.ReadMobile();
                }


                m_Protection = new TalismanAttribute();

                if (GetSaveFlag(flags, SaveFlag.Protection))
                {
                    m_Protection.Deserialize(reader);
                }
                else
                {
                    m_Protection = null;
                }

                m_Killer = new TalismanAttribute();

                if (GetSaveFlag(flags, SaveFlag.Killer))
                {
                    m_Killer.Deserialize(reader);
                }
                else
                {
                    m_Killer = null;
                }

                m_Summoner = new TalismanAttribute();

                if (GetSaveFlag(flags, SaveFlag.Summoner))
                {
                    m_Summoner.Deserialize(reader);
                }
                else
                {
                    m_Summoner = null;
                }

                if (GetSaveFlag(flags, SaveFlag.Removal))
                {
                    m_Removal = (TalismanRemoval)reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.KarmaLoss))
                {
                    m_KarmaLoss = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Skill))
                {
                    m_Skill = (SkillName)reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
                {
                    m_SuccessBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
                {
                    m_ExceptionalBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.MaxCharges))
                {
                    m_MaxCharges = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Charges))
                {
                    m_Charges = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
                {
                    m_MaxChargeTime = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.ChargeTime))
                {
                    m_ChargeTime = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Slayer))
                {
                    m_Slayer = (TalismanSlayerName)reader.ReadEncodedInt();
                }

                m_Blessed = GetSaveFlag(flags, SaveFlag.Blessed);

                break;
            }
            }

            if (Parent is Mobile && ChargeTime > 0)
            {
                StartTimer();
            }

            if (m_AosSkillBonuses == null)
            {
                m_AosSkillBonuses = new AosSkillBonuses(this);
            }

            if (Core.AOS && Parent is Mobile)
            {
                m_AosSkillBonuses.AddTo((Mobile)Parent);
            }

            int strBonus = m_AosAttributes.BonusStr;
            int dexBonus = m_AosAttributes.BonusDex;
            int intBonus = m_AosAttributes.BonusInt;

            if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
            {
                Mobile m = (Mobile)Parent;

                string modName = Serial.ToString();

                if (strBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                }

                if (dexBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                }

                if (intBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                }
            }

            if (Parent is Mobile)
            {
                ((Mobile)Parent).CheckStatTimers();
            }
        }
Exemplo n.º 22
0
        public void DrawSkill()
        {
            for (int i = 0; i < m_CraftItem.Skills.Count; i++)
            {
                CraftSkill skill = m_CraftItem.Skills.GetAt(i);
                double     minSkill = skill.MinSkill, maxSkill = skill.MaxSkill;

                if (minSkill < 0)
                {
                    minSkill = 0;
                }

                string textminSkills = "Débutant";

                if (minSkill >= 30 && minSkill < 40)
                {
                    textminSkills = "Néophite";
                }
                else if (minSkill >= 40 && minSkill < 50)
                {
                    textminSkills = "Novice";
                }
                else if (minSkill >= 50 && minSkill < 60)
                {
                    textminSkills = "Apprenti";
                }
                else if (minSkill >= 60 && minSkill < 70)
                {
                    textminSkills = "Compagnon";
                }
                else if (minSkill >= 70 && minSkill < 80)
                {
                    textminSkills = "Expert";
                }
                else if (minSkill >= 80 && minSkill < 90)
                {
                    textminSkills = "Adepte";
                }
                else if (minSkill >= 90 && minSkill < 100)
                {
                    textminSkills = "Maître";
                }
                else if (minSkill >= 100 && minSkill < 110)
                {
                    textminSkills = "Grand Maître";
                }

                AddHtmlLocalized(170, 132 + (i * 20), 200, 18, AosSkillBonuses.GetLabel(skill.SkillToMake), LabelColor, false, false);

                if (m_From.AccessLevel >= AccessLevel.GameMaster)
                {
                    AddLabel(430, 132 + (i * 20), LabelHue, String.Format("{0:F1}", minSkill));
                }
                else
                {
                    AddLabel(430, 132 + (i * 20), LabelHue, String.Format("{0}", textminSkills));
                }
            }

            CraftSubResCol res      = (m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes);
            int            resIndex = -1;

            CraftContext context = m_CraftSystem.GetContext(m_From);

            if (context != null)
            {
                resIndex = (m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex);
            }

            bool   allRequiredSkills = true;
            double chance            = m_CraftItem.GetSuccessChance(m_From, resIndex > -1 ? res.GetAt(resIndex).ItemType : null, m_CraftSystem, false, ref allRequiredSkills);
            double excepChance       = m_CraftItem.GetExceptionalChance(m_CraftSystem, chance, m_From);

            m_Chance = chance;  // Scriptiz : on stocke la chance

            if (chance < 0.0)
            {
                chance = 0.0;
            }
            else if (chance > 1.0)
            {
                chance = 1.0;
            }

            string textchance = "Nulle";

            if (chance > 0 && chance <= 0.2)
            {
                textchance = "Faible";
            }
            else if (chance > 0.2 && chance <= 0.4)
            {
                textchance = "Possible";
            }
            else if (chance > 0.4 && chance <= 0.6)
            {
                textchance = "Moyenne";
            }
            else if (chance > 0.6 && chance <= 0.8)
            {
                textchance = "Favorable";
            }
            else if (chance > 0.8 && chance < 1)
            {
                textchance = "Grande";
            }
            else if (chance == 1)
            {
                textchance = "Aisée";
            }

            AddHtmlLocalized(170, 80, 250, 18, 1044057, LabelColor, false, false);

            if (m_From.AccessLevel >= AccessLevel.GameMaster)
            {
                AddLabel(430, 80, LabelHue, String.Format("{0:F1}%", chance * 100));
            }
            else
            {
                AddLabel(430, 80, LabelHue, String.Format("{0}", textchance));
            }

            if (m_ShowExceptionalChance)
            {
                if (excepChance < 0.0)
                {
                    excepChance = 0.0;
                }
                else if (excepChance > 1.0)
                {
                    excepChance = 1.0;
                }
                if (m_From.AccessLevel >= AccessLevel.GameMaster)
                {
                    AddHtmlLocalized(170, 100, 250, 18, 1044058, 32767, false, false);   // Exceptional Chance:
                    AddLabel(430, 100, LabelHue, String.Format("{0:F1}%", excepChance * 100));
                }
            }
        }
Exemplo n.º 23
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
                case 7:
                    {
                        m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
                        goto case 6;
                    }
				case 6:
				{
                        if (version == 6)
                            m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);

					m_MaxHitPoints = reader.ReadEncodedInt();
					m_HitPoints = reader.ReadEncodedInt();

					goto case 5;
				}
				//personal bless deed
				case 5:
				{
					m_BlessedBy = reader.ReadMobile();
					goto case 4;
				}
				#region Mondain's Legacy Sets
				case 4:
				{
					m_LastEquipped = reader.ReadBool();
					m_SetEquipped = reader.ReadBool();
					m_SetHue = reader.ReadEncodedInt();

					m_SetAttributes = new AosAttributes( this, reader );
					m_SetSkillBonuses = new AosSkillBonuses( this, reader );

					goto case 3;
				}
				#endregion
				#region Mondain's Legacy
				case 3:
				{
					m_Crafter = reader.ReadMobile();
					m_Quality = (ArmorQuality) reader.ReadInt();
										
					goto case 2;
				}
				#endregion
				case 2:
				{
					m_Resource = (CraftResource)reader.ReadEncodedInt();
					m_GemType = (GemType)reader.ReadEncodedInt();

					goto case 1;
				}
				case 1:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosResistances = new AosElementAttributes( this, reader );
					m_AosSkillBonuses = new AosSkillBonuses( this, reader );

					if ( Core.AOS && Parent is Mobile )
						m_AosSkillBonuses.AddTo( (Mobile)Parent );

					int strBonus = m_AosAttributes.BonusStr;
					int dexBonus = m_AosAttributes.BonusDex;
					int intBonus = m_AosAttributes.BonusInt;

					if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
					{
						Mobile m = (Mobile)Parent;

						string modName = Serial.ToString();

						if ( strBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

						if ( dexBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

						if ( intBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
					}

					if ( Parent is Mobile )
						((Mobile)Parent).CheckStatTimers();

					break;
				}
				case 0:
				{
					m_AosAttributes = new AosAttributes( this );
					m_AosResistances = new AosElementAttributes( this );
					m_AosSkillBonuses = new AosSkillBonuses( this );

					break;
				}
			}

			#region Mondain's Legacy Sets
			if ( m_SetAttributes == null )
				m_SetAttributes = new AosAttributes( this );

			if ( m_SetSkillBonuses == null )
				m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion

			if ( version < 2 )
			{
				m_Resource = CraftResource.Iron;
				m_GemType = GemType.None;
			}
		}
Exemplo n.º 24
0
        public void DrawSkill()
        {
            for (int i = 0; i < m_CraftItem.Skills.Count; i++)
            {
                CraftSkill skill = m_CraftItem.Skills.GetAt(i);
                double     minSkill = skill.MinSkill, maxSkill = skill.MaxSkill;

                if (minSkill < 0)
                {
                    minSkill = 0;
                }

                AddHtmlLocalized(170, 155 + (i * 20), 200, 18, AosSkillBonuses.GetLabel(skill.SkillToMake), LabelColor, false, false);
                AddLabel(430, 155 + (i * 20), LabelHue, String.Format("{0:F1}", minSkill));
            }

            CraftSubResCol res      = (m_CraftItem.UseSubRes2 ? m_CraftSystem.CraftSubRes2 : m_CraftSystem.CraftSubRes);
            int            resIndex = -1;

            CraftContext context = m_CraftSystem.GetContext(m_From);

            if (context != null)
            {
                resIndex = (m_CraftItem.UseSubRes2 ? context.LastResourceIndex2 : context.LastResourceIndex);
            }

            bool allRequiredSkills = true;

            double successChance     = m_CraftItem.GetSuccessChance(m_From, resIndex > -1 ? res.GetAt(resIndex).ItemType : null, m_CraftSystem, false, ref allRequiredSkills);
            double exceptionalChance = m_CraftItem.GetExceptionalChance(m_CraftSystem, successChance, m_From);

            bool skillGainPossible = false;

            if (successChance < 0.0)
            {
                successChance = 0.0;
            }

            else if (successChance > 1.0)
            {
                successChance = 1.0;
            }

            if (exceptionalChance < 0.0)
            {
                exceptionalChance = 0.0;
            }

            else if (exceptionalChance > 1.0)
            {
                exceptionalChance = 1.0;
            }

            if (successChance > 0 && successChance < 1.0)
            {
                skillGainPossible = true;
            }

            int startY = 80;

            AddHtmlLocalized(170, startY, 250, 18, 1044057, LabelColor, false, false); // Success Chance:
            AddLabel(430, startY, LabelHue, String.Format("{0:F1}%", successChance * 100));

            startY += 20;

            if (m_ShowExceptionalChance)
            {
                if (exceptionalChance < 0.0)
                {
                    exceptionalChance = 0.0;
                }

                else if (exceptionalChance > 1.0)
                {
                    exceptionalChance = 1.0;
                }

                AddHtmlLocalized(170, startY, 250, 18, 1044058, 32767, false, false); // Exceptional Chance:
                AddLabel(430, startY, LabelHue, String.Format("{0:F1}%", exceptionalChance * 100));

                startY += 20;
            }

            if (skillGainPossible)
            {
                AddLabel(169, startY, 2599, "Skill Gain Possible");
            }
        }
Exemplo n.º 25
0
        public BaseTalisman(int itemID)
            : base(itemID)
        {
            this.Layer = Layer.Talisman;
            this.Weight = 1.0;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_Protection = new TalismanAttribute();
            this.m_Killer = new TalismanAttribute();
            this.m_Summoner = new TalismanAttribute();
            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
        }
Exemplo n.º 26
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 11:
            {
                m_SetPhysicalBonus = reader.ReadInt();
                m_SetFireBonus     = reader.ReadInt();
                m_SetColdBonus     = reader.ReadInt();
                m_SetPoisonBonus   = reader.ReadInt();
                m_SetEnergyBonus   = reader.ReadInt();
                goto case 10;
            }

            case 10:
            {
                m_PlayerConstructed = reader.ReadBool();
                goto case 9;
            }

            case 9:
            {
                m_TalismanProtection = new TalismanAttribute(reader);
                goto case 8;
            }

            case 8:
            {
                _VvVItem   = reader.ReadBool();
                _Owner     = reader.ReadMobile();
                _OwnerName = reader.ReadString();
                goto case 7;
            }

            case 7:
            {
                m_IsImbued = reader.ReadBool();
                goto case 6;
            }

            case 6:
            {
                m_NegativeAttributes = new NegativeAttributes(this, reader);
                goto case 5;
            }

            case 5:
            {
                #region Runic Reforging
                m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                m_ItemPower      = (ItemPower)reader.ReadInt();
                m_BlockRepair    = reader.ReadBool();
                #endregion

                #region Stygian Abyss
                m_GorgonLenseCharges = reader.ReadInt();
                m_GorgonLenseType    = (LenseType)reader.ReadInt();
                goto case 4;
            }

            case 4:
            {
                m_TimesImbued = reader.ReadEncodedInt();

                m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
                #endregion

                m_BlessedBy    = reader.ReadMobile();
                m_LastEquipped = reader.ReadBool();
                m_SetEquipped  = reader.ReadBool();
                m_SetHue       = reader.ReadEncodedInt();

                m_SetAttributes   = new AosAttributes(this, reader);
                m_SetSkillBonuses = new AosSkillBonuses(this, reader);

                m_Crafter = reader.ReadMobile();
                m_Quality = (ItemQuality)reader.ReadInt();
                goto case 3;
            }

            case 3:
            {
                m_MaxHitPoints = reader.ReadEncodedInt();
                m_HitPoints    = reader.ReadEncodedInt();

                goto case 2;
            }

            case 2:
            {
                m_Resource = (CraftResource)reader.ReadEncodedInt();
                m_GemType  = (GemType)reader.ReadEncodedInt();

                goto case 1;
            }

            case 1:
            {
                m_AosAttributes   = new AosAttributes(this, reader);
                m_AosResistances  = new AosElementAttributes(this, reader);
                m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                if (Core.AOS && Parent is Mobile)
                {
                    m_AosSkillBonuses.AddTo((Mobile)Parent);
                }

                int strBonus = m_AosAttributes.BonusStr;
                int dexBonus = m_AosAttributes.BonusDex;
                int intBonus = m_AosAttributes.BonusInt;

                if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                {
                    Mobile m = (Mobile)Parent;

                    string modName = Serial.ToString();

                    if (strBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                    }

                    if (dexBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                    }

                    if (intBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                    }
                }

                if (Parent is Mobile)
                {
                    ((Mobile)Parent).CheckStatTimers();
                }

                break;
            }

            case 0:
            {
                m_AosAttributes   = new AosAttributes(this);
                m_AosResistances  = new AosElementAttributes(this);
                m_AosSkillBonuses = new AosSkillBonuses(this);

                break;
            }
            }

            if (m_NegativeAttributes == null)
            {
                m_NegativeAttributes = new NegativeAttributes(this);
            }

            if (m_TalismanProtection == null)
            {
                m_TalismanProtection = new TalismanAttribute();
            }

            #region Mondain's Legacy Sets
            if (m_SetAttributes == null)
            {
                m_SetAttributes = new AosAttributes(this);
            }

            if (m_SetSkillBonuses == null)
            {
                m_SetSkillBonuses = new AosSkillBonuses(this);
            }
            #endregion

            if (version < 2)
            {
                m_Resource = CraftResource.Iron;
                m_GemType  = GemType.None;
            }
        }
Exemplo n.º 27
0
 public virtual string GetNameLocalized()
 {
     return(String.Concat("#", AosSkillBonuses.GetLabel(m_Skill).ToString()));
 }
Exemplo n.º 28
0
        public static void ApplyAttributesTo(FishingPole pole, bool playerMade, int luckChance, int attributeCount, int min, int max)
        {
            int delta;

            if (min > max)
            {
                delta = min;
                min   = max;
                max   = delta;
            }

            m_PlayerMade = playerMade;
            m_LuckChance = luckChance;

            AosAttributes   primary = pole.Attributes;
            AosSkillBonuses skills  = pole.SkillBonuses;

            m_Props.SetAll(false);

            for (int i = 0; i < attributeCount; ++i)
            {
                int random = GetUniqueRandom(21);

                switch (random)
                {
                case 0: ApplyAttribute(primary, min, max, AosAttribute.DefendChance, 1, 15); break;

                case 1: ApplyAttribute(primary, min, max, AosAttribute.CastSpeed, 1, 1); break;

                case 2: ApplyAttribute(primary, min, max, AosAttribute.CastRecovery, 1, 1); break;

                case 3: ApplyAttribute(primary, min, max, AosAttribute.AttackChance, 1, 15); break;

                case 4: ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100); break;

                case 5: ApplyAttribute(primary, min, max, AosAttribute.SpellChanneling, 1, 1); break;

                case 6: ApplyAttribute(primary, min, max, AosAttribute.RegenHits, 1, 2); break;

                case 7: ApplyAttribute(primary, min, max, AosAttribute.RegenMana, 1, 2); break;

                case 8: ApplyAttribute(primary, min, max, AosAttribute.RegenStam, 1, 3); break;

                case 9: ApplyAttribute(primary, min, max, AosAttribute.BonusHits, 1, 8); break;

                case 10: ApplyAttribute(primary, min, max, AosAttribute.BonusMana, 1, 8); break;

                case 11: ApplyAttribute(primary, min, max, AosAttribute.BonusStam, 1, 8); break;

                case 12: ApplyAttribute(primary, min, max, AosAttribute.BonusStr, 1, 8); break;

                case 13: ApplyAttribute(primary, min, max, AosAttribute.BonusDex, 1, 8); break;

                case 14: ApplyAttribute(primary, min, max, AosAttribute.BonusInt, 1, 8); break;

                case 15: ApplyAttribute(primary, min, max, AosAttribute.SpellDamage, 1, 12); break;

                case 16: ApplySkillBonus(skills, min, max, 0, 1, 15); break;

                case 17: ApplySkillBonus(skills, min, max, 1, 1, 15); break;

                case 18: ApplySkillBonus(skills, min, max, 2, 1, 15); break;

                case 19: ApplySkillBonus(skills, min, max, 3, 1, 15); break;

                case 20: ApplySkillBonus(skills, min, max, 4, 1, 15); break;
                }
            }
        }
Exemplo n.º 29
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
            {
                #region Personal Bless Deed
                case 9:
                    {
                        m_BlessedBy = reader.ReadMobile();
                        goto case 8;
                    }
                #endregion
                #region Mondain's Legacy Sets
                case 8:
					SetFlag sflags = (SetFlag) reader.ReadEncodedInt();
					
					if ( GetSaveFlag( sflags, SetFlag.Attributes ) )
						m_SetAttributes = new AosAttributes( this, reader );
					else
						m_SetAttributes = new AosAttributes( this );
					
					if ( GetSaveFlag( sflags, SetFlag.ArmorAttributes ) )
						m_SetSelfRepair = (new AosArmorAttributes( this, reader )).SelfRepair;
						
					if ( GetSaveFlag( sflags, SetFlag.SkillBonuses ) )
						m_SetSkillBonuses = new AosSkillBonuses( this, reader );
					else
						m_SetSkillBonuses =  new AosSkillBonuses( this );

					if ( GetSaveFlag( sflags, SetFlag.PhysicalBonus ) )
						m_SetPhysicalBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.FireBonus ) )
						m_SetFireBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.ColdBonus ) )
						m_SetColdBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.PoisonBonus ) )
						m_SetPoisonBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( sflags, SetFlag.EnergyBonus ) )
						m_SetEnergyBonus = reader.ReadEncodedInt();
						
					if ( GetSaveFlag( sflags, SetFlag.Hue ) )
						m_SetHue = reader.ReadEncodedInt();
						
					if ( GetSaveFlag( sflags, SetFlag.LastEquipped ) )
						m_LastEquipped = reader.ReadBool();
						
					if ( GetSaveFlag( sflags, SetFlag.SetEquipped ) )
						m_SetEquipped = reader.ReadBool();
						
					if ( GetSaveFlag( sflags, SetFlag.SetSelfRepair ) )
						m_SetSelfRepair = reader.ReadEncodedInt();
					
					goto case 7;
				#endregion
				case 7:
				case 6:
				case 5:
				{
					SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Attributes ) )
						m_AosAttributes = new AosAttributes( this, reader );
					else
						m_AosAttributes = new AosAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
						m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					else
						m_AosArmorAttributes = new AosArmorAttributes( this );

					if ( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
						m_PhysicalBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.FireBonus ) )
						m_FireBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
						m_ColdBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
						m_PoisonBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
						m_EnergyBonus = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Identified ) )
						m_Identified = ( version >= 7 || reader.ReadBool() );

					if ( GetSaveFlag( flags, SaveFlag.MaxHitPoints ) )
						m_MaxHitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.HitPoints ) )
						m_HitPoints = reader.ReadEncodedInt();

					if ( GetSaveFlag( flags, SaveFlag.Crafter ) )
						m_Crafter = reader.ReadMobile();

					if ( GetSaveFlag( flags, SaveFlag.Quality ) )
						m_Quality = (ArmorQuality)reader.ReadEncodedInt();
					else
						m_Quality = ArmorQuality.Regular;

					if ( version == 5 && m_Quality == ArmorQuality.Low )
						m_Quality = ArmorQuality.Regular;

					if ( GetSaveFlag( flags, SaveFlag.Durability ) )
					{
						m_Durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();

						if ( m_Durability > ArmorDurabilityLevel.Indestructible )
							m_Durability = ArmorDurabilityLevel.Durable;
					}

					if ( GetSaveFlag( flags, SaveFlag.Protection ) )
					{
						m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

						if ( m_Protection > ArmorProtectionLevel.Invulnerability )
							m_Protection = ArmorProtectionLevel.Defense;
					}

					if ( GetSaveFlag( flags, SaveFlag.Resource ) )
						m_Resource = (CraftResource)reader.ReadEncodedInt();
					else
						m_Resource = DefaultResource;

					if ( m_Resource == CraftResource.None )
						m_Resource = DefaultResource;

					if ( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
						m_ArmorBase = reader.ReadEncodedInt();
					else
						m_ArmorBase = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrBonus ) )
						m_StrBonus = reader.ReadEncodedInt();
					else
						m_StrBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexBonus ) )
						m_DexBonus = reader.ReadEncodedInt();
					else
						m_DexBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntBonus ) )
						m_IntBonus = reader.ReadEncodedInt();
					else
						m_IntBonus = -1;

					if ( GetSaveFlag( flags, SaveFlag.StrReq ) )
						m_StrReq = reader.ReadEncodedInt();
					else
						m_StrReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.DexReq ) )
						m_DexReq = reader.ReadEncodedInt();
					else
						m_DexReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.IntReq ) )
						m_IntReq = reader.ReadEncodedInt();
					else
						m_IntReq = -1;

					if ( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
						m_Meditate = (AMA)reader.ReadEncodedInt();
					else
						m_Meditate = (AMA)(-1);

					if ( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
						m_AosSkillBonuses = new AosSkillBonuses( this, reader );

					if ( GetSaveFlag( flags, SaveFlag.PlayerConstructed ) )
						m_PlayerConstructed = true;

					#region SA
					if ( version > 7 && GetSaveFlag( flags, SaveFlag.xAbsorptionAttributes ) )
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this, reader );
						else
							m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this );
					#endregion

					break;
				}
				case 4:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosArmorAttributes = new AosArmorAttributes( this, reader );
					goto case 3;
				}
				case 3:
				{
					m_PhysicalBonus = reader.ReadInt();
					m_FireBonus = reader.ReadInt();
					m_ColdBonus = reader.ReadInt();
					m_PoisonBonus = reader.ReadInt();
					m_EnergyBonus = reader.ReadInt();
					goto case 2;
				}
				case 2:
				case 1:
				{
					m_Identified = reader.ReadBool();
					goto case 0;
				}
				case 0:
				{
					m_ArmorBase = reader.ReadInt();
					m_MaxHitPoints = reader.ReadInt();
					m_HitPoints = reader.ReadInt();
					m_Crafter = reader.ReadMobile();
					m_Quality = (ArmorQuality)reader.ReadInt();
					m_Durability = (ArmorDurabilityLevel)reader.ReadInt();
					m_Protection = (ArmorProtectionLevel)reader.ReadInt();

					AMT mat = (AMT)reader.ReadInt();

					if ( m_ArmorBase == RevertArmorBase )
						m_ArmorBase = -1;

					/*m_BodyPos = (ArmorBodyType)*/reader.ReadInt();

					if ( version < 4 )
					{
						m_AosAttributes = new AosAttributes( this );
						m_AosArmorAttributes = new AosArmorAttributes( this );
					}

					if ( version < 3 && m_Quality == ArmorQuality.Exceptional )
						DistributeBonuses( 6 );

					if ( version >= 2 )
					{
						m_Resource = (CraftResource)reader.ReadInt();
					}
					else
					{
						OreInfo info;

						switch ( reader.ReadInt() )
						{
							default:
							case 0: info = OreInfo.Iron; break;
							case 1: info = OreInfo.DullCopper; break;
							case 2: info = OreInfo.ShadowIron; break;
							case 3: info = OreInfo.Copper; break;
							case 4: info = OreInfo.Bronze; break;
							case 5: info = OreInfo.Gold; break;
							case 6: info = OreInfo.Agapite; break;
							case 7: info = OreInfo.Verite; break;
							case 8: info = OreInfo.Valorite; break;
						}

						m_Resource = CraftResources.GetFromOreInfo( info, mat );
					}

					m_StrBonus = reader.ReadInt();
					m_DexBonus = reader.ReadInt();
					m_IntBonus = reader.ReadInt();
					m_StrReq = reader.ReadInt();
					m_DexReq = reader.ReadInt();
					m_IntReq = reader.ReadInt();

					if ( m_StrBonus == OldStrBonus )
						m_StrBonus = -1;

					if ( m_DexBonus == OldDexBonus )
						m_DexBonus = -1;

					if ( m_IntBonus == OldIntBonus )
						m_IntBonus = -1;

					if ( m_StrReq == OldStrReq )
						m_StrReq = -1;

					if ( m_DexReq == OldDexReq )
						m_DexReq = -1;

					if ( m_IntReq == OldIntReq )
						m_IntReq = -1;

					m_Meditate = (AMA)reader.ReadInt();

					if ( m_Meditate == OldMedAllowance )
						m_Meditate = (AMA)(-1);

					if ( m_Resource == CraftResource.None )
					{
						if ( mat == ArmorMaterialType.Studded || mat == ArmorMaterialType.Leather )
							m_Resource = CraftResource.RegularLeather;
						else if ( mat == ArmorMaterialType.Spined )
							m_Resource = CraftResource.SpinedLeather;
						else if ( mat == ArmorMaterialType.Horned )
							m_Resource = CraftResource.HornedLeather;
						else if ( mat == ArmorMaterialType.Barbed )
							m_Resource = CraftResource.BarbedLeather;
						else
							m_Resource = CraftResource.Iron;
					}

					if ( m_MaxHitPoints == 0 && m_HitPoints == 0 )
						m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

					break;
				}
			}

			#region Mondain's Legacy Sets
			if ( m_SetAttributes == null )
				m_SetAttributes = new AosAttributes( this );
				
			if ( m_SetSkillBonuses == null )
				m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion
			
			if ( m_AosSkillBonuses == null )
				m_AosSkillBonuses = new AosSkillBonuses( this );

			if ( Core.AOS && Parent is Mobile )
				m_AosSkillBonuses.AddTo( (Mobile)Parent );

			int strBonus = ComputeStatBonus( StatType.Str );
			int dexBonus = ComputeStatBonus( StatType.Dex );
			int intBonus = ComputeStatBonus( StatType.Int );

			if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
			{
				Mobile m = (Mobile)Parent;

				string modName = Serial.ToString();

				if ( strBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

				if ( dexBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

				if ( intBonus != 0 )
					m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
			}

			if ( Parent is Mobile )
				((Mobile)Parent).CheckStatTimers();

			if ( version < 7 )
				m_PlayerConstructed = true; // we don't know, so, assume it's crafted
		}
Exemplo n.º 30
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);
            int version = reader.ReadInt();

            switch (version)
            {
            case 4:
            {
                _VvVItem   = reader.ReadBool();
                _Owner     = reader.ReadMobile();
                _OwnerName = reader.ReadString();
                goto case 3;
            }

            case 3:
            case 2:
                IsArrowAmmo = reader.ReadBool();
                goto case 1;

            case 1:
            {
                if (version == 1)
                {
                    IsArrowAmmo = (Ammo == null || Ammo is Arrow);
                }
                m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                m_Resistances     = new AosElementAttributes(this, reader);
                goto case 0;
            }

            case 0:
            {
                if (version == 0)
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this);
                    m_Resistances     = new AosElementAttributes(this);
                }

                SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                if (GetSaveFlag(flags, SaveFlag.Attributes))
                {
                    m_Attributes = new AosAttributes(this, reader);
                }
                else
                {
                    m_Attributes = new AosAttributes(this);
                }

                if (version < 3 && GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
                {
                    m_Attributes.LowerAmmoCost = reader.ReadInt();
                }

                if (GetSaveFlag(flags, SaveFlag.WeightReduction))
                {
                    m_WeightReduction = reader.ReadInt();
                }

                if (GetSaveFlag(flags, SaveFlag.DamageIncrease))
                {
                    m_DamageIncrease = reader.ReadInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Crafter))
                {
                    m_Crafter = reader.ReadMobile();
                }

                if (GetSaveFlag(flags, SaveFlag.Quality))
                {
                    m_Quality = (ItemQuality)reader.ReadInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Capacity))
                {
                    m_Capacity = reader.ReadInt();
                }

                #region Mondain's Legacy Sets
                if (GetSaveFlag(flags, SaveFlag.SetPhysical))
                {
                    m_SetPhysicalBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.SetFire))
                {
                    m_SetFireBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.SetCold))
                {
                    m_SetColdBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.SetPoison))
                {
                    m_SetPoisonBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.SetEnergy))
                {
                    m_SetEnergyBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.SetAttributes))
                {
                    m_SetAttributes = new AosAttributes(this, reader);
                }
                else
                {
                    m_SetAttributes = new AosAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.SetSkillAttributes))
                {
                    m_SetSkillBonuses = new AosSkillBonuses(this, reader);
                }
                else
                {
                    m_SetSkillBonuses = new AosSkillBonuses(this);
                }

                if (GetSaveFlag(flags, SaveFlag.SetHue))
                {
                    m_SetHue = reader.ReadInt();
                }

                if (GetSaveFlag(flags, SaveFlag.LastEquipped))
                {
                    m_LastEquipped = reader.ReadBool();
                }

                if (GetSaveFlag(flags, SaveFlag.SetEquipped))
                {
                    m_SetEquipped = reader.ReadBool();
                }

                if (GetSaveFlag(flags, SaveFlag.ElvesOnly))
                {
                    _ElvesOnly = reader.ReadBool();
                }
                #endregion

                break;
            }
            }

            int strBonus = ComputeStatBonus(StatType.Str);
            int dexBonus = ComputeStatBonus(StatType.Dex);
            int intBonus = ComputeStatBonus(StatType.Int);

            if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
            {
                Mobile m = (Mobile)Parent;

                string modName = Serial.ToString();

                if (strBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                }

                if (dexBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                }

                if (intBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                }
            }

            if (Parent is Mobile)
            {
                m_AosSkillBonuses.AddTo((Mobile)Parent);
                ((Mobile)Parent).CheckStatTimers();
            }
        }
Exemplo n.º 31
0
        public static void ApplyAttributesTo(BaseJewel jewelry, bool isRunicTool, int luckChance, int attributeCount, int min, int max)
        {
            m_IsRunicTool = isRunicTool;
            m_LuckChance  = luckChance;

            AosAttributes        primary = jewelry.Attributes;
            AosElementAttributes resists = jewelry.Resistances;
            AosSkillBonuses      skills  = jewelry.SkillBonuses;

            m_Props.SetAll(false);

            for (int i = 0; i < attributeCount; ++i)
            {
                int random = GetUniqueRandom(24);

                if (random == -1)
                {
                    break;
                }

                switch (random)
                {
                case 0:
                    ApplyAttribute(resists, min, max, AosElementAttribute.Physical, 1, 15);
                    break;

                case 1:
                    ApplyAttribute(resists, min, max, AosElementAttribute.Fire, 1, 15);
                    break;

                case 2:
                    ApplyAttribute(resists, min, max, AosElementAttribute.Cold, 1, 15);
                    break;

                case 3:
                    ApplyAttribute(resists, min, max, AosElementAttribute.Poison, 1, 15);
                    break;

                case 4:
                    ApplyAttribute(resists, min, max, AosElementAttribute.Energy, 1, 15);
                    break;

                case 5:
                    ApplyAttribute(primary, min, max, AosAttribute.WeaponDamage, 1, 25);
                    break;

                case 6:
                    ApplyAttribute(primary, min, max, AosAttribute.DefendChance, 1, 15);
                    break;

                case 7:
                    ApplyAttribute(primary, min, max, AosAttribute.AttackChance, 1, 15);
                    break;

                case 8:
                    ApplyAttribute(primary, min, max, AosAttribute.BonusStr, 1, 8);
                    break;

                case 9:
                    ApplyAttribute(primary, min, max, AosAttribute.BonusDex, 1, 8);
                    break;

                case 10:
                    ApplyAttribute(primary, min, max, AosAttribute.BonusInt, 1, 8);
                    break;

                case 11:
                    ApplyAttribute(primary, min, max, AosAttribute.EnhancePotions, 5, 25, 5);
                    break;

                case 12:
                    ApplyAttribute(primary, min, max, AosAttribute.CastSpeed, 1, 1);
                    break;

                case 13:
                    ApplyAttribute(primary, min, max, AosAttribute.CastRecovery, 1, 3);
                    break;

                case 14:
                    ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8);
                    break;

                case 15:
                    ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20);
                    break;

                case 16:
                    ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100);
                    break;

                case 17:
                    ApplyAttribute(primary, min, max, AosAttribute.SpellDamage, 1, 12);
                    break;

                case 18:
                    ApplyAttribute(primary, min, max, AosAttribute.NightSight, 1, 1);
                    break;

                case 19:
                    ApplySkillBonus(skills, min, max, 0, 1, 15);
                    break;

                case 20:
                    ApplySkillBonus(skills, min, max, 1, 1, 15);
                    break;

                case 21:
                    ApplySkillBonus(skills, min, max, 2, 1, 15);
                    break;

                case 22:
                    ApplySkillBonus(skills, min, max, 3, 1, 15);
                    break;

                case 23:
                    ApplySkillBonus(skills, min, max, 4, 1, 15);
                    break;
                }
            }
        }
Exemplo n.º 32
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 3:
            {
                m_Crafter = reader.ReadMobile();
                goto case 2;
            }

            case 2:
            {
                m_Slayer  = (SlayerName)reader.ReadInt();
                m_Slayer2 = (SlayerName)reader.ReadInt();
                goto case 1;
            }

            case 1:
            {
                m_AosAttributes   = new AosAttributes(this, reader);
                m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                goto case 0;
            }

            case 0:
            {
                m_Content = reader.ReadULong();
                m_Count   = reader.ReadInt();

                break;
            }
            }

            if (m_AosAttributes == null)
            {
                m_AosAttributes = new AosAttributes(this);
            }

            if (m_AosSkillBonuses == null)
            {
                m_AosSkillBonuses = new AosSkillBonuses(this);
            }

            if (Core.AOS && Parent is Mobile)
            {
                m_AosSkillBonuses.AddTo((Mobile)Parent);
            }

            int strBonus = m_AosAttributes.BonusStr;
            int dexBonus = m_AosAttributes.BonusDex;
            int intBonus = m_AosAttributes.BonusInt;

            if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
            {
                Mobile m = (Mobile)Parent;

                string modName = Serial.ToString();

                if (strBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                }

                if (dexBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                }

                if (intBonus != 0)
                {
                    m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                }
            }

            if (Parent is Mobile)
            {
                ((Mobile)Parent).CheckStatTimers();
            }
        }
Exemplo n.º 33
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 5:
            {
                m_MaxHitPoints = reader.ReadEncodedInt();
                m_HitPoints    = reader.ReadEncodedInt();

                goto case 4;
            }

                #region Mondain's Legacy Sets
            case 4:
            {
                m_LastEquipped = reader.ReadBool();
                m_SetEquipped  = reader.ReadBool();
                m_SetHue       = reader.ReadEncodedInt();

                m_SetAttributes   = new AosAttributes(this, reader);
                m_SetSkillBonuses = new AosSkillBonuses(this, reader);

                goto case 3;
            }

                #endregion
                #region Mondain's Legacy
            case 3:
            {
                m_Crafter = reader.ReadMobile();
                m_Quality = (ArmorQuality)reader.ReadInt();

                goto case 2;
            }

                #endregion
            case 2:
            {
                m_Resource = (CraftResource)reader.ReadEncodedInt();
                m_GemType  = (GemType)reader.ReadEncodedInt();

                goto case 1;
            }

            case 1:
            {
                m_AosAttributes   = new AosAttributes(this, reader);
                m_AosResistances  = new AosElementAttributes(this, reader);
                m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                if (Core.AOS && Parent is Mobile)
                {
                    m_AosSkillBonuses.AddTo((Mobile)Parent);
                }

                int strBonus = m_AosAttributes.BonusStr;
                int dexBonus = m_AosAttributes.BonusDex;
                int intBonus = m_AosAttributes.BonusInt;

                if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                {
                    Mobile m = (Mobile)Parent;

                    string modName = Serial.ToString();

                    if (strBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                    }

                    if (dexBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                    }

                    if (intBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                    }
                }

                if (Parent is Mobile)
                {
                    ((Mobile)Parent).CheckStatTimers();
                }

                break;
            }

            case 0:
            {
                m_AosAttributes   = new AosAttributes(this);
                m_AosResistances  = new AosElementAttributes(this);
                m_AosSkillBonuses = new AosSkillBonuses(this);

                break;
            }
            }

            #region Mondain's Legacy Sets
            if (m_SetAttributes == null)
            {
                m_SetAttributes = new AosAttributes(this);
            }

            if (m_SetSkillBonuses == null)
            {
                m_SetSkillBonuses = new AosSkillBonuses(this);
            }
            #endregion

            if (version < 2)
            {
                m_Resource = CraftResource.Iron;
                m_GemType  = GemType.None;
            }
        }
Exemplo n.º 34
0
        private static void ApplySkillBonus(AosSkillBonuses attrs, int min, int max, int index, int low, int high)
        {
            SkillName[] possibleSkills = m_PossibleBonusSkills;

            if (attrs.Owner is BaseShield)
            {
                possibleSkills = m_PossibleShieldSkills;
            }
            else if (attrs.Owner is BaseArmor)
            {
                possibleSkills = m_PossibleFightSkills;
            }
            else if (attrs.Owner is BaseWeapon)
            {
                BaseWeapon bm = (BaseWeapon)attrs.Owner;
                if (bm.Skill == SkillName.Swords)
                {
                    possibleSkills = m_PossibleWepSwordsSkills;
                }
                else if (bm.Skill == SkillName.Archery)
                {
                    possibleSkills = m_PossibleWepArcherySkills;
                }
                else if (bm.Skill == SkillName.Fencing)
                {
                    possibleSkills = m_PossibleWepFencingSkills;
                }
                else if (bm.Skill == SkillName.Macing)
                {
                    possibleSkills = m_PossibleWepMacingSkills;
                }
                else if (bm.Skill == SkillName.Wrestling)
                {
                    possibleSkills = m_PossibleWepWrestlingSkills;
                }
            }
            else if (attrs.Owner is Spellbook)
            {
                possibleSkills = m_PossibleSpellbookSkills;
            }
            else if (attrs.Owner is BaseInstrument)
            {
                possibleSkills = m_PossibleBardSkills;
            }

            int count = possibleSkills.Length;

            SkillName sk, check;
            double    bonus;
            bool      found;

            do
            {
                found = false;
                sk    = possibleSkills[Utility.Random(count)];

                for (int i = 0; !found && i < 5; ++i)
                {
                    found = (attrs.GetValues(i, out check, out bonus) && check == sk);
                }
            } while (found);

            attrs.SetValues(index, sk, Scale(min, max, low, high));
        }
Exemplo n.º 35
0
        // =========== Check if Choosen Attribute Replaces Another =================
        public static TextDefinition WhatReplacesWhat(int id, Item item)
        {
            if (Imbuing.GetValueForID(item, id) > 0)
            {
                return(ItemPropertyInfo.GetAttributeName(id));
            }

            if (item is BaseWeapon)
            {
                BaseWeapon i = item as BaseWeapon;

                // Slayers replace Slayers
                if (id >= 101 && id <= 127)
                {
                    if (i.Slayer != SlayerName.None)
                    {
                        return(GetNameForAttribute(i.Slayer));
                    }

                    if (i.Slayer2 != SlayerName.None)
                    {
                        return(GetNameForAttribute(i.Slayer2));
                    }
                }
                // OnHitEffect replace OnHitEffect
                if (id >= 35 && id <= 39)
                {
                    if (i.WeaponAttributes.HitMagicArrow > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitMagicArrow));
                    }
                    else if (i.WeaponAttributes.HitHarm > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitHarm));
                    }
                    else if (i.WeaponAttributes.HitFireball > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitFireball));
                    }
                    else if (i.WeaponAttributes.HitLightning > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitLightning));
                    }
                    else if (i.WeaponAttributes.HitDispel > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitDispel));
                    }
                }
                // OnHitArea replace OnHitArea
                if (id >= 30 && id <= 34)
                {
                    if (i.WeaponAttributes.HitPhysicalArea > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitPhysicalArea));
                    }
                    else if (i.WeaponAttributes.HitColdArea > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitFireArea));
                    }
                    else if (i.WeaponAttributes.HitFireArea > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitColdArea));
                    }
                    else if (i.WeaponAttributes.HitPoisonArea > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitPoisonArea));
                    }
                    else if (i.WeaponAttributes.HitEnergyArea > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitEnergyArea));
                    }
                }
            }
            if (item is BaseJewel)
            {
                BaseJewel jewel = item as BaseJewel;

                if (id >= 151 && id <= 183)
                {
                    AosSkillBonuses bonuses = jewel.SkillBonuses;
                    SkillName[]     group   = Imbuing.GetSkillGroup((SkillName)ItemPropertyInfo.GetAttribute(id));

                    for (int i = 0; i < 5; i++)
                    {
                        if (bonuses.GetBonus(i) > 0 && group.Any(sk => sk == bonuses.GetSkill(i)))
                        {
                            return(GetNameForAttribute(bonuses.GetSkill(i)));
                        }
                    }
                }

                // SkillGroup1 replace SkillGroup1

                /*if (id >= 151 && id <= 155)
                 * {
                 *  if (i.SkillBonuses.GetBonus(0) > 0)
                 *  {
                 *      foreach (SkillName sk in Imbuing.PossibleSkills)
                 *      {
                 *          if (i.SkillBonuses.GetSkill(0) == sk)
                 *              return GetNameForAttribute(sk);
                 *      }
                 *  }
                 * }
                 * // SkillGroup2 replace SkillGroup2
                 * if (id >= 156 && id <= 160)
                 * {
                 *  if (i.SkillBonuses.GetBonus(1) > 0)
                 *  {
                 *      foreach (SkillName sk in Imbuing.PossibleSkills)
                 *      {
                 *          if (i.SkillBonuses.GetSkill(1) == sk)
                 *              return GetNameForAttribute(sk);
                 *      }
                 *  }
                 * }
                 * // SkillGroup3 replace SkillGroup3
                 * if (id >= 161 && id <= 166)
                 * {
                 *  if (i.SkillBonuses.GetBonus(2) > 0)
                 *  {
                 *      foreach (SkillName sk in Imbuing.PossibleSkills)
                 *      {
                 *          if (i.SkillBonuses.GetSkill(2) == sk)
                 *              return GetNameForAttribute(sk);
                 *      }
                 *  }
                 * }
                 * // SkillGroup4 replace SkillGroup4
                 * if (id >= 167 && id <= 172)
                 * {
                 *  if (i.SkillBonuses.GetBonus(3) > 0)
                 *  {
                 *      foreach (SkillName sk in Imbuing.PossibleSkills)
                 *      {
                 *          if (i.SkillBonuses.GetSkill(3) == sk)
                 *              return GetNameForAttribute(sk);
                 *      }
                 *  }
                 * }
                 * // SkillGroup5 replace SkillGroup5
                 * if (id >= 173 && id <= 178)
                 * {
                 *  if (i.SkillBonuses.GetBonus(4) > 0)
                 *  {
                 *      foreach (SkillName sk in Imbuing.PossibleSkills)
                 *      {
                 *          if (i.SkillBonuses.GetSkill(4) == sk)
                 *              return GetNameForAttribute(sk);
                 *      }
                 *  }
                 * }*/
            }

            return(null);
        }
Exemplo n.º 36
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch( version )
            {
                case 12:
                case 11:
                case 10:
                case 9:
                case 8:
                case 7:
                case 6:
                case 5:
                    {
                        SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.Attributes ) )
                            m_AosAttributes = new AosAttributes( this, reader );
                        else
                            m_AosAttributes = new AosAttributes( this );

                        if( GetSaveFlag( flags, SaveFlag.ArmorAttributes ) )
                            m_AosArmorAttributes = new AosArmorAttributes( this, reader );
                        else
                            m_AosArmorAttributes = new AosArmorAttributes( this );

                        if( GetSaveFlag( flags, SaveFlag.BluntBonus ) )
                            m_BluntBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.SlashingBonus ) )
                            m_SlashingBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.PiercingBonus ) )
                            m_PiercingBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.PhysicalBonus ) )
                            m_PhysicalBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.FireBonus ) )
                            m_FireBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.ColdBonus ) )
                            m_ColdBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.PoisonBonus ) )
                            m_PoisonBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.EnergyBonus ) )
                            m_EnergyBonus = reader.ReadEncodedInt();

                        if( GetSaveFlag( flags, SaveFlag.Identified ) )
                            m_Identified = ( version >= 7 || reader.ReadBool() );

                        if( GetSaveFlag( flags, SaveFlag.Protection ) )
                        {
                            m_Protection = (ArmorProtectionLevel)reader.ReadEncodedInt();

                            if( m_Protection > ArmorProtectionLevel.Invulnerability )
                                m_Protection = ArmorProtectionLevel.Defense;
                        }

                        if( GetSaveFlag( flags, SaveFlag.BaseArmor ) )
                            m_ArmorBase = reader.ReadEncodedInt();
                        else
                            m_ArmorBase = -1;

                        if( GetSaveFlag( flags, SaveFlag.HitsMaxBonus ) )
                            m_HitsMaxBonus = reader.ReadEncodedInt();
                        else
                            m_HitsMaxBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.StamMaxBonus ) )
                            m_StamMaxBonus = reader.ReadEncodedInt();
                        else
                            m_StamMaxBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.ManaMaxBonus ) )
                            m_ManaMaxBonus = reader.ReadEncodedInt();
                        else
                            m_ManaMaxBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.StrBonus ) )
                            m_StrBonus = reader.ReadEncodedInt();
                        else
                            m_StrBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.DexBonus ) )
                            m_DexBonus = reader.ReadEncodedInt();
                        else
                            m_DexBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.IntBonus ) )
                            m_IntBonus = reader.ReadEncodedInt();
                        else
                            m_IntBonus = -1;

                        if( GetSaveFlag( flags, SaveFlag.StrReq ) )
                            m_StrReq = reader.ReadEncodedInt();
                        else
                            m_StrReq = -1;

                        if( GetSaveFlag( flags, SaveFlag.DexReq ) )
                            m_DexReq = reader.ReadEncodedInt();
                        else
                            m_DexReq = -1;

                        if( GetSaveFlag( flags, SaveFlag.IntReq ) )
                            m_IntReq = reader.ReadEncodedInt();
                        else
                            m_IntReq = -1;

                        if( GetSaveFlag( flags, SaveFlag.MedAllowance ) )
                            m_Meditate = (AMA)reader.ReadEncodedInt();
                        else
                            m_Meditate = (AMA)( -1 );

                        if( GetSaveFlag( flags, SaveFlag.SkillBonuses ) )
                            m_AosSkillBonuses = new AosSkillBonuses( this, reader );

                        break;
                    }
                case 4:
                    {
                        m_AosAttributes = new AosAttributes( this, reader );
                        m_AosArmorAttributes = new AosArmorAttributes( this, reader );
                        goto case 3;
                    }
                case 3:
                    {
                        m_PhysicalBonus = reader.ReadInt();
                        m_FireBonus = reader.ReadInt();
                        m_ColdBonus = reader.ReadInt();
                        m_PoisonBonus = reader.ReadInt();
                        m_EnergyBonus = reader.ReadInt();
                        goto case 2;
                    }
                case 2:
                case 1:
                    {
                        m_Identified = reader.ReadBool();
                        goto case 0;
                    }
                case 0:
                    {
                        m_ArmorBase = reader.ReadInt();
                        m_Protection = (ArmorProtectionLevel)reader.ReadInt();

                        if( m_ArmorBase == RevertArmorBase )
                            m_ArmorBase = -1;

                        reader.ReadInt();

                        if( version < 4 )
                        {
                            m_AosAttributes = new AosAttributes( this );
                            m_AosArmorAttributes = new AosArmorAttributes( this );
                        }

                        m_HitsMaxBonus = reader.ReadInt();
                        m_StamMaxBonus = reader.ReadInt();
                        m_ManaMaxBonus = reader.ReadInt();

                        m_StrBonus = reader.ReadInt();
                        m_DexBonus = reader.ReadInt();
                        m_IntBonus = reader.ReadInt();
                        m_StrReq = reader.ReadInt();
                        m_DexReq = reader.ReadInt();
                        m_IntReq = reader.ReadInt();

                        if( m_HitsMaxBonus == OldHitsMaxBonus )
                            m_HitsMaxBonus = -1;

                        if( m_StamMaxBonus == OldStamMaxBonus )
                            m_StamMaxBonus = -1;

                        if( m_ManaMaxBonus == OldManaMaxBonus )
                            m_ManaMaxBonus = -1;

                        if( m_StrBonus == OldStrBonus )
                            m_StrBonus = -1;

                        if( m_DexBonus == OldDexBonus )
                            m_DexBonus = -1;

                        if( m_IntBonus == OldIntBonus )
                            m_IntBonus = -1;

                        if( m_StrReq == OldStrReq )
                            m_StrReq = -1;

                        if( m_DexReq == OldDexReq )
                            m_DexReq = -1;

                        if( m_IntReq == OldIntReq )
                            m_IntReq = -1;

                        m_Meditate = (AMA)reader.ReadInt();

                        if( m_Meditate == OldMedAllowance )
                            m_Meditate = (AMA)( -1 );

                        break;
                    }
            }

            if( m_AosSkillBonuses == null )
                m_AosSkillBonuses = new AosSkillBonuses( this );

            if( Core.AOS && Parent is Mobile )
                m_AosSkillBonuses.AddTo( (Mobile)Parent );

            int hitsmaxBonus = ComputeStatBonus( StatType.HitsMax );
            int stammaxBonus = ComputeStatBonus( StatType.StamMax );
            int manamaxBonus = ComputeStatBonus( StatType.ManaMax );

            int strBonus = ComputeStatBonus( StatType.Str );
            int dexBonus = ComputeStatBonus( StatType.Dex );
            int intBonus = ComputeStatBonus( StatType.Int );

            if( Parent is Mobile && ( strBonus != 0 || dexBonus != 0 || intBonus != 0 || hitsmaxBonus != 0 || stammaxBonus != 0 || manamaxBonus != 0 ) )
            {
                Mobile m = (Mobile)Parent;

                string modName = Serial.ToString();

                if( hitsmaxBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.HitsMax, modName + "HitsMax", hitsmaxBonus, TimeSpan.Zero ) );

                if( stammaxBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.StamMax, modName + "StamMax", stammaxBonus, TimeSpan.Zero ) );

                if( manamaxBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.ManaMax, modName + "ManaMax", manamaxBonus, TimeSpan.Zero ) );

                if( strBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

                if( dexBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

                if( intBonus != 0 )
                    m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
            }

            if( Parent is Mobile )
                ( (Mobile)Parent ).CheckStatTimers();

            if( version < 12 )
            {
                if( this.ParentEntity != null && this.ParentEntity is PlayerMobile )
                {
                    PlayerMobile pm = this.ParentEntity as PlayerMobile;
                    Attributes.WeaponSpeed = 0;
                    Attributes.WeaponDamage = 0;
                    Attributes.AttackChance = 0;
                    Attributes.DefendChance = 0;
                }
            }
        }
Exemplo n.º 37
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize( reader );

            int version = reader.ReadInt();

            switch ( version )
            {
                case 6: m_OldJewel = reader.ReadBool(); goto case 5;
                case 5: m_Seal = reader.ReadString(); goto case 4;
                case 4:
                case 3:
                {
                    m_Crafter = reader.ReadMobile();
                    m_CraftersOriginalName = reader.ReadString();
                    m_Quality = (WeaponQuality)reader.ReadInt();
                    goto case 2;
                }
                case 2:
                {
                    m_Resource = (CraftResource)reader.ReadEncodedInt();
                    m_GemType = (GemType)reader.ReadEncodedInt();

                    goto case 1;
                }
                case 1:
                {
                    m_AosAttributes = new AosAttributes( this, reader );
                    m_AosResistances = new AosElementAttributes( this, reader );
                    m_AosSkillBonuses = new AosSkillBonuses( this, reader );

                    if ( Core.AOS && Parent is Mobile )
                        m_AosSkillBonuses.AddTo( (Mobile)Parent );

                    int strBonus = m_AosAttributes.BonusStr;
                    int dexBonus = m_AosAttributes.BonusDex;
                    int intBonus = m_AosAttributes.BonusInt;

                    if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
                    {
                        Mobile m = (Mobile)Parent;

                        string modName = Serial.ToString();

                        if ( strBonus != 0 )
                            m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

                        if ( dexBonus != 0 )
                            m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

                        if ( intBonus != 0 )
                            m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
                    }

                    if ( Parent is Mobile )
                        ((Mobile)Parent).CheckStatTimers();

                    break;
                }
                case 0:
                {
                    m_AosAttributes = new AosAttributes( this );
                    m_AosResistances = new AosElementAttributes( this );
                    m_AosSkillBonuses = new AosSkillBonuses( this );

                    break;
                }
            }

            if ( version < 2 )
            {
                m_Resource = CraftResource.Iron;
                m_GemType = GemType.None;
            }

            if( version < 4 )
                Hue = 0;

            if (!String.IsNullOrEmpty(m_Seal) && !Seals.Contains(m_Seal))
                Seals.Add(m_Seal);
        }
Exemplo n.º 38
0
		public BaseJewel( int itemID, Layer layer ) : base( itemID )
		{
			m_AosAttributes = new AosAttributes( this );
			m_AosResistances = new AosElementAttributes( this );
			m_AosSkillBonuses = new AosSkillBonuses( this );
			m_Resource = CraftResource.Iron;
			m_GemType = GemType.None;

            Layer = layer;
            // mod to randomly add sockets and socketability features to weapons. These settings will yield
            // 2% drop rate of socketed/socketable items
            // 0.1% chance of 5 sockets
            // 0.5% of 4 sockets
            // 3% chance of 3 sockets
            // 15% chance of 2 sockets
            // 50% chance of 1 socket
            // the remainder will be 0 socket (31.4% in this case)
            // uncomment the next line to prevent artifacts from being socketed
            // if(ArtifactRarity == 0)
            XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);
		}
Exemplo n.º 39
0
		public BaseJewel( int itemID, Layer layer ) : base( itemID )
		{
			m_AosAttributes = new AosAttributes( this );
			m_AosResistances = new AosElementAttributes( this );
			m_AosSkillBonuses = new AosSkillBonuses( this );
			m_Resource = CraftResource.Iron;
			m_GemType = GemType.None;

			Layer = layer;

			m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

			#region Mondain's Legacy Sets
			m_SetAttributes = new AosAttributes( this );
			m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion

            #region SA
			m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this );
			#endregion

			ItemValue = GearScore.GetItemValue( this );
        }
Exemplo n.º 40
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
                case 7:
                    {
                        this.m_IsImbued = reader.ReadBool();
                        goto case 6;
                    }
                case 6:
                    {
                        m_NegativeAttributes = new NegativeAttributes(this, reader);
                        goto case 5;
                    }
                case 5:
                    {
                        #region Runic Reforging
                        m_ReforgedPrefix = (ReforgedPrefix)reader.ReadInt();
                        m_ReforgedSuffix = (ReforgedSuffix)reader.ReadInt();
                        m_ItemPower = (ItemPower)reader.ReadInt();
                        m_BlockRepair = reader.ReadBool();
                        #endregion

                        #region Stygian Abyss
                        m_GorgonLenseCharges = reader.ReadInt();
                        m_GorgonLenseType = (LenseType)reader.ReadInt();
                        goto case 4;
                    }
                case 4:
                    {
                        this.m_TimesImbued = reader.ReadEncodedInt();
                       
                        this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this, reader);
                        #endregion

                        this.m_BlessedBy = reader.ReadMobile();
                        this.m_LastEquipped = reader.ReadBool();
                        this.m_SetEquipped = reader.ReadBool();
                        this.m_SetHue = reader.ReadEncodedInt();

                        this.m_SetAttributes = new AosAttributes(this, reader);
                        this.m_SetSkillBonuses = new AosSkillBonuses(this, reader);

                        this.m_Crafter = reader.ReadMobile();
                        this.m_Quality = (ArmorQuality)reader.ReadInt();
                        goto case 3;
                    }
                case 3:
                    {
                        this.m_MaxHitPoints = reader.ReadEncodedInt();
                        this.m_HitPoints = reader.ReadEncodedInt();

                        goto case 2;
                    }
                case 2:
                    {
                        this.m_Resource = (CraftResource)reader.ReadEncodedInt();
                        this.m_GemType = (GemType)reader.ReadEncodedInt();

                        goto case 1;
                    }
                case 1:
                    {
                        this.m_AosAttributes = new AosAttributes(this, reader);
                        this.m_AosResistances = new AosElementAttributes(this, reader);
                        this.m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                        if (Core.AOS && this.Parent is Mobile)
                            this.m_AosSkillBonuses.AddTo((Mobile)this.Parent);

                        int strBonus = this.m_AosAttributes.BonusStr;
                        int dexBonus = this.m_AosAttributes.BonusDex;
                        int intBonus = this.m_AosAttributes.BonusInt;

                        if (this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                        {
                            Mobile m = (Mobile)this.Parent;

                            string modName = this.Serial.ToString();

                            if (strBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));

                            if (dexBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));

                            if (intBonus != 0)
                                m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                        }

                        if (this.Parent is Mobile)
                            ((Mobile)this.Parent).CheckStatTimers();

                        break;
                    }
                case 0:
                    {
                        this.m_AosAttributes = new AosAttributes(this);
                        this.m_AosResistances = new AosElementAttributes(this);
                        this.m_AosSkillBonuses = new AosSkillBonuses(this);

                        break;
                    }
            }

            if (m_NegativeAttributes == null)
                m_NegativeAttributes = new NegativeAttributes(this);

            #region Mondain's Legacy Sets
            if (this.m_SetAttributes == null)
                this.m_SetAttributes = new AosAttributes(this);

            if (this.m_SetSkillBonuses == null)
                this.m_SetSkillBonuses = new AosSkillBonuses(this);
            #endregion

            if (version < 2)
            {
                this.m_Resource = CraftResource.Iron;
                this.m_GemType = GemType.None;
            }
        }
Exemplo n.º 41
0
		private static void ApplySkillBonus( AosSkillBonuses attrs, int min, int max, int index, int low, int high )
		{
			SkillName[] possibleSkills = ( attrs.Owner is Spellbook ? m_PossibleSpellbookSkills : m_PossibleBonusSkills );
			int count = ( Core.SE ? possibleSkills.Length : possibleSkills.Length - 2 );

			SkillName sk, check;
			double bonus;
			bool found;

			do
			{
				found = false;
				sk = possibleSkills[Utility.Random( count )];

				for ( int i = 0; !found && i < 5; ++i )
					found = ( attrs.GetValues( i, out check, out bonus ) && check == sk );
			} while ( found );

			attrs.SetValues( index, sk, Scale( min, max, low, high ) );
		}
Exemplo n.º 42
0
        public BaseWeapon( int itemID )
            : base(itemID)
        {
            Layer = (Layer)ItemData.Quality;

            m_Quality = WeaponQuality.Regular;
            m_StrReq = -1;
            m_DexReq = -1;
            m_IntReq = -1;
            m_MinDamage = -1;
            m_MaxDamage = -1;
            m_HitSound = -1;
            m_MissSound = -1;
            m_Speed = -1;
            m_MaxRange = -1;
            m_Skill = (SkillName)(-1);
            m_Type = (WeaponType)(-1);
            m_Animation = (WeaponAnimation)(-1);

            m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);

            m_Resource = CraftResource.Iron;

            m_AosAttributes = new AosAttributes(this);
            m_AosWeaponAttributes = new AosWeaponAttributes(this);
            m_AosSkillBonuses = new AosSkillBonuses(this);
        }
Exemplo n.º 43
0
		public Spellbook(ulong content, int itemID)
			: base(itemID)
		{
			m_AosAttributes = new AosAttributes(this);
			m_AosSkillBonuses = new AosSkillBonuses(this);

			Weight = 3.0;
			Layer = Layer.OneHanded;
			LootType = LootType.Blessed;

			Content = content;
		}
Exemplo n.º 44
0
		public BaseTalisman(int itemID)
			: base(itemID)
		{
			Layer = Layer.Talisman;
			Weight = 1.0;

			m_Protection = new TalismanAttribute();
			m_Killer = new TalismanAttribute();
			m_Summoner = new TalismanAttribute();
			m_AosAttributes = new AosAttributes(this);
			m_AosSkillBonuses = new AosSkillBonuses(this);
		}
Exemplo n.º 45
0
        public static void ApplyAttributesTo(BaseWeapon weapon, bool isRunicTool, int luckChance, int attributeCount, int min, int max)
        {
            m_IsRunicTool = isRunicTool;
            m_LuckChance  = luckChance;

            AosAttributes       primary   = weapon.Attributes;
            AosWeaponAttributes secondary = weapon.WeaponAttributes;
            AosSkillBonuses     skills    = weapon.SkillBonuses;

            m_Props.SetAll(false);

            if (weapon is BaseRanged)
            {
                m_Props.Set(2, true);                   // ranged weapons cannot be ubws or mageweapon
            }
            for (int i = 0; i < attributeCount; ++i)
            {
                int random = GetUniqueRandom(26);

                if (random == -1)
                {
                    break;
                }

                switch (random)
                {
                case 0:
                {
                    switch (Utility.Random(5))
                    {
                    case 0: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitPhysicalArea, 2, 50, 2); break;

                    case 1: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitFireArea, 2, 50, 2); break;

                    case 2: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitColdArea, 2, 50, 2); break;

                    case 3: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitPoisonArea, 2, 50, 2); break;

                    case 4: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitEnergyArea, 2, 50, 2); break;
                    }

                    break;
                }

                case 1:
                {
                    switch (Utility.Random(4))
                    {
                    case 0: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitMagicArrow, 2, 50, 2); break;

                    case 1: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitHarm, 2, 50, 2); break;

                    case 2: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitFireball, 2, 50, 2); break;

                    case 3: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLightning, 2, 50, 2); break;
                    }

                    break;
                }

                case 2:
                {
                    switch (Utility.Random(2))
                    {
                    case 0: ApplyAttribute(secondary, min, max, AosWeaponAttribute.UseBestSkill, 1, 1); break;

                    case 1: ApplyAttribute(secondary, min, max, AosWeaponAttribute.MageWeapon, 1, 10); break;
                    }

                    break;
                }

                case  3: ApplyAttribute(primary, min, max, AosAttribute.WeaponDamage, 1, 50); break;

                case  4: ApplyAttribute(primary, min, max, AosAttribute.DefendChance, 1, 15); break;

                case  5: ApplyAttribute(primary, min, max, AosAttribute.CastSpeed, 1, 1); break;

                case  6: ApplyAttribute(primary, min, max, AosAttribute.AttackChance, 1, 15); break;

                case  7: ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100); break;

                case  8: ApplyAttribute(primary, min, max, AosAttribute.WeaponSpeed, 5, 30, 5); break;

                case  9: ApplyAttribute(primary, min, max, AosAttribute.SpellChanneling, 1, 1); break;

                case 10: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitDispel, 2, 50, 2); break;

                case 11: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLeechHits, 2, 50, 2); break;

                case 12: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLowerAttack, 2, 50, 2); break;

                case 13: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLowerDefend, 2, 50, 2); break;

                case 14: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLeechMana, 2, 50, 2); break;

                case 15: ApplyAttribute(secondary, min, max, AosWeaponAttribute.HitLeechStam, 2, 50, 2); break;

                case 16: ApplyAttribute(secondary, min, max, AosWeaponAttribute.LowerStatReq, 10, 100, 10); break;

                case 17: ApplyAttribute(secondary, min, max, AosWeaponAttribute.ResistPhysicalBonus, 1, 15); break;

                case 18: ApplyAttribute(secondary, min, max, AosWeaponAttribute.ResistFireBonus, 1, 15); break;

                case 19: ApplyAttribute(secondary, min, max, AosWeaponAttribute.ResistColdBonus, 1, 15); break;

                case 20: ApplyAttribute(secondary, min, max, AosWeaponAttribute.ResistPoisonBonus, 1, 15); break;

                case 21: ApplyAttribute(secondary, min, max, AosWeaponAttribute.ResistEnergyBonus, 1, 15); break;

                case 22: ApplyAttribute(secondary, min, max, AosWeaponAttribute.DurabilityBonus, 10, 100, 10); break;

                case 23: weapon.Slayer = GetRandomSlayer(); break;

                case 24: GetElementalDamages(weapon); break;

                case 25: ApplySkillBonus(skills, min, max, 0, 1, 15); break;
                }
            }
        }
Exemplo n.º 46
0
    // Version 7 (pre-codegen)
    private void Deserialize(IGenericReader reader, int version)
    {
        var flags = (OldSaveFlag)reader.ReadEncodedInt();

        Attributes = new AosAttributes(this);

        if (GetSaveFlag(flags, OldSaveFlag.Attributes))
        {
            Attributes.Deserialize(reader);
        }

        ArmorAttributes = new AosArmorAttributes(this);

        if (GetSaveFlag(flags, OldSaveFlag.ArmorAttributes))
        {
            ArmorAttributes.Deserialize(reader);
        }

        if (GetSaveFlag(flags, OldSaveFlag.PhysicalBonus))
        {
            _physicalBonus = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.FireBonus))
        {
            _fireBonus = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.ColdBonus))
        {
            _coldBonus = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.PoisonBonus))
        {
            _poisonBonus = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.EnergyBonus))
        {
            _energyBonus = reader.ReadEncodedInt();
        }

        _identified = GetSaveFlag(flags, OldSaveFlag.Identified);

        if (GetSaveFlag(flags, OldSaveFlag.MaxHitPoints))
        {
            _maxHitPoints = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.HitPoints))
        {
            _hitPoints = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.Crafter))
        {
            var crafter = reader.ReadEntity <Mobile>();
            Timer.StartTimer(() => _crafter = crafter?.RawName);
        }

        if (GetSaveFlag(flags, OldSaveFlag.Quality))
        {
            _quality = (ArmorQuality)reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.Durability))
        {
            _durability = (ArmorDurabilityLevel)reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.Protection))
        {
            _protection = (ArmorProtectionLevel)reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.Resource))
        {
            _rawResource = (CraftResource)reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.BaseArmor))
        {
            _armorBase = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.StrBonus))
        {
            _strBonus = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.DexBonus))
        {
            _dexBonus = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.IntBonus))
        {
            _intBonus = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.StrReq))
        {
            _strReq = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.DexReq))
        {
            _dexReq = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.IntReq))
        {
            _intReq = reader.ReadEncodedInt();
        }

        if (GetSaveFlag(flags, OldSaveFlag.MedAllowance))
        {
            _meditate = (AMA)reader.ReadEncodedInt();
        }

        SkillBonuses = new AosSkillBonuses(this);

        if (GetSaveFlag(flags, OldSaveFlag.SkillBonuses))
        {
            SkillBonuses.Deserialize(reader);
        }

        PlayerConstructed = GetSaveFlag(flags, OldSaveFlag.PlayerConstructed);
    }
Exemplo n.º 47
0
		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();

			switch ( version )
			{
				#region ItemID_Mods
				case (3):
				{
				m_Identified = reader.ReadBool();
				goto case 2;
				}
				#endregion
				case 2:
				{
					m_Resource = (CraftResource)reader.ReadEncodedInt();
					m_GemType = (GemType)reader.ReadEncodedInt();

					goto case 1;
				}
				case 1:
				{
					m_AosAttributes = new AosAttributes( this, reader );
					m_AosResistances = new AosElementAttributes( this, reader );
					m_AosSkillBonuses = new AosSkillBonuses( this, reader );

					if ( Core.AOS && Parent is Mobile )
						m_AosSkillBonuses.AddTo( (Mobile)Parent );

					int strBonus = m_AosAttributes.BonusStr;
					int dexBonus = m_AosAttributes.BonusDex;
					int intBonus = m_AosAttributes.BonusInt;

					if ( Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
					{
						Mobile m = (Mobile)Parent;

						string modName = Serial.ToString();

						if ( strBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Str, modName + "Str", strBonus, TimeSpan.Zero ) );

						if ( dexBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero ) );

						if ( intBonus != 0 )
							m.AddStatMod( new StatMod( StatType.Int, modName + "Int", intBonus, TimeSpan.Zero ) );
					}

					if ( Parent is Mobile )
						((Mobile)Parent).CheckStatTimers();

					break;
				}
				case 0:
				{
					m_AosAttributes = new AosAttributes( this );
					m_AosResistances = new AosElementAttributes( this );
					m_AosSkillBonuses = new AosSkillBonuses( this );

					break;
				}
			}

			if ( version < 2 )
			{
				m_Resource = CraftResource.Iron;
				m_GemType = GemType.None;
			}
		}
Exemplo n.º 48
0
        public static void ApplyAttributesTo(BaseArmor armor, bool isRunicTool, int luckChance, int attributeCount, int min, int max)
        {
            m_IsRunicTool = isRunicTool;
            m_LuckChance  = luckChance;

            AosAttributes      primary   = armor.Attributes;
            AosArmorAttributes secondary = armor.ArmorAttributes;
            AosSkillBonuses    skills    = armor.SkillBonuses;

            m_Props.SetAll(false);

            bool isShield   = (armor is BaseShield);
            int  baseCount  = (isShield ? 7 : 20);
            int  baseOffset = (isShield ? 0 : 4);

            if (!isShield && armor.MeditationAllowance == ArmorMeditationAllowance.All)
            {
                m_Props.Set(3, true);                   // remove mage armor from possible properties
            }
            if (armor.Resource >= CraftResource.RegularLeather && armor.Resource <= CraftResource.BarbedLeather)
            {
                m_Props.Set(0, true);                   // remove lower requirements from possible properties for leather armor
                m_Props.Set(2, true);                   // remove durability bonus from possible properties
            }
            if (armor.RequiredRace == Race.Elf)
            {
                m_Props.Set(7, true);                   // elves inherently have night sight and elf only armor doesn't get night sight as a mod
            }
            for (int i = 0; i < attributeCount; ++i)
            {
                int random = GetUniqueRandom(baseCount);

                if (random == -1)
                {
                    break;
                }

                random += baseOffset;

                switch (random)
                {
                /* Begin Shields */
                case  0: ApplyAttribute(primary, min, max, AosAttribute.SpellChanneling, 1, 1); break;

                case  1: ApplyAttribute(primary, min, max, AosAttribute.DefendChance, 1, 15); break;

                case  2:
                    if (Utility.RandomMinMax(1, 2) == 1)
                    {
                        ApplyAttribute(primary, min, max, AosAttribute.ReflectPhysical, 1, 15);
                    }
                    else
                    {
                        ApplyAttribute(primary, min, max, AosAttribute.AttackChance, 1, 15);
                    }
                    break;

                case  3: ApplyAttribute(primary, min, max, AosAttribute.CastSpeed, 1, 1); break;

                /* Begin Armor */
                case  4:
                    if (Utility.RandomMinMax(1, 2) == 1)
                    {
                        ApplySkillBonus(skills, min, max, 0, 1, 15);
                    }
                    else
                    {
                        ApplyAttribute(secondary, min, max, AosArmorAttribute.LowerStatReq, 10, 100, 10);
                    }
                    break;

                case  5:
                    if (Utility.RandomMinMax(1, 2) == 1)
                    {
                        ApplySkillBonus(skills, min, max, 0, 1, 15);
                    }
                    else
                    {
                        ApplyAttribute(secondary, min, max, AosArmorAttribute.SelfRepair, 1, 5);
                    }
                    break;

                case  6: ApplyAttribute(secondary, min, max, AosArmorAttribute.DurabilityBonus, 10, 100, 10); break;

                /* End Shields */
                case  7: ApplyAttribute(secondary, min, max, AosArmorAttribute.MageArmor, 1, 1); break;

                case  8: ApplyAttribute(primary, min, max, AosAttribute.RegenHits, 1, 2); break;

                case  9: ApplyAttribute(primary, min, max, AosAttribute.RegenStam, 1, 3); break;

                case 10: ApplyAttribute(primary, min, max, AosAttribute.RegenMana, 1, 2); break;

                case 11: ApplyAttribute(primary, min, max, AosAttribute.NightSight, 1, 1); break;

                case 12: ApplyAttribute(primary, min, max, AosAttribute.BonusHits, 1, 5); break;

                case 13: ApplyAttribute(primary, min, max, AosAttribute.BonusStam, 1, 8); break;

                case 14: ApplyAttribute(primary, min, max, AosAttribute.BonusMana, 1, 8); break;

                case 15: ApplyAttribute(primary, min, max, AosAttribute.LowerManaCost, 1, 8); break;

                case 16: ApplyAttribute(primary, min, max, AosAttribute.LowerRegCost, 1, 20); break;

                case 17: ApplyAttribute(primary, min, max, AosAttribute.Luck, 1, 100); break;

                case 18: ApplyAttribute(primary, min, max, AosAttribute.ReflectPhysical, 1, 15); break;

                case 19: ApplyResistance(armor, min, max, ResistanceType.Physical, 1, 15); break;

                case 20: ApplyResistance(armor, min, max, ResistanceType.Fire, 1, 15); break;

                case 21: ApplyResistance(armor, min, max, ResistanceType.Cold, 1, 15); break;

                case 22: ApplyResistance(armor, min, max, ResistanceType.Poison, 1, 15); break;

                case 23: ApplyResistance(armor, min, max, ResistanceType.Energy, 1, 15); break;
                    /* End Armor */
                }
            }
        }
Exemplo n.º 49
0
        public BaseJewel(int itemID, Layer layer)
            : base(itemID)
        {
            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosResistances = new AosElementAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);
            this.m_Resource = CraftResource.Iron;
            this.m_GemType = GemType.None;

            this.Layer = layer;

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.m_SetAttributes = new AosAttributes(this);
            this.m_SetSkillBonuses = new AosSkillBonuses(this);
            this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
            m_NegativeAttributes = new NegativeAttributes(this);
        }
Exemplo n.º 50
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 0:
            {
                SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                if (GetSaveFlag(flags, SaveFlag.Attributes))
                {
                    m_AosAttributes = new AosAttributes(this, reader);
                }
                else
                {
                    m_AosAttributes = new AosAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                }
                else
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this);
                }

                if (GetSaveFlag(flags, SaveFlag.Owner))
                {
                    m_Owner = reader.ReadMobile();
                }

                if (GetSaveFlag(flags, SaveFlag.Protection))
                {
                    m_Protection = new TalismanAttribute(reader);
                }
                else
                {
                    m_Protection = new TalismanAttribute();
                }

                if (GetSaveFlag(flags, SaveFlag.Killer))
                {
                    m_Killer = new TalismanAttribute(reader);
                }
                else
                {
                    m_Protection = new TalismanAttribute();
                }

                if (GetSaveFlag(flags, SaveFlag.Summoner))
                {
                    m_Summoner = new TalismanAttribute(reader);
                }
                else
                {
                    m_Protection = new TalismanAttribute();
                }

                if (GetSaveFlag(flags, SaveFlag.Removal))
                {
                    m_Removal = (TalismanRemoval)reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.KarmaLoss))
                {
                    m_KarmaLoss = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Skill))
                {
                    m_Skill = (SkillName)reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
                {
                    m_SuccessBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
                {
                    m_ExceptionalBonus = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.MaxCharges))
                {
                    m_MaxCharges = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Charges))
                {
                    m_Charges = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
                {
                    m_MaxChargeTime = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.ChargeTime))
                {
                    m_ChargeTime = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Slayer))
                {
                    m_Slayer = (TalismanSlayerName)reader.ReadEncodedInt();
                }

                m_Blessed = GetSaveFlag(flags, SaveFlag.Blessed);

                break;
            }
            }

            if (Parent is Mobile)
            {
                Mobile m = (Mobile)Parent;

                m_AosAttributes.AddStatBonuses(m);
                m_AosSkillBonuses.AddTo(m);

                if (m_ChargeTime > 0)
                {
                    StartTimer();
                }
            }
        }
Exemplo n.º 51
0
        public override void Deserialize( GenericReader reader )
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch( version )
            {
                case 11:
                case 10:
                case 9:
                case 8:
                    {
                        if( version <= 9 )
                        {
                            reader.ReadMobile();
                            reader.ReadString();
                            reader.ReadMobile();
                        }

                        goto case 7;
                    }
                case 7:
                case 6:
                case 5:
                    {
                        SaveFlag flags = (SaveFlag)reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.DamageLevel) )
                        {
                            m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();

                            if( m_DamageLevel > WeaponDamageLevel.Vanq )
                                m_DamageLevel = WeaponDamageLevel.Ruin;
                        }

                        if( GetSaveFlag(flags, SaveFlag.AccuracyLevel) )
                        {
                            m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();

                            if( m_AccuracyLevel > WeaponAccuracyLevel.Supremely )
                                m_AccuracyLevel = WeaponAccuracyLevel.Accurate;
                        }

                        if( GetSaveFlag(flags, SaveFlag.DurabilityLevel) )
                        {
                            m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();

                            if( m_DurabilityLevel > WeaponDurabilityLevel.Indestructible )
                                m_DurabilityLevel = WeaponDurabilityLevel.Durable;
                        }

                        if( GetSaveFlag(flags, SaveFlag.Quality) )
                            m_Quality = (WeaponQuality)reader.ReadInt();
                        else
                            m_Quality = WeaponQuality.Regular;

                        if( GetSaveFlag(flags, SaveFlag.Hits) )
                            m_Hits = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.MaxHits) )
                            m_MaxHits = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Slayer) )
                            m_Slayer = (SlayerName)reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Poison) )
                            m_Poison = Poison.Deserialize(reader);

                        if( GetSaveFlag(flags, SaveFlag.PoisonCharges) )
                            m_PoisonCharges = reader.ReadInt();

                        if( GetSaveFlag(flags, SaveFlag.Crafter) )
                            m_Crafter = reader.ReadMobile();

                        if( GetSaveFlag(flags, SaveFlag.Identified) )
                        {
                            if( version <= 10 )
                                m_Identified = true;
                            else
                                m_Identified = reader.ReadBool();
                        }

                        if( GetSaveFlag(flags, SaveFlag.StrReq) )
                            m_StrReq = reader.ReadInt();
                        else
                            m_StrReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.DexReq) )
                            m_DexReq = reader.ReadInt();
                        else
                            m_DexReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.IntReq) )
                            m_IntReq = reader.ReadInt();
                        else
                            m_IntReq = -1;

                        if( GetSaveFlag(flags, SaveFlag.MinDamage) )
                            m_MinDamage = reader.ReadInt();
                        else
                            m_MinDamage = -1;

                        if( GetSaveFlag(flags, SaveFlag.MaxDamage) )
                            m_MaxDamage = reader.ReadInt();
                        else
                            m_MaxDamage = -1;

                        if( GetSaveFlag(flags, SaveFlag.HitSound) )
                            m_HitSound = reader.ReadInt();
                        else
                            m_HitSound = -1;

                        if( GetSaveFlag(flags, SaveFlag.MissSound) )
                            m_MissSound = reader.ReadInt();
                        else
                            m_MissSound = -1;

                        if( GetSaveFlag(flags, SaveFlag.Speed) )
                        {
                            if( version < 9 )
                                m_Speed = reader.ReadInt();
                            else
                                m_Speed = reader.ReadFloat();
                        }
                        else
                            m_Speed = -1;

                        if( GetSaveFlag(flags, SaveFlag.MaxRange) )
                            m_MaxRange = reader.ReadInt();
                        else
                            m_MaxRange = -1;

                        if( GetSaveFlag(flags, SaveFlag.Skill) )
                            m_Skill = (SkillName)reader.ReadInt();
                        else
                            m_Skill = (SkillName)(-1);

                        if( GetSaveFlag(flags, SaveFlag.Type) )
                            m_Type = (WeaponType)reader.ReadInt();
                        else
                            m_Type = (WeaponType)(-1);

                        if( GetSaveFlag(flags, SaveFlag.Animation) )
                            m_Animation = (WeaponAnimation)reader.ReadInt();
                        else
                            m_Animation = (WeaponAnimation)(-1);

                        if( GetSaveFlag(flags, SaveFlag.Resource) )
                            m_Resource = (CraftResource)reader.ReadInt();
                        else
                            m_Resource = CraftResource.Iron;

                        if( GetSaveFlag(flags, SaveFlag.xAttributes) )
                            m_AosAttributes = new AosAttributes(this, reader);
                        else
                            m_AosAttributes = new AosAttributes(this);

                        if( GetSaveFlag(flags, SaveFlag.xWeaponAttributes) )
                            m_AosWeaponAttributes = new AosWeaponAttributes(this, reader);
                        else
                            m_AosWeaponAttributes = new AosWeaponAttributes(this);

                        if( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
                        {
                            m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
                            ((Mobile)Parent).AddSkillMod(m_SkillMod);
                        }

                        if( version < 7 && m_AosWeaponAttributes.MageWeapon != 0 )
                            m_AosWeaponAttributes.MageWeapon = 30 - m_AosWeaponAttributes.MageWeapon;

                        if( Core.SE && m_AosWeaponAttributes.MageWeapon != 0 && m_AosWeaponAttributes.MageWeapon != 30 && Parent is Mobile )
                        {
                            m_MageMod = new DefaultSkillMod(SkillName.Magery, true, -30 + m_AosWeaponAttributes.MageWeapon);
                            ((Mobile)Parent).AddSkillMod(m_MageMod);
                        }

                        if( GetSaveFlag(flags, SaveFlag.PlayerConstructed) )
                            m_PlayerConstructed = true;

                        if( GetSaveFlag(flags, SaveFlag.SkillBonuses) )
                            m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                        else
                            m_AosSkillBonuses = new AosSkillBonuses(this);

                        if( GetSaveFlag(flags, SaveFlag.Slayer2) )
                            m_Slayer2 = (SlayerName)reader.ReadInt();

                        break;
                    }
                case 4:
                    {
                        m_Slayer = (SlayerName)reader.ReadInt();

                        goto case 3;
                    }
                case 3:
                    {
                        m_StrReq = reader.ReadInt();
                        m_DexReq = reader.ReadInt();
                        m_IntReq = reader.ReadInt();

                        goto case 2;
                    }
                case 2:
                    {
                        m_Identified = reader.ReadBool();

                        goto case 1;
                    }
                case 1:
                    {
                        m_MaxRange = reader.ReadInt();

                        goto case 0;
                    }
                case 0:
                    {
                        if( version == 0 )
                            m_MaxRange = 1; // default

                        if( version < 5 )
                        {
                            m_Resource = CraftResource.Iron;
                            m_AosAttributes = new AosAttributes(this);
                            m_AosWeaponAttributes = new AosWeaponAttributes(this);
                            m_AosSkillBonuses = new AosSkillBonuses(this);
                        }

                        m_MinDamage = reader.ReadInt();
                        m_MaxDamage = reader.ReadInt();

                        m_Speed = reader.ReadInt();

                        m_HitSound = reader.ReadInt();
                        m_MissSound = reader.ReadInt();

                        m_Skill = (SkillName)reader.ReadInt();
                        m_Type = (WeaponType)reader.ReadInt();
                        m_Animation = (WeaponAnimation)reader.ReadInt();
                        m_DamageLevel = (WeaponDamageLevel)reader.ReadInt();
                        m_AccuracyLevel = (WeaponAccuracyLevel)reader.ReadInt();
                        m_DurabilityLevel = (WeaponDurabilityLevel)reader.ReadInt();
                        m_Quality = (WeaponQuality)reader.ReadInt();

                        m_Crafter = reader.ReadMobile();

                        m_Poison = Poison.Deserialize(reader);
                        m_PoisonCharges = reader.ReadInt();

                        if( m_StrReq == OldStrengthReq )
                            m_StrReq = -1;

                        if( m_DexReq == OldDexterityReq )
                            m_DexReq = -1;

                        if( m_IntReq == OldIntelligenceReq )
                            m_IntReq = -1;

                        if( m_MinDamage == OldMinDamage )
                            m_MinDamage = -1;

                        if( m_MaxDamage == OldMaxDamage )
                            m_MaxDamage = -1;

                        if( m_HitSound == OldHitSound )
                            m_HitSound = -1;

                        if( m_MissSound == OldMissSound )
                            m_MissSound = -1;

                        if( m_Speed == OldSpeed )
                            m_Speed = -1;

                        if( m_MaxRange == OldMaxRange )
                            m_MaxRange = -1;

                        if( m_Skill == OldSkill )
                            m_Skill = (SkillName)(-1);

                        if( m_Type == OldType )
                            m_Type = (WeaponType)(-1);

                        if( m_Animation == OldAnimation )
                            m_Animation = (WeaponAnimation)(-1);

                        if( UseSkillMod && m_AccuracyLevel != WeaponAccuracyLevel.Regular && Parent is Mobile )
                        {
                            m_SkillMod = new DefaultSkillMod(AccuracySkill, true, (int)m_AccuracyLevel * 5);
                            ((Mobile)Parent).AddSkillMod(m_SkillMod);
                        }

                        break;
                    }
            }

            if( Core.AOS && Parent is Mobile )
                m_AosSkillBonuses.AddTo((Mobile)Parent);

            int strBonus = m_AosAttributes.BonusStr;
            int dexBonus = m_AosAttributes.BonusDex;
            int intBonus = m_AosAttributes.BonusInt;

            if( this.Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0) )
            {
                Mobile m = (Mobile)this.Parent;

                string modName = this.Serial.ToString();

                if( strBonus != 0 )
                    m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));

                if( dexBonus != 0 )
                    m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));

                if( intBonus != 0 )
                    m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
            }

            if( Parent is Mobile )
                ((Mobile)Parent).CheckStatTimers();

            if( m_Hits <= 0 && m_MaxHits <= 0 )
            {
                m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);
            }

            if( version < 6 )
                m_PlayerConstructed = true; // we don't know, so, assume it's crafted
        }
Exemplo n.º 52
0
        // =========== Check if Choosen Attribute Replaces Another =================
        public static TextDefinition WhatReplacesWhat(int id, Item item)
        {
            if (Imbuing.GetValueForID(item, id) > 0)
            {
                return(ItemPropertyInfo.GetAttributeName(id));
            }

            if (item is BaseWeapon)
            {
                BaseWeapon i = item as BaseWeapon;

                // Slayers replace Slayers
                if (id >= 101 && id <= 127)
                {
                    if (i.Slayer != SlayerName.None)
                    {
                        return(GetNameForAttribute(i.Slayer));
                    }

                    if (i.Slayer2 != SlayerName.None)
                    {
                        return(GetNameForAttribute(i.Slayer2));
                    }
                }
                // OnHitEffect replace OnHitEffect
                if (id >= 35 && id <= 39)
                {
                    if (i.WeaponAttributes.HitMagicArrow > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitMagicArrow));
                    }
                    else if (i.WeaponAttributes.HitHarm > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitHarm));
                    }
                    else if (i.WeaponAttributes.HitFireball > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitFireball));
                    }
                    else if (i.WeaponAttributes.HitLightning > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitLightning));
                    }
                    else if (i.WeaponAttributes.HitDispel > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitDispel));
                    }
                }
                // OnHitArea replace OnHitArea
                if (id >= 30 && id <= 34)
                {
                    if (i.WeaponAttributes.HitPhysicalArea > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitPhysicalArea));
                    }
                    else if (i.WeaponAttributes.HitColdArea > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitFireArea));
                    }
                    else if (i.WeaponAttributes.HitFireArea > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitColdArea));
                    }
                    else if (i.WeaponAttributes.HitPoisonArea > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitPoisonArea));
                    }
                    else if (i.WeaponAttributes.HitEnergyArea > 0)
                    {
                        return(GetNameForAttribute(AosWeaponAttribute.HitEnergyArea));
                    }
                }
            }
            if (item is BaseJewel)
            {
                BaseJewel jewel = item as BaseJewel;

                if (id >= 151 && id <= 183)
                {
                    AosSkillBonuses bonuses = jewel.SkillBonuses;
                    SkillName[]     group   = Imbuing.GetSkillGroup((SkillName)ItemPropertyInfo.GetAttribute(id));

                    for (int i = 0; i < 5; i++)
                    {
                        if (bonuses.GetBonus(i) > 0 && group.Any(sk => sk == bonuses.GetSkill(i)))
                        {
                            return(GetNameForAttribute(bonuses.GetSkill(i)));
                        }
                    }
                }
            }

            return(null);
        }
Exemplo n.º 53
0
        public BaseArmor(int itemID)
            : base(itemID)
        {
            this.m_Quality = ArmorQuality.Regular;
            this.m_Durability = ArmorDurabilityLevel.Regular;
            this.m_Crafter = null;

            this.m_Resource = this.DefaultResource;
            this.Hue = CraftResources.GetHue(this.m_Resource);

            this.m_HitPoints = this.m_MaxHitPoints = Utility.RandomMinMax(this.InitMinHits, this.InitMaxHits);

            this.Layer = (Layer)this.ItemData.Quality;

            this.m_AosAttributes = new AosAttributes(this);
            this.m_AosArmorAttributes = new AosArmorAttributes(this);
            this.m_AosSkillBonuses = new AosSkillBonuses(this);

            this.m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);

            #region Mondain's Legacy Sets
            this.m_SetAttributes = new AosAttributes(this);
            this.m_SetSkillBonuses = new AosSkillBonuses(this);
            #endregion
            this.m_AosSkillBonuses = new AosSkillBonuses(this);

            // Mod to randomly add sockets and socketability features to armor. These settings will yield
            // 2% drop rate of socketed/socketable items
            // 0.1% chance of 5 sockets
            // 0.5% of 4 sockets
            // 3% chance of 3 sockets
            // 15% chance of 2 sockets
            // 50% chance of 1 socket
            // the remainder will be 0 socket (31.4% in this case)
            // uncomment the next line to prevent artifacts from being socketed
            // if(ArtifactRarity == 0)
            XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);
        }
Exemplo n.º 54
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

            if (GetSaveFlag(flags, SaveFlag.Attributes))
            {
                m_Attributes = new AosAttributes(this, reader);
            }
            else
            {
                m_Attributes = new AosAttributes(this);
            }

            if (GetSaveFlag(flags, SaveFlag.DamageModifier))
            {
                m_DamageModifier = new AosElementAttributes(this, reader);
            }
            else
            {
                m_DamageModifier = new AosElementAttributes(this);
            }

            if (GetSaveFlag(flags, SaveFlag.LowerAmmoCost))
            {
                m_LowerAmmoCost = reader.ReadInt();
            }

            if (GetSaveFlag(flags, SaveFlag.WeightReduction))
            {
                m_WeightReduction = reader.ReadInt();
            }

            if (GetSaveFlag(flags, SaveFlag.DamageIncrease))
            {
                m_DamageIncrease = reader.ReadInt();
            }

            if (GetSaveFlag(flags, SaveFlag.Crafter))
            {
                m_Crafter = reader.ReadMobile();
            }

            if (GetSaveFlag(flags, SaveFlag.Quality))
            {
                m_Quality = (ClothingQuality)reader.ReadInt();
            }

            if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
            {
                m_PlayerConstructed = reader.ReadBool();
            }

            if (GetSaveFlag(flags, SaveFlag.Capacity))
            {
                m_Capacity = reader.ReadInt();
            }

            #region Mondain's Legacy Sets
            if (GetSaveFlag(flags, SaveFlag.SetAttributes))
            {
                m_SetAttributes = new AosAttributes(this, reader);
            }
            else
            {
                m_SetAttributes = new AosAttributes(this);
            }

            if (GetSaveFlag(flags, SaveFlag.SetSkillAttributes))
            {
                m_SetSkillBonuses = new AosSkillBonuses(this, reader);
            }
            else
            {
                m_SetSkillBonuses = new AosSkillBonuses(this);
            }

            if (GetSaveFlag(flags, SaveFlag.SetHue))
            {
                m_SetHue = reader.ReadInt();
            }

            if (GetSaveFlag(flags, SaveFlag.LastEquipped))
            {
                m_LastEquipped = reader.ReadBool();
            }

            if (GetSaveFlag(flags, SaveFlag.SetEquipped))
            {
                m_SetEquipped = reader.ReadBool();
            }
            #endregion

            if (version == 1)
            {
                Layer = Layer.Cloak;
            }
        }
Exemplo n.º 55
0
		public override void Deserialize(GenericReader reader)
		{
			base.Deserialize(reader);

			int version = reader.ReadInt();

			switch (version)
			{
				case 0:
					{
						SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.Attributes))
							m_AosAttributes = new AosAttributes(this, reader);
						else
							m_AosAttributes = new AosAttributes(this);

						if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
							m_AosSkillBonuses = new AosSkillBonuses(this, reader);
						else
							m_AosSkillBonuses = new AosSkillBonuses(this);

						// Backward compatibility
						if (GetSaveFlag(flags, SaveFlag.Owner))
							BlessedFor = reader.ReadMobile();

						if (GetSaveFlag(flags, SaveFlag.Protection))
							m_Protection = new TalismanAttribute(reader);
						else
							m_Protection = new TalismanAttribute();

						if (GetSaveFlag(flags, SaveFlag.Killer))
							m_Killer = new TalismanAttribute(reader);
						else
							m_Killer = new TalismanAttribute();

						if (GetSaveFlag(flags, SaveFlag.Summoner))
							m_Summoner = new TalismanAttribute(reader);
						else
							m_Summoner = new TalismanAttribute();

						if (GetSaveFlag(flags, SaveFlag.Removal))
							m_Removal = (TalismanRemoval)reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.OldKarmaLoss))
							m_AosAttributes.IncreasedKarmaLoss = reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.Skill))
							m_Skill = (SkillName)reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.SuccessBonus))
							m_SuccessBonus = reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.ExceptionalBonus))
							m_ExceptionalBonus = reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.MaxCharges))
							m_MaxCharges = reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.Charges))
							m_Charges = reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.MaxChargeTime))
							m_MaxChargeTime = reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.ChargeTime))
							m_ChargeTime = reader.ReadEncodedInt();

						if (GetSaveFlag(flags, SaveFlag.Slayer))
							m_Slayer = (TalismanSlayerName)reader.ReadEncodedInt();

						m_Blessed = GetSaveFlag(flags, SaveFlag.Blessed);

						break;
					}
			}

			if (Parent is Mobile)
			{
				Mobile m = (Mobile)Parent;

				m_AosAttributes.AddStatBonuses(m);
				m_AosSkillBonuses.AddTo(m);

				if (m_ChargeTime > 0)
					StartTimer();
			}
		}
Exemplo n.º 56
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 3:
            {
                m_MaxHitPoints = reader.ReadEncodedInt();
                m_HitPoints    = reader.ReadEncodedInt();

                goto case 2;
            }

            case 2:
            {
                m_Resource = (CraftResource)reader.ReadEncodedInt();
                m_GemType  = (GemType)reader.ReadEncodedInt();

                goto case 1;
            }

            case 1:
            {
                m_AosAttributes   = new AosAttributes(this, reader);
                m_AosResistances  = new AosElementAttributes(this, reader);
                m_AosSkillBonuses = new AosSkillBonuses(this, reader);

                if (Core.AOS && Parent is Mobile)
                {
                    m_AosSkillBonuses.AddTo((Mobile)Parent);
                }

                int strBonus = m_AosAttributes.BonusStr;
                int dexBonus = m_AosAttributes.BonusDex;
                int intBonus = m_AosAttributes.BonusInt;

                if (Parent is Mobile && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
                {
                    Mobile m = (Mobile)Parent;

                    string modName = Serial.ToString();

                    if (strBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Str, modName + "Str", strBonus, TimeSpan.Zero));
                    }

                    if (dexBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Dex, modName + "Dex", dexBonus, TimeSpan.Zero));
                    }

                    if (intBonus != 0)
                    {
                        m.AddStatMod(new StatMod(StatType.Int, modName + "Int", intBonus, TimeSpan.Zero));
                    }
                }

                if (Parent is Mobile)
                {
                    ((Mobile)Parent).CheckStatTimers();
                }

                break;
            }

            case 0:
            {
                m_AosAttributes   = new AosAttributes(this);
                m_AosResistances  = new AosElementAttributes(this);
                m_AosSkillBonuses = new AosSkillBonuses(this);

                break;
            }
            }

            if (version < 2)
            {
                m_Resource = CraftResource.Iron;
                m_GemType  = GemType.None;
            }
        }
Exemplo n.º 57
0
		public BaseWeapon(int itemID)
			: base(itemID)
		{
			Layer = (Layer)ItemData.Quality;

			m_Quality = WeaponQuality.Regular;
			m_StrReq = -1;
			m_DexReq = -1;
			m_IntReq = -1;
			m_MinDamage = -1;
			m_MaxDamage = -1;
			m_HitSound = -1;
			m_MissSound = -1;
			m_Speed = -1;
			m_MaxRange = -1;
			m_Skill = (SkillName)(-1);
			m_Type = (WeaponType)(-1);
			m_Animation = (WeaponAnimation)(-1);

			m_Hits = m_MaxHits = Utility.RandomMinMax(InitMinHits, InitMaxHits);

			m_Resource = CraftResource.Iron;

			m_AosAttributes = new AosAttributes(this);
			m_AosWeaponAttributes = new AosWeaponAttributes(this);
			m_AosSkillBonuses = new AosSkillBonuses(this);
			m_AosElementDamages = new AosElementAttributes(this);

			#region Stygian Abyss
			m_SAAbsorptionAttributes = new SAAbsorptionAttributes(this);
			#endregion

			#region Mondain's Legacy Sets
			m_SetAttributes = new AosAttributes(this);
			m_SetSkillBonuses = new AosSkillBonuses(this);
			#endregion

			m_AosSkillBonuses = new AosSkillBonuses(this);
			// Xml Spawner XmlSockets - SOF
			// mod to randomly add sockets and socketability features to armor. These settings will yield
			// 2% drop rate of socketed/socketable items
			// 0.1% chance of 5 sockets
			// 0.5% of 4 sockets
			// 3% chance of 3 sockets
			// 15% chance of 2 sockets
			// 50% chance of 1 socket
			// the remainder will be 0 socket (31.4% in this case)
			if(XmlSpawner.SocketsEnabled)
				XmlSockets.ConfigureRandom(this, 2.0, 0.1, 0.5, 3.0, 15.0, 50.0);
		}
Exemplo n.º 58
0
        public static bool CheckMatch(VendorItem vitem, SearchCriteria searchCriteria)
        {
            if (vitem == null)
            {
                return(false);
            }

            Item item = vitem.Item;

            if (searchCriteria.MinPrice > -1 && vitem.Price < searchCriteria.MinPrice)
            {
                return(false);
            }

            if (searchCriteria.MaxPrice > -1 && vitem.Price > searchCriteria.MaxPrice)
            {
                return(false);
            }

            if (!String.IsNullOrEmpty(searchCriteria.SearchName))
            {
                string name = GetItemName(item);

                if (name == null)
                {
                    return(false); // TODO? REturn null names?
                }

                if (!CheckKeyword(searchCriteria.SearchName, item) && name.ToLower().IndexOf(searchCriteria.SearchName.ToLower()) < 0)
                {
                    return(false);
                }
            }

            if (searchCriteria.SearchType != Layer.Invalid && searchCriteria.SearchType != item.Layer)
            {
                return(false);
            }

            if (searchCriteria.Details.Count == 0)
            {
                return(true);
            }

            foreach (SearchDetail detail in searchCriteria.Details)
            {
                object o     = detail.Attribute;
                int    value = detail.Value;

                if (value == 0)
                {
                    value = 1;
                }

                if (o is AosAttribute)
                {
                    AosAttributes attrs = RunicReforging.GetAosAttributes(item);

                    if (attrs == null || attrs[(AosAttribute)o] < value)
                    {
                        return(false);
                    }
                }
                else if (o is AosWeaponAttribute)
                {
                    AosWeaponAttributes attrs = RunicReforging.GetAosWeaponAttributes(item);

                    if ((AosWeaponAttribute)o == AosWeaponAttribute.MageWeapon)
                    {
                        if (attrs == null || attrs[(AosWeaponAttribute)o] == 0 || attrs[(AosWeaponAttribute)o] > Math.Max(0, 30 - value))
                        {
                            return(false);
                        }
                    }
                    else if (attrs == null || attrs[(AosWeaponAttribute)o] < value)
                    {
                        return(false);
                    }
                }
                else if (o is SAAbsorptionAttribute)
                {
                    SAAbsorptionAttributes attrs = RunicReforging.GetSAAbsorptionAttributes(item);

                    if (attrs == null || attrs[(SAAbsorptionAttribute)o] < value)
                    {
                        return(false);
                    }
                }
                else if (o is AosArmorAttribute)
                {
                    AosArmorAttributes attrs = RunicReforging.GetAosArmorAttributes(item);

                    if (attrs == null || attrs[(AosArmorAttribute)o] < value)
                    {
                        return(false);
                    }
                }
                else if (o is SkillName)
                {
                    if (detail.Category != Category.RequiredSkill)
                    {
                        AosSkillBonuses skillbonuses = RunicReforging.GetAosSkillBonuses(item);

                        if (skillbonuses != null)
                        {
                            bool hasSkill = false;

                            for (int i = 0; i < 5; i++)
                            {
                                SkillName check;
                                double    bonus;

                                if (skillbonuses.GetValues(i, out check, out bonus) && check == (SkillName)o && bonus >= value)
                                {
                                    hasSkill = true;
                                    break;
                                }
                            }

                            if (!hasSkill)
                            {
                                return(false);
                            }
                        }
                        else if (item is SpecialScroll && value >= 105)
                        {
                            if (((SpecialScroll)item).Skill != (SkillName)o || ((SpecialScroll)item).Value < value)
                            {
                                return(false);
                            }
                        }
                        else
                        {
                            return(false);
                        }
                    }
                    else if (!(item is BaseWeapon) || ((BaseWeapon)item).DefSkill != (SkillName)o)
                    {
                        return(false);
                    }
                }
                else if (o is SlayerName && (!(item is ISlayer) || ((((ISlayer)item).Slayer != (SlayerName)o && ((ISlayer)item).Slayer2 != (SlayerName)o))))
                {
                    return(false);
                }
                else if (o is TalismanSlayerName && (!(item is BaseTalisman) || ((BaseTalisman)item).Slayer != (TalismanSlayerName)o))
                {
                    return(false);
                }
                else if (o is AosElementAttribute)
                {
                    if (item is BaseWeapon)
                    {
                        BaseWeapon wep = item as BaseWeapon;

                        if (detail.Category == Category.DamageType)
                        {
                            int phys, fire, cold, pois, nrgy, chaos, direct;
                            wep.GetDamageTypes(null, out phys, out fire, out cold, out pois, out nrgy, out chaos, out direct);

                            switch ((AosElementAttribute)o)
                            {
                            case AosElementAttribute.Physical: if (phys < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Fire: if (fire < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Cold: if (cold < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Poison: if (pois < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Energy: if (nrgy < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Chaos: if (chaos < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Direct: if (direct < value)
                                {
                                    return(false);
                                }
                                break;
                            }
                        }
                        else
                        {
                            switch ((AosElementAttribute)o)
                            {
                            case AosElementAttribute.Physical:
                                if (wep.WeaponAttributes.ResistPhysicalBonus < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Fire:
                                if (wep.WeaponAttributes.ResistFireBonus < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Cold:
                                if (wep.WeaponAttributes.ResistColdBonus < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Poison:
                                if (wep.WeaponAttributes.ResistPoisonBonus < value)
                                {
                                    return(false);
                                }
                                break;

                            case AosElementAttribute.Energy:
                                if (wep.WeaponAttributes.ResistEnergyBonus < value)
                                {
                                    return(false);
                                }
                                break;
                            }
                        }
                    }
                    else if (item is BaseArmor && detail.Category == Category.Resists)
                    {
                        BaseArmor armor = item as BaseArmor;

                        switch ((AosElementAttribute)o)
                        {
                        case AosElementAttribute.Physical:
                            if (armor.PhysicalResistance < value)
                            {
                                return(false);
                            }
                            break;

                        case AosElementAttribute.Fire:
                            if (armor.FireResistance < value)
                            {
                                return(false);
                            }
                            break;

                        case AosElementAttribute.Cold:
                            if (armor.ColdResistance < value)
                            {
                                return(false);
                            }
                            break;

                        case AosElementAttribute.Poison:
                            if (armor.PoisonResistance < value)
                            {
                                return(false);
                            }
                            break;

                        case AosElementAttribute.Energy:
                            if (armor.EnergyResistance < value)
                            {
                                return(false);
                            }
                            break;
                        }
                    }
                    else if (detail.Category != Category.DamageType)
                    {
                        AosElementAttributes attrs = RunicReforging.GetElementalAttributes(item);

                        if (attrs == null || attrs[(AosElementAttribute)o] < value)
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        return(false);
                    }
                }
                else if (o is Misc)
                {
                    switch ((Misc)o)
                    {
                    case Misc.ExcludeFel: break;

                    case Misc.GargoyleOnly:
                        if (!IsGargoyle(item))
                        {
                            return(false);
                        }
                        break;

                    case Misc.NotGargoyleOnly:
                        if (IsGargoyle(item))
                        {
                            return(false);
                        }
                        break;

                    case Misc.ElvesOnly:
                        if (!IsElf(item))
                        {
                            return(false);
                        }
                        break;

                    case Misc.NotElvesOnly:
                        if (IsElf(item))
                        {
                            return(false);
                        }
                        break;

                    case Misc.FactionItem:
                        if (!(item is Server.Factions.IFactionItem))
                        {
                            return(false);
                        }
                        break;

                    case Misc.PromotionalToken:
                        if (!(item is PromotionalToken))
                        {
                            return(false);
                        }
                        break;

                    case Misc.Cursed:
                        if (item.LootType != LootType.Cursed)
                        {
                            return(false);
                        }
                        break;

                    case Misc.NotCursed:
                        if (item.LootType == LootType.Cursed)
                        {
                            return(false);
                        }
                        break;

                    case Misc.CannotRepair:
                        if (CheckCanRepair(item))
                        {
                            return(false);
                        }
                        break;

                    case Misc.NotCannotBeRepaired:
                        if (!CheckCanRepair(item))
                        {
                            return(false);
                        }
                        break;

                    case Misc.Brittle:
                        NegativeAttributes neg2 = RunicReforging.GetNegativeAttributes(item);
                        if (neg2 == null || neg2.Brittle == 0)
                        {
                            return(false);
                        }
                        break;

                    case Misc.NotBrittle:
                        NegativeAttributes neg3 = RunicReforging.GetNegativeAttributes(item);
                        if (neg3 != null && neg3.Brittle > 0)
                        {
                            return(false);
                        }
                        break;

                    case Misc.Antique:
                        NegativeAttributes neg4 = RunicReforging.GetNegativeAttributes(item);
                        if (neg4 == null || neg4.Antique == 0)
                        {
                            return(false);
                        }
                        break;

                    case Misc.NotAntique:
                        NegativeAttributes neg5 = RunicReforging.GetNegativeAttributes(item);
                        if (neg5 != null && neg5.Antique > 0)
                        {
                            return(false);
                        }
                        break;
                    }
                }
                else if (o is string)
                {
                    string str = o as string;

                    if (str == "WeaponVelocity" && (!(item is BaseRanged) || ((BaseRanged)item).Velocity < value))
                    {
                        return(false);
                    }

                    /*if (str == "BalancedWeapon" && (!(item is BaseRanged) || !((BaseRanged)item).Balanced))
                     *  return false;*/

                    if (str == "SearingWeapon" && (!(item is BaseWeapon) || !((BaseWeapon)item).SearingWeapon))
                    {
                        return(false);
                    }

                    if (str == "ArtifactRarity")
                    {
                        bool isarty = false;

                        if (item is BaseWeapon && ((BaseWeapon)item).ArtifactRarity > value)
                        {
                            isarty = true;
                        }

                        else if (item is BaseArmor && ((BaseArmor)item).ArtifactRarity > value)
                        {
                            isarty = true;
                        }

                        else if (item is BaseClothing && ((BaseClothing)item).ArtifactRarity > value)
                        {
                            isarty = true;
                        }

                        else if (item is BaseJewel && ((BaseJewel)item).ArtifactRarity > value)
                        {
                            isarty = true;
                        }

                        else if (item is SimpleArtifact && ((SimpleArtifact)item).ArtifactRarity > value)
                        {
                            isarty = true;
                        }

                        else if (item is Artifact && ((Artifact)item).ArtifactRarity > value)
                        {
                            isarty = true;
                        }

                        if (!isarty)
                        {
                            return(false);
                        }
                    }
                }
            }

            return(true);
        }
Exemplo n.º 59
0
		public BaseArmor( int itemID ) :  base( itemID )
		{
			m_Quality = ArmorQuality.Regular;
			m_Durability = ArmorDurabilityLevel.Regular;
			m_Crafter = null;

			m_Resource = DefaultResource;
			Hue = CraftResources.GetHue( m_Resource );

			m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax( InitMinHits, InitMaxHits );

			this.Layer = (Layer)ItemData.Quality;

			m_AosAttributes = new AosAttributes( this );
			m_AosArmorAttributes = new AosArmorAttributes( this );
			m_AosSkillBonuses = new AosSkillBonuses( this );
			
			m_SAAbsorptionAttributes = new SAAbsorptionAttributes( this );

			#region Mondain's Legacy Sets
			m_SetAttributes = new AosAttributes( this );
			m_SetSkillBonuses = new AosSkillBonuses( this );
			#endregion
		}
Exemplo n.º 60
0
        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();

            switch (version)
            {
            case 5:
            {
                SaveFlag flags = (SaveFlag)reader.ReadEncodedInt();

                if (GetSaveFlag(flags, SaveFlag.Resource))
                {
                    m_Resource = (CraftResource)reader.ReadEncodedInt();
                }
                else
                {
                    m_Resource = DefaultResource;
                }

                if (GetSaveFlag(flags, SaveFlag.Attributes))
                {
                    m_AosAttributes = new AosAttributes(this, reader);
                }
                else
                {
                    m_AosAttributes = new AosAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.ClothingAttributes))
                {
                    m_AosClothingAttributes = new AosArmorAttributes(this, reader);
                }
                else
                {
                    m_AosClothingAttributes = new AosArmorAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.SkillBonuses))
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this, reader);
                }
                else
                {
                    m_AosSkillBonuses = new AosSkillBonuses(this);
                }

                if (GetSaveFlag(flags, SaveFlag.Resistances))
                {
                    m_AosResistances = new AosElementAttributes(this, reader);
                }
                else
                {
                    m_AosResistances = new AosElementAttributes(this);
                }

                if (GetSaveFlag(flags, SaveFlag.MaxHitPoints))
                {
                    m_MaxHitPoints = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.HitPoints))
                {
                    m_HitPoints = reader.ReadEncodedInt();
                }

                if (GetSaveFlag(flags, SaveFlag.Crafter))
                {
                    m_Crafter = reader.ReadMobile();
                }

                if (GetSaveFlag(flags, SaveFlag.Quality))
                {
                    m_Quality = (ClothingQuality)reader.ReadEncodedInt();
                }
                else
                {
                    m_Quality = ClothingQuality.Regular;
                }

                if (GetSaveFlag(flags, SaveFlag.StrReq))
                {
                    m_StrReq = reader.ReadEncodedInt();
                }
                else
                {
                    m_StrReq = -1;
                }

                if (GetSaveFlag(flags, SaveFlag.PlayerConstructed))
                {
                    m_PlayerConstructed = true;
                }

                break;
            }

            case 4:
            {
                m_Resource = (CraftResource)reader.ReadInt();

                goto case 3;
            }

            case 3:
            {
                m_AosAttributes         = new AosAttributes(this, reader);
                m_AosClothingAttributes = new AosArmorAttributes(this, reader);
                m_AosSkillBonuses       = new AosSkillBonuses(this, reader);
                m_AosResistances        = new AosElementAttributes(this, reader);

                goto case 2;
            }

            case 2:
            {
                m_PlayerConstructed = reader.ReadBool();
                goto case 1;
            }

            case 1:
            {
                m_Crafter = reader.ReadMobile();
                m_Quality = (ClothingQuality)reader.ReadInt();
                break;
            }

            case 0:
            {
                m_Crafter = null;
                m_Quality = ClothingQuality.Regular;
                break;
            }
            }

            if (version < 2)
            {
                m_PlayerConstructed = true;                 // we don't know, so, assume it's crafted
            }
            if (version < 3)
            {
                m_AosAttributes         = new AosAttributes(this);
                m_AosClothingAttributes = new AosArmorAttributes(this);
                m_AosSkillBonuses       = new AosSkillBonuses(this);
                m_AosResistances        = new AosElementAttributes(this);
            }

            if (version < 4)
            {
                m_Resource = DefaultResource;
            }

            if (m_MaxHitPoints == 0 && m_HitPoints == 0)
            {
                m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
            }

            Mobile parent = Parent as Mobile;

            if (parent != null)
            {
                if (Core.AOS)
                {
                    m_AosSkillBonuses.AddTo(parent);
                }

                AddStatBonuses(parent);
                parent.CheckStatTimers();
            }
        }