Exemplo n.º 1
0
        private Level LoadLevel()
        {
            var   lvltype = Config.GetProperty("LevelType", "standard");
            Level lvl;

            switch (lvltype.ToLower())
            {
            case "flatland":
                lvl = new FlatLandLevel(Config.GetProperty("WorldName", "world"));
                break;

            case "standard":
                lvl = new StandardLevel(Config.GetProperty("WorldName", "world"));
                break;

            case "anvil":
                lvl = new AnvilLevel(Config.GetProperty("WorldName", "world"));
                break;

            default:
                lvl = new StandardLevel(Config.GetProperty("WorldName", "world"));
                break;
            }
            return(lvl);
        }
Exemplo n.º 2
0
        public static void Main(string[] args)
        {
            var currentDomain = AppDomain.CurrentDomain;

            currentDomain.UnhandledException += UnhandledException;

            Console.Title = Globals.ProtocolName;

            Config.ConfigFile   = "server.properties";
            Config.InitialValue = new[]
            {
                "#DO NOT REMOVE THIS LINE - SharpMC Config",
                "Port=25565",
                "MaxPlayers=10",
                "LevelType=standard",
                "WorldName=world",
                "Debug=false",
                "Seed=",
                "Motd="
            };
            Config.Check();

            Console.CancelKeyPress += delegate
            {
                ConsoleFunctions.WriteInfoLine("Shutting down...");
                Disconnect.Broadcast("§fServer shutting down...");
                ConsoleFunctions.WriteInfoLine("Disabling plugins...");
                Globals.PluginManager.DisablePlugins();
                ConsoleFunctions.WriteInfoLine("Saving chunks...");
                Globals.LevelManager.MainLevel.SaveChunks();
            };

            ConsoleFunctions.WriteInfoLine("Loading config file...");
            Globals.MaxPlayers = Config.GetProperty("MaxPlayers", 10);
            var   lvltype = Config.GetProperty("LevelType", "Experimental");
            Level lvl;

            switch (lvltype.ToLower())
            {
            case "flatland":
                lvl = new FlatLandLevel(Config.GetProperty("WorldName", "world"));
                break;

            case "standard":
                lvl = new StandardLevel(Config.GetProperty("WorldName", "world"));
                //lvl = new BetterLevel(Config.GetProperty("worldname", "world"));
                break;

            case "anvil":
                lvl = new AnvilLevel(Config.GetProperty("WorldName", "world"));
                break;

            default:
                lvl = new StandardLevel(Config.GetProperty("WorldName", "world"));
                break;
            }
            Globals.LevelManager = new LevelManager(lvl);
            Globals.LevelManager.AddLevel("nether", new NetherLevel("nether"));             //Initiate the 'nether'

            Globals.Seed = Config.GetProperty("Seed", "SharpieCraft");

            Globals.Motd = Config.GetProperty("motd", "");

            Globals.Debug = Config.GetProperty("debug", false);

            ConsoleFunctions.WriteInfoLine("Checking files...");

            if (!Directory.Exists(Globals.LevelManager.MainLevel.LvlName))
            {
                Directory.CreateDirectory(Globals.LevelManager.MainLevel.LvlName);
            }

            ConsoleFunctions.WriteInfoLine("Setting up some variables...");
            Globals.ServerKey = PacketCryptography.GenerateKeyPair();
            Globals.Rand      = new Random();
#if DEBUG
            Globals.Debug = true;
#else
            Globals.Debug = false;
#endif
            ConsoleFunctions.WriteInfoLine("Loading plugins...");
            Globals.PluginManager = new PluginManager();
            Globals.PluginManager.LoadPlugins();

            ConsoleFunctions.WriteInfoLine("Enabling plugins...");
            Globals.PluginManager.EnablePlugins(Globals.LevelManager);

            new Thread(() => new BasicListener().ListenForClients()).Start();
        }