Exemplo n.º 1
0
        public IEnumerator Process(MonoBehaviour m, AnimationStateAction action)
        {
            bool oneLoop = true;

            while (oneLoop)
            {
                if (HasDelay())
                {
                    yield return(delayYield);
                }

                enterEvents.Invoke();

                for (float t = 0f; t < 1f; t += Time.deltaTime / time)
                {
                    if ((t + (Time.deltaTime / time)) > 1f)
                    {
                        t = 1f;
                    }

                    action(t, curve);
                    yield return(null);
                }

                exitEvents.Invoke();
                triggered = true;

                if (IsLoop() == false)
                {
                    oneLoop = false;
                }
            }
        }
Exemplo n.º 2
0
        public IEnumerator Process(MonoBehaviour m, AnimationStep step, AnimationStateAction action)
        {
            triggered = true;
            bool oneLoop = true;

            while (oneLoop)
            {
                if (HasDelay())
                {
                    yield return(delayYield);
                }

                if (enterEvents.GetPersistentEventCount() > 0)
                {
                    enterEvents.Invoke();
                }

                for (float t = 0f; t < 1f; t += Time.deltaTime / time)
                {
                    if ((t + (Time.deltaTime / time)) > 1f)
                    {
                        t = 1f;
                    }

                    action(t, speed.GetValue(), curve);

                    if (step == AnimationStep.FixedUpdate)
                    {
                        yield return(fixedUpdateYield);
                    }
                    else
                    {
                        yield return(null);
                    }
                }

                if (exitEvents.GetPersistentEventCount() > 0)
                {
                    exitEvents.Invoke();
                }

                if (IsLoop() == false)
                {
                    oneLoop = false;
                }
            }
        }
Exemplo n.º 3
0
        public IEnumerator ProcessInEditor(AnimationStateAction action)
        {
            float startVal = (float)EditorApplication.timeSinceStartup;

            yield return(null);

            float t    = 0;
            float diff = 0;

            while (t < 1f)
            {
                diff = (float)EditorApplication.timeSinceStartup - startVal;
                t   += diff / time;

                action(t, curve);

                startVal = (float)EditorApplication.timeSinceStartup;
                yield return(null);
            }

            action(1, curve);
        }