void Start()
    {
        _SapphiArtChanAnimator = this.gameObject.GetComponent <Animator>();
        _AnimationManagerUI    = GameObject.Find("AnimationManagerUI").GetComponent <AnimationManagerUI>();

        Transform[] SapphiArtchanChildren = GetComponentsInChildren <Transform>();

        foreach (Transform t in SapphiArtchanChildren)
        {
            if (t.name == "face")
            {
                _SapphiArtChanRenderer_Face = t.gameObject.GetComponent <SkinnedMeshRenderer>();
            }
            if (t.name == "brow")
            {
                _SapphiArtChanRenderer_Brow = t.gameObject.GetComponent <SkinnedMeshRenderer>();
            }
            if (t.name == "BottomTeeth")
            {
                _SapphiArtChanRenderer_BottomTeeth = t.gameObject.GetComponent <SkinnedMeshRenderer>();
            }
            if (t.name == "tongue")
            {
                _SapphiArtChanRenderer_Tongue = t.gameObject.GetComponent <SkinnedMeshRenderer>();
            }
            if (t.name == "TopTeeth")
            {
                _SapphiArtChanRenderer_TopTeeth = t.gameObject.GetComponent <SkinnedMeshRenderer>();
            }
        }
        _SapphiArtChanRenderer_Tongue.enabled   = false;
        _SapphiArtChanRenderer_TopTeeth.enabled = false;
    }
Exemplo n.º 2
0
    void Start()
    {
        _CharAnimator       = this.gameObject.GetComponent <Animator>();
        target              = this.gameObject.GetComponent <Transform>();
        characterController = GetComponent <CharacterController>();
        neck = GameObject.Find("Neck");
        //neck.transform.localEulerAngles = new Vector3(100f, 0f, 0f);
        _AnimationManagerUI         = GameObject.Find("AnimationManagerUI").GetComponent <AnimationManagerUI>();
        cameraTransform             = GameObject.Find("Main Camera").GetComponent <Transform>();
        cameraOriginalRotationValue = cameraTransform.rotation;
        cameraOriginalPositionValue = new Vector3(0.85f, 2.80f, -4.38f);
        Transform[] CharChildren = GetComponentsInChildren <Transform>();

        foreach (Transform t in CharChildren)
        {
            if (t.name == "face")
            {
                _CharRenderer_Face = t.gameObject.GetComponent <SkinnedMeshRenderer>();
            }
            if (t.name == "brow")
            {
                _CharRenderer_Brow = t.gameObject.GetComponent <SkinnedMeshRenderer>();
            }
            if (t.name == "BottomTeeth")
            {
                _CharRenderer_BottomTeeth = t.gameObject.GetComponent <SkinnedMeshRenderer>();
            }
            if (t.name == "tongue")
            {
                _CharRenderer_Tongue = t.gameObject.GetComponent <SkinnedMeshRenderer>();
            }
            if (t.name == "TopTeeth")
            {
                _CharRenderer_TopTeeth = t.gameObject.GetComponent <SkinnedMeshRenderer>();
            }
        }
        _CharRenderer_Tongue.enabled   = false;
        _CharRenderer_TopTeeth.enabled = false;
    }