public void AddMixingTransform(string timelineName, int type = 2, bool recursive = true)
        {
            if (_clip != null && _clip.GetTimeline(timelineName) != null)
            {
                if (_mixingTransforms == null)
                {
                    _mixingTransforms = new Dictionary <string, int>();
                }
                if (recursive)
                {
                    int  i           = _armature._boneList.Count;
                    Bone bone        = null;
                    Bone currentBone = null;
                    while (i-- > 0)
                    {
                        bone = _armature._boneList[i];
                        if (bone.Name == timelineName)
                        {
                            currentBone = bone;
                        }
                        if (currentBone != null && (currentBone == bone || currentBone.Contains(bone)))
                        {
                            _mixingTransforms[bone.Name] = type;
                        }
                    }
                }
                else
                {
                    _mixingTransforms[timelineName] = type;
                }

                updateTimelineStates();
            }
            else
            {
                throw new ArgumentException();
            }
        }
Exemplo n.º 2
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        public static void AddHideTimeline(AnimationData animationData, ArmatureData armatureData)
        {
            List <BoneData> boneDataList = armatureData.BoneDataList;
            int             i            = boneDataList.Count;

            BoneData boneData;
            string   boneName;

            while (i-- > 0)
            {
                boneData = boneDataList[i];
                boneName = boneData.Name;
                if (animationData.GetTimeline(boneName) == null)
                {
                    animationData.AddTimeline(TransformTimeline.HIDE_TIMELINE, boneName);
                }
            }
        }
Exemplo n.º 3
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        public static void TransformAnimationData(AnimationData animationData, ArmatureData armatureData)
        {
            SkinData        skinData     = armatureData.GetSkinData(null);
            List <BoneData> boneDataList = armatureData.BoneDataList;
            List <SlotData> slotDataList = skinData.SlotDataList;
            int             i            = boneDataList.Count;

            BoneData          boneData;
            TransformTimeline timeline;
            SlotData          slotData;
            DisplayData       displayData;
            TransformTimeline parentTimeline;
            List <Frame>      frameList;
            DBTransform       originTransform;
            Point             originPivot;
            TransformFrame    prevFrame;
            uint           frameListLength;
            TransformFrame frame;

            while (i-- > 0)
            {
                boneData = boneDataList[i];
                timeline = animationData.GetTimeline(boneData.Name);
                if (timeline == null)
                {
                    continue;
                }

                slotData = null;
                foreach (SlotData slotDataObj in slotDataList)
                {
                    if (slotDataObj.Parent == boneData.Name)
                    {
                        slotData = slotDataObj;
                        break;
                    }
                }

                parentTimeline = boneData.Parent != null?animationData.GetTimeline(boneData.Parent) : null;

                frameList = timeline.FrameList;

                originTransform = null;
                originPivot     = null;
                prevFrame       = null;
                frameListLength = (uint)frameList.Count;
                for (int j = 0; j < frameListLength; j++)
                {
                    frame = frameList[j] as TransformFrame;
                    if (parentTimeline != null)
                    {
                        //tweenValues to transform.
                        _helpTransform1.Copy(frame.Global);

                        //get transform from parent timeline.
                        GetTimelineTransform(parentTimeline, frame.Position, _helpTransform2);
                        TransformUtil.TransformPointWithParent(_helpTransform1, _helpTransform2);

                        //transform to tweenValues.
                        frame.Transform.Copy(_helpTransform1);
                    }
                    else
                    {
                        frame.Transform.Copy(frame.Global);
                    }

                    frame.Transform.X      -= boneData.Transform.X;
                    frame.Transform.Y      -= boneData.Transform.Y;
                    frame.Transform.SkewX  -= boneData.Transform.SkewX;
                    frame.Transform.SkewY  -= boneData.Transform.SkewY;
                    frame.Transform.ScaleX -= boneData.Transform.ScaleX;
                    frame.Transform.ScaleY -= boneData.Transform.ScaleY;

                    if (!timeline.Transformed)
                    {
                        if (slotData != null)
                        {
                            frame.ZOrder -= slotData.ZOrder;
                        }
                    }

                    if (originTransform == null)
                    {
                        originTransform = timeline.OriginTransform;
                        originTransform.Copy(frame.Transform);
                        originTransform.SkewX = TransformUtil.FormatRadian(originTransform.SkewX);
                        originTransform.SkewY = TransformUtil.FormatRadian(originTransform.SkewY);
                        originPivot           = timeline.OriginPivot;
                        originPivot.X         = frame.Pivot.X;
                        originPivot.Y         = frame.Pivot.Y;
                    }

                    frame.Transform.X      -= originTransform.X;
                    frame.Transform.Y      -= originTransform.Y;
                    frame.Transform.SkewX   = TransformUtil.FormatRadian(frame.Transform.SkewX - originTransform.SkewX);
                    frame.Transform.SkewY   = TransformUtil.FormatRadian(frame.Transform.SkewY - originTransform.SkewY);
                    frame.Transform.ScaleX -= originTransform.ScaleX;
                    frame.Transform.ScaleY -= originTransform.ScaleY;

                    if (!timeline.Transformed)
                    {
                        frame.Pivot.Y -= originPivot.X;
                        frame.Pivot.Y -= originPivot.Y;
                    }

                    if (prevFrame != null)
                    {
                        float dLX = frame.Transform.SkewX - prevFrame.Transform.SkewX;

                        if (prevFrame.TweenRotate != 0)
                        {
                            if (prevFrame.TweenRotate > 0)
                            {
                                if (dLX < 0)
                                {
                                    frame.Transform.SkewX += (float)Math.PI * 2f;
                                    frame.Transform.SkewY += (float)Math.PI * 2f;
                                }

                                if (prevFrame.TweenRotate > 1)
                                {
                                    frame.Transform.SkewX += (float)Math.PI * 2f * ((float)prevFrame.TweenRotate - 1f);
                                    frame.Transform.SkewY += (float)Math.PI * 2f * ((float)prevFrame.TweenRotate - 1f);
                                }
                            }
                            else
                            {
                                if (dLX > 0)
                                {
                                    frame.Transform.SkewX -= (float)Math.PI * 2f;
                                    frame.Transform.SkewY -= (float)Math.PI * 2f;
                                }

                                if (prevFrame.TweenRotate < 1)
                                {
                                    frame.Transform.SkewX += (float)Math.PI * 2f * ((float)prevFrame.TweenRotate + 1f);
                                    frame.Transform.SkewY += (float)Math.PI * 2f * ((float)prevFrame.TweenRotate + 1f);
                                }
                            }
                        }
                        else
                        {
                            frame.Transform.SkewX = prevFrame.Transform.SkewX + TransformUtil.FormatRadian(frame.Transform.SkewX - prevFrame.Transform.SkewX);
                            frame.Transform.SkewY = prevFrame.Transform.SkewY + TransformUtil.FormatRadian(frame.Transform.SkewY - prevFrame.Transform.SkewY);
                        }
                    }

                    prevFrame = frame;
                }
                timeline.Transformed = true;
            }
        }