Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        Camera mainCam = Camera.main;

        //mainCam.transparencySortMode = TransparencySortMode.Orthographic;
        mainCam.opaqueSortMode = UnityEngine.Rendering.OpaqueSortMode.FrontToBack;
        player             = GameObject.FindObjectOfType <AnimatePlayer>();
        transform.position = player.transform.position;

        yPos = player.transform.position.y - yOff;
    }
Exemplo n.º 2
0
    private void Update()
    {
        if (!player)
        {
            player = GameObject.FindObjectOfType <AnimatePlayer>();
        }

        else
        {
            transform.position = new Vector3(player.transform.position.x, yPos, player.transform.position.z);
        }
    }
Exemplo n.º 3
0
 private void Start()
 {
     _sprite    = GetComponent <SpriteRenderer>();
     _animation = GetComponent <AnimatePlayer>();
 }
Exemplo n.º 4
0
 public PlayerAttackState(AnimatePlayer player)
 {
     this.player = player;
 }
Exemplo n.º 5
0
 public PlayerBlockState(AnimatePlayer player)
 {
     this.player = player;
 }
Exemplo n.º 6
0
 public PlayerSpawnState(AnimatePlayer player)
 {
     this.player = player;
 }
Exemplo n.º 7
0
 public PlayerWalkState(AnimatePlayer player)
 {
     this.player = player;
 }
Exemplo n.º 8
0
 public PlayerIdleState(AnimatePlayer player)
 {
     this.player = player;
 }
Exemplo n.º 9
0
 void Start()
 {
     _playerMove = GetComponent <PlayerMovement>();
     _Move       = GetComponent <AnimatePlayer>();
 }