public void CheckTempGetReset() { Animal dogOne = new Animal("dog"); dogOne.Name = "ron"; Animal dogTwo = new Animal("dog"); dogTwo.Name = "demi"; Animal dogThree = new Animal("dog"); dogThree.Name = "sparky"; Animal catOne = new Animal("cat"); catOne.Name = "fluffy"; Animal catTwo = new Animal("cat"); catTwo.Name = "mike"; AnimalShelter myShelter = new AnimalShelter(); myShelter.Enqueue(dogOne); myShelter.Enqueue(dogTwo); myShelter.Enqueue(catOne); myShelter.Enqueue(catTwo); myShelter.Enqueue(dogThree); myShelter.Dequeue("cat"); Assert.Equal(2, myShelter.TempHoldStack.Count); //make sure the two first items(dogs) are added to temp stack Assert.Equal("ron", myShelter.Dequeue("dog").Name); //make sure the first dog ron is returned Assert.Empty(myShelter.TempHoldStack); //make sure temp stack is empty becuase it empties into outbound stack when dequeue is called. }
public static void FIFOAnimalShelter() { AnimalShelter shelter = new AnimalShelter(); Animal cat = new Animal("cat"); Animal dog = new Animal("dog"); Animal turtle = new Animal("turtle"); Console.WriteLine(""); Console.WriteLine("=============brand new empty shelter========="); shelter.Dequeue(dog); Console.WriteLine(""); Console.WriteLine("=============adding animals to shelter========="); Console.WriteLine("===adding dog, dog, cat, dog, cat, turtle======"); shelter.Enqueue(dog); shelter.Enqueue(cat); shelter.Enqueue(dog); shelter.Enqueue(dog); shelter.Enqueue(cat); shelter.Enqueue(turtle); Console.WriteLine(""); Console.WriteLine("=============adopting a cat========="); Console.WriteLine(shelter.Dequeue(cat).Type); Console.WriteLine(""); Console.WriteLine("=============adopting a dog========="); Console.WriteLine(shelter.Dequeue(dog).Type); Console.WriteLine(""); Console.WriteLine("=============adopting a turtle========="); Console.WriteLine($"Sorry. We only have cats and dogs. So you get to adopt the longest animal that's been here. {shelter.Dequeue(turtle).Type}"); }
public void CanNOtDequeueAbird() { Animal a1 = new Animal("dog1"); AnimalShelter WeHope = new AnimalShelter(a1); WeHope.Enqueue("cat1"); WeHope.Enqueue("cat2"); WeHope.Dequeue("bird"); Assert.True(WeHope.Dequeue("bird")==null); }
public void CanEnqueueToFullShelter() { AnimalShelter test = new AnimalShelter(); test.Enqueue(new Cat()); test.Enqueue(new Cat()); test.Enqueue(new Dog()); test.Dequeue("cat"); Assert.IsType <Cat>(test.Dequeue("cat")); }
public void CanReturnCatWhenNoDog() { AnimalShelter myShelter = new AnimalShelter(new Animal("cat")); myShelter.Enqueue(new Animal("cat")); myShelter.Enqueue(new Animal("cat")); myShelter.Enqueue(new Animal("cat")); myShelter.Dequeue("dog"); Assert.Equal("cat", myShelter.Dequeue("dog").Value); }
public void FIFONoAnimalDequeueingTest() { Animal DogSpotty = new Animal("Spotty", "Dog"); Animal CatMittens = new Animal("Mittens", "Cat"); AnimalShelter MyAnimalShelter = new AnimalShelter(); MyAnimalShelter.Enqueue(new Node(DogSpotty)); MyAnimalShelter.Enqueue(new Node(CatMittens)); MyAnimalShelter.Dequeue("Dog"); MyAnimalShelter.Dequeue("Cat"); Animal MyAnimal = (Animal)MyAnimalShelter.Peek().Data; Assert.Equal("No Animal", MyAnimal.Name); }
public void ReturnsFirstEnqueuedWithoutPreference() { AnimalShelter test = new AnimalShelter(); test.Enqueue(new Dog()); test.Enqueue(new Cat()); test.Enqueue(new Dog()); test.Enqueue(new Dog()); test.Enqueue(new Dog()); test.Enqueue(new Dog()); test.Dequeue("no preference"); Assert.IsType <Cat>(test.Dequeue("No Preference")); }
static void FIFOAnimalShelter() { //Makes and fills the Animal Shelter with Animals AnimalShelter myShelter = new AnimalShelter(new Animal("cat")); myShelter.Enqueue(new Animal("cat")); myShelter.Enqueue(new Animal("cat")); myShelter.Enqueue(new Animal("cat")); myShelter.Enqueue(new Animal("cat")); //Prints out on console what the shelter looks like Console.WriteLine("This is what the shelter looks like"); myShelter.Print(); Console.ReadLine(); //Takes out the first dog in queue Console.WriteLine("There is a person here to adopt a dog"); Console.WriteLine($"Bye bye {myShelter.Dequeue("dog").Value}"); Console.ReadLine(); //Prints out on console what the shelter looks like Console.WriteLine("This is what the shelter looks like now"); myShelter.Print(); Console.ReadLine(); }
public void CanDequeueAnItemFromTheShelter() { // Arrange AnimalShelter shelter = new AnimalShelter(); Dog[] dogs = new Dog[4]; //Dog testDog = new Dog(); int counter = 1; foreach (Dog item in dogs) { shelter.Enqueue(new Dog() { Name = $"{counter++}" }); } // Act Animal testNode = shelter.Dequeue("dog"); string returnFromMethod = testNode.Name; string expected = "1"; // Assert Assert.Equal(expected, returnFromMethod); }
public void CanDequeueTheSpecifiedTypeFromTheShelter() { // Arrange AnimalShelter shelter = new AnimalShelter(); for (int i = 0; i < 8; i++) { if (i % 2 == 0) { shelter.Enqueue(new Cat()); } else { shelter.Enqueue(new Dog()); } } // Act Animal testNode = shelter.Dequeue("dog"); var expected = new Dog(); // Assert Assert.Equal(expected.GetType(), testNode.GetType()); }
public void DeoptCatNull() { AnimalShelter shelter = new AnimalShelter(); var x = shelter.Dequeue("cat"); Assert.Null(x); }
public void TestDequeueInvalidAnimal() { AnimalShelter shelter = new AnimalShelter(); shelter.Enqueue(new Animal("Dog")); shelter.Enqueue(new Animal("Cat")); Assert.Null(shelter.Dequeue("ferret").Value); }
public void EdgeCase() { AnimalShelter shelter = new AnimalShelter(); Animal test = shelter.Dequeue("rat"); Assert.Null(test); }
public void AnimalShelterReturnsNullIfShelterIsEmpty() { AnimalShelter shelter = new AnimalShelter(); Animal result = shelter.Dequeue(); Assert.Null(result); }
public void CanDequeueTheOldestAnimalWithDogPref() { //Arrange AnimalShelter testShelter = new AnimalShelter(); //Act Dog dog1 = new Dog("Albert"); testShelter.Enqueue(dog1); Cat cat1 = new Cat("Bowling Ball"); testShelter.Enqueue(cat1); Dog dog2 = new Dog("Sheetrock"); testShelter.Enqueue(dog2); Cat cat2 = new Cat("Knitty Smitty"); testShelter.Enqueue(cat2); Dog dog3 = new Dog("Brah"); testShelter.Enqueue(dog3); Cat cat3 = new Cat("Wish Bone"); testShelter.Enqueue(cat3); //Assert Assert.Equal(dog1, testShelter.Dequeue("dog")); }
public void ReturnsNullWhenPrefAnUnknownString() { //Arrange AnimalShelter testShelter = new AnimalShelter(); //Act Dog dog1 = new Dog("Albert"); testShelter.Enqueue(dog1); Cat cat1 = new Cat("Bowling Ball"); testShelter.Enqueue(cat1); Dog dog2 = new Dog("Sheetrock"); testShelter.Enqueue(dog2); Cat cat2 = new Cat("Knitty Smitty"); testShelter.Enqueue(cat2); Dog dog3 = new Dog("Brah"); testShelter.Enqueue(dog3); Cat cat3 = new Cat("Wish Bone"); testShelter.Enqueue(cat3); //Assert Assert.Null(testShelter.Dequeue("iguana")); }
public void TestDequeueMatch() { AnimalShelter shelter = new AnimalShelter(); shelter.Enqueue(new Animal("Dog")); shelter.Enqueue(new Animal("Cat")); Assert.Equal("CAT", shelter.Dequeue("cat").Value); }
public void DeoptDogNull() { AnimalShelter shelter = new AnimalShelter(); var x = shelter.Dequeue("dog"); Assert.Null(x); }
public void TestDequeue(string pref, string expected) { AnimalShelter shelter = new AnimalShelter(new Dog("Moby")); shelter.Enqueue(new Cat("Boots")); Assert.Equal(expected, shelter.Dequeue(pref).Name); }
public void DequeueAnimal() { AnimalShelter myShelter = new AnimalShelter(); myShelter.Enqueue(new Animal()); Assert.True(myShelter.Dequeue("other") is Animal); }
public void TestFrontAfterDequeueMatch() { AnimalShelter shelter = new AnimalShelter(); shelter.Enqueue(new Animal("Dog")); shelter.Enqueue(new Animal("Cat")); shelter.Dequeue("dog"); Assert.Equal("CAT", shelter.Front.Value); }
public void DequeueDog() { AnimalShelter myShelter = new AnimalShelter(); myShelter.Enqueue(new Dog("Rex")); myShelter.Enqueue(new Dog("Rufus")); Assert.Equal("Rex", myShelter.Dequeue("dog").Name); }
public void DequeueCat() { AnimalShelter myShelter = new AnimalShelter(); myShelter.Enqueue(new Cat("Fluffy")); myShelter.Enqueue(new Cat("Felix")); Assert.Equal("Fluffy", myShelter.Dequeue("cat").Name); }
public void CanCreateAnEmptyAnimalShelter() { //Arrange AnimalShelter testShelter = new AnimalShelter(); //Assert Assert.Null(testShelter.Dequeue("cat")); }
public void CanDequeueADog() { Animal a1 = new Animal("dog1"); AnimalShelter WeHope = new AnimalShelter(a1); WeHope.Enqueue("cat1"); WeHope.Dequeue("dog1"); Assert.Equal("cat1", WeHope.Front.type); }
public void TestCountAfterDequeueMatch() { AnimalShelter shelter = new AnimalShelter(); shelter.Enqueue(new Animal("Dog")); shelter.Enqueue(new Animal("Cat")); shelter.Dequeue("cat"); Assert.Equal(1, shelter.Total); }
public void SuccessfulMismatchDequeue() { AnimalShelter shelter = new AnimalShelter(); shelter.Enqueue(new Cat()); Animal nextAnimal = shelter.Dequeue("Dog"); Assert.Null(nextAnimal); }
public void SuccessfulDogDequeue() { AnimalShelter shelter = new AnimalShelter(); shelter.Enqueue(new Dog()); Animal nextAnimal = shelter.Dequeue("Dog"); Assert.NotNull(nextAnimal); }
public void SuccessfulCatDequeue() { AnimalShelter shelter = new AnimalShelter(); shelter.Enqueue(new Cat()); Animal nextAnimal = shelter.Dequeue("Cat"); Assert.NotNull(nextAnimal); }
public void TestRemoveFrontWhenEmpty() { AnimalShelter shelter = new AnimalShelter(new Dog("Moby")); shelter.Dequeue(""); Exception ex = Assert.Throws <Exception>(() => shelter.RemoveFront()); Assert.Equal("The shelter is empty!", ex.Message); }