private static string[] DumpAnimalStats(AnimalDefinition def) { var list = new List <string>(); list.Add(def.HarvestInterval.ToString()); list.AddRange(new string[4]); list.Add(def.HarvestXp.ToString()); list.AddRange(ConvertMoney(def.HarvestMoney)); return(list.ToArray()); }
private void SetCurrentAnimal(AnimalDefinition animal) { m_CurrentAnimal = animal; if (m_CurrentAnimal == null) { m_SpriteRenderer.sprite = null; } else { m_SpriteRenderer.sprite = m_CurrentAnimal.Sprite; } }