AnimaManager am; //动画管理器 void Start() { rigid = GetComponent <Rigidbody>(); am = new AnimaManager(); }
void Start() { Cursor.visible = false; //禁用鼠标指针 cc = GetComponent <CharacterController>(); am = new AnimaManager(); }
AnimaManager am; //动画管理器 void Start() { rigid = GetComponent <Rigidbody>(); am = new AnimaManager(); }
void Start() { Cursor.visible = false; //禁用鼠标指针 cc = GetComponent <CharacterController>(); am = new AnimaManager(); }