private void DoAnalytics(Vector2 oldPos)
    {
        BiomeType biomeType = GetBiomeTypeFromMap(oldPos);

        float chunkLeaveTime = Time.realtimeSinceStartup;

        if (chunkEnterTime != 0)
        {
            float timeInPreviousChunk = chunkLeaveTime - chunkEnterTime;
            AnalyticsHelper.AddChunkTime(oldPos, biomeType, timeInPreviousChunk);
        }

        chunkEnterTime = Time.realtimeSinceStartup;
    }