Exemplo n.º 1
0
        private void Update(EvaluationContext context)
        {
            var t = (float)EvaluationContext.BeatTime * SpeedFactor.GetValue(context);

            //var value = Value.GetValue(context);
            var amplitude      = Amplitude.GetValue(context);
            var period         = Period.GetValue(context);
            var offset         = Offset.GetValue(context);
            var phase          = Phase.GetValue(context);
            var amplitudeScale = AmplitudeScale.GetValue(context);

            Result.Value = new System.Numerics.Vector2(
                (float)Math.Sin(t / period.X + phase.X) * amplitude.X * amplitudeScale + offset.X,
                (float)Math.Sin(t / period.Y + phase.Y) * amplitude.Y * amplitudeScale + offset.Y
                );
        }
Exemplo n.º 2
0
        private void Update(EvaluationContext context)
        {
            var t = OverrideTime.IsConnected
                        ? OverrideTime.GetValue(context)
                        : (float)context.LocalFxTime * SpeedFactor.GetValue(context);

            //var value = Value.GetValue(context);
            var amplitude      = Amplitude.GetValue(context);
            var period         = Period.GetValue(context);
            var offset         = Offset.GetValue(context);
            var phase          = Phase.GetValue(context);
            var amplitudeScale = AmplitudeScale.GetValue(context);

            Result.Value = new Vector3(
                (float)Math.Sin(t / period.X + phase.X) * amplitude.X * amplitudeScale + offset.X,
                (float)Math.Sin(t / period.Y + phase.Y) * amplitude.Y * amplitudeScale + offset.Y,
                (float)Math.Sin(t / period.Z + phase.Z) * amplitude.Z * amplitudeScale + offset.Z
                );
        }