/// <summary> /// Sets the normal Buffer of the BufferSet as its currently active Buffer /// </summary> public void ActivateNormalBuffer() { if (Active == Normal) { return; } Normal.X = Alt.X; Normal.Y = Alt.Y; // The alt buffer should always be cleared when we switch to the normal // buffer. This frees up memory since the alt buffer should always be new // when activated. Alt.Clear(); Active = Normal; if (Activated != null) { Activated(Normal, Alt); } }