public void LoadPlayerPalettes(WorldRenderer wr, string playerName, HSLColor color, bool replaceExisting)
 {
     var remap = new AlphaPaletteRemap(info.Alpha, info.Premultiply);
     var pal = new ImmutablePalette(wr.Palette(info.BasePalette + playerName).Palette, remap);
     wr.AddPalette(info.BaseName + playerName, pal, info.AllowModifiers, replaceExisting);
 }
 public void LoadPalettes(WorldRenderer wr)
 {
     var remap = new AlphaPaletteRemap(info.Alpha, info.Premultiply);
     wr.AddPalette(info.Name, new ImmutablePalette(wr.Palette(info.BasePalette).Palette, remap), info.AllowModifiers);
 }