Exemplo n.º 1
0
    void Update()
    {
        if (fadeTimer <= 0)
        {
            return;
        }

        float newRoomAlpha = 0;

        if (alphaGoal == 0.0f) // fade out
        {
            newRoomAlpha = fadeTimer / fadeTime;
        }
        else if (alphaGoal == 1.0f) // fade in
        {
            newRoomAlpha = 1 - fadeTimer / fadeTime;
        }
        if (newRoomAlpha < 0)
        {
            newRoomAlpha = 0;
        }
        else if (newRoomAlpha > 1)
        {
            newRoomAlpha = 1;
        }

        Color newColor = tiles.color;

        newColor.a  = newRoomAlpha;
        tiles.color = newColor;
        alphaController.setAlpha(newRoomAlpha);
        fadeTimer -= Time.deltaTime;

        if (fadeTimer < 0)
        {
            if (!inRoom)
            {
                gameObject.SetActive(false);
            }
            alphaController.setAlpha(alphaGoal);
            newColor    = tiles.color;
            newColor.a  = alphaGoal;
            tiles.color = newColor;
        }
    }
Exemplo n.º 2
0
 void Start()
 {
     alphaController = gameObject.GetComponent <AlphaController>();
     if (!inRoom)
     {
         // initialize to be invisible
         alphaController.setAlpha(0.0f);
         gameObject.SetActive(false);
         Color newColor = tiles.color;
         newColor.a  = 0.0f;
         tiles.color = newColor;
     }
 }