Exemplo n.º 1
0
    protected override void Activate()
    {
        List <Ally> targets = new List <Ally>();

        for (int i = center - radius; i <= center + radius; i++)
        {
            Ally t = SceneManager.Instance.AllyAtOrder(i);
            if (t != null)
            {
                targets.Add(t);
            }
        }
        foreach (Ally t in targets)
        {
            t.GetDamage(damage);
        }
    }