void Awake() { bossHp = 6000; bossAttackTarget = TARGET2D; allUi = GameObject.FindWithTag("UI").GetComponent <AllUI> (); StartCoroutine("HoverEffect"); }
void Awake() { allUI = GameObject.FindWithTag("UI").GetComponent <AllUI>(); isDead = false; playerTurnDirection = 1; playerQuater = 0; playerData2D.speed = minSpeed; playerData2D.pi = 3.14f; playerData2D.resurrectionTime = 3.0f; playerData2D.InitHP(); playerData2D.lifes = 99; playerData2D.weaponLevel = 0; playerData2D.intervalTime = 0.08f; playerData2D.missileIntervalTime = 0.2f; }
void Awake() { pi = 3.14f; allUI = GameObject.Find("UIObj").GetComponent<AllUI>(); EffectFactory.Instance.Create("zakowarp02", transform.position, transform.rotation); }
private void Awake() { Instance = this; }
void Awake() { allUI = GameObject.FindWithTag("UI").GetComponent<AllUI>(); isDead = false; playerTurnDirection = 1; playerQuater = 0; playerData2D.speed = minSpeed; playerData2D.pi = 3.14f; playerData2D.resurrectionTime = 3.0f; playerData2D.InitHP (); playerData2D.lifes = 99; playerData2D.weaponLevel = 0; playerData2D.intervalTime = 0.08f; playerData2D.missileIntervalTime = 0.2f; }
void Awake() { ui = this; }
void Awake() { pi = 3.14f; allUI = GameObject.Find("UIObj").GetComponent <AllUI>(); EffectFactory.Instance.Create("zakowarp02", transform.position, transform.rotation); }
void Awake() { bossHp = 6000; bossAttackTarget = TARGET2D; allUi = GameObject.FindWithTag ("UI").GetComponent<AllUI> (); StartCoroutine("HoverEffect"); }