Exemplo n.º 1
0
 public void OpenClose(GameObject neededpanel)
 {
     if (neededpanel == AllOptions && PoseWavePanel.active == true)
     {
         //  gm.mode = null;
         PoseWavePanel.SetActive(false);
     }
     else if (neededpanel == PoseWavePanel && AllOptions.active == true)
     {
         AllOptions.SetActive(false);
     }
     neededpanel.SetActive(!neededpanel.activeSelf);
 }
Exemplo n.º 2
0
    public void checkstate()
    {
        Text text = InfoModeText.GetComponent <Text>();

        if (gm.state == "Options")
        {
            text.text = "Options";
            AllOptions.SetActive(true);
            PoseWavePanel.SetActive(false);
            modepanel.SetActive(false);
        }
        else if (gm.state == "Information")
        {
            text.text = "Information";
            AllOptions.SetActive(false);
            PoseWavePanel.SetActive(false);
            modepanel.SetActive(false);
        }
        else if (gm.state == "SwitchingPose")
        {
            text.text = "Here you can choose needed mode or pose";
            AllOptions.SetActive(false);
            PoseWavePanel.SetActive(true);
            for (int i = 0; i < 5; i++)
            {
                ModeButtons[i].interactable = false;
                ModeButtons[i].GetComponent <Image>().color = new Color(1, 1, 1, 0.5f);
                ModeButtons[5].interactable = true;
                ModeButtons[5].GetComponent <Image>().color = new Color(1, 1, 1, 1);
            }
            if (Input.touchCount > 0)
            {
                Touch touch = Input.GetTouch(0);
                if (touch.phase == TouchPhase.Began)
                {
                    beginpoint = touch.position;
                }
                else if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Moved)
                {
                    endpoint       = touch.position;
                    touchdirection = (endpoint - beginpoint).normalized;
                    PoseWavePanel.transform.Translate(new Vector3(touchdirection.x, 0, 0) * 1000 * Time.deltaTime);
                }
            }
            // gm.mode = null;
        }
        else if (gm.state == "Quit")
        {
            text.text  = "Quitting from app.\n Please wait untill calibration";
            text.color = Color.red;
            MotionPanel.SetActive(false);
            StartStopPanel.SetActive(false);
            AllOptions.SetActive(false);
            PoseWavePanel.SetActive(false);
            anglepanel.SetActive(false);
            foreach (Button mode in ModeButtons)
            {
                mode.interactable = false;
            }
            gm.mode = null;
            foreach (Button option in OptionButtons)
            {
                option.GetComponent <Button>().interactable = false;
            }
        }
        else if (gm.state == "Chair" || gm.state == "ModifiedChair" || gm.state == "Dinner" || gm.state == "Verticalize" || gm.state == "AntiModifiedChair")
        {
            text.text = "Calibrating to " + gm.state + " position";
            gm.mode   = null;
            foreach (Button option in OptionButtons)
            {
                option.GetComponent <Button>().interactable = false;
            }
            foreach (Button mode in ModeButtons)
            {
                mode.GetComponent <Button>().interactable = false;
            }
            StartStopPanel.SetActive(false);
            MotionPanel.SetActive(false);
            PoseWavePanel.SetActive(false);
        }
        else
        {
            if (gm.state != "Calibrating")
            {
                modepanel.SetActive(true);
                AllOptions.SetActive(false);
                PoseWavePanel.SetActive(false);
                foreach (Button option in OptionButtons)
                {
                    option.GetComponent <Button>().interactable = true;
                }
            }
        }
    }