void AllEnemiesOfPatternHaveBeenDestroyed(AllEnemiesOfPatternHaveBeenDestroyedEvent e) { EventManager.Instance.Raise(new GoToNextPatternEvent()); }
private void AllEnemiesOfPatternHaveBeenDestroyed(AllEnemiesOfPatternHaveBeenDestroyedEvent e) { }
void AllEnemiesOfPatternHaveBeenDestroyed(AllEnemiesOfPatternHaveBeenDestroyedEvent e) { EventManager.Instance.Raise(new GoToNextPatternEvent()); }
private void AllEnemiesOfPatternHaveBeenDestroyed(AllEnemiesOfPatternHaveBeenDestroyedEvent e) { }