public Player(AllCharactersModel character, WeaponBase weapon) : base(character, weapon) { }
public AllMonsters(AllCharactersModel character, WeaponBase weapon, bool isHardHeaded) : base(character, weapon) { IsHardHeaded = isHardHeaded; }
public AllCharacters(AllCharactersModel character, WeaponBase weapon) { random = new Random(); Character = character; Weapon = weapon; }