public void Contains_No_ReturnsFalse(float x, float y, float z)
        {
            var zone     = new AlignedCubeZone(RegionKey.Neutral, ZoneKey.Goal, 10, 0, 0, 1, 1, 1);
            var position = new Vector3(x, y, z);
            var result   = zone.Contains(position);

            Assert.IsFalse(result);
        }
        public void IntersectedBy_No_ReturnFalse(float dx, float dy, float dz)
        {
            var zone   = new AlignedCubeZone(RegionKey.Neutral, ZoneKey.Goal, 10, 0, 0, 1, 1, 1);
            var ray    = new Ray(0, 0, 0, dx, dy, dz);
            var result = zone.IntersectedBy(ray);

            Assert.IsFalse(result);
        }