Exemplo n.º 1
0
    public void generateTerrain()
    {
        upFace.reset();

        float radius = algorithm.getBaseRadius();

        // Setup the size of the chunks
        upFace.transform.position = new Vector3(transform.position.x - radius / 2f, 0, transform.position.z - radius / 2f);
        upFace.startPoint         = upFace.transform.position;
        upFace.endPoint           = upFace.transform.position + new Vector3(radius, 0, radius);

        // Create geometry
        upFace.createGeometry(material, algorithm);
    }