public static void AssertTypes(this AlarmView view, AlarmLevel level, AlarmCategory category, AlarmType type, string typeDescription) { Assert.AreEqual(view.AlarmTypeDescription, typeDescription); Assert.AreEqual(view.AlarmCategoryDescription, category.GetEnumDescription()); Assert.AreEqual(view.AlarmLevelDescription, level.GetEnumDescription()); }
public AlarmMessage(AlarmLevel level, string origin, string message, string exceptionMessage = null, string strorageID = null) { Level = level; Origin = origin; Message = message; ExceptionMessage = exceptionMessage; StorageID = strorageID; }
public void AddChannel(AlarmLevel level, IAlarmChannel channel) { var conn = new AlarmLevelChannelConnection(); conn.Level = level; conn.Channel = channel; Collection.Add(conn); }
private ParameterAlarmConfig(ParameterAlarmConfig config) { this.LowThreshold = config.LowThreshold; this.HighThreshold = config.HighThreshold; this.ParameterType = config.ParameterType; this.Level = config.Level; this.Disable = config.Disable; }
/// <summary> /// 重置 /// </summary> public void Reset() { mAlarmStatus = AlarmStatus.Unknown; mLastAlarmLevel = AlarmLevel.Unknown; mCurrentAlarmLevel = AlarmLevel.Unknown; mReadyAlarmNum = 0; mIsRecord = false; mIsTimeout = false; }
public static AlarmInfo Create(AlarmLevel level, int errorCode, string where, string message, AlarmHandleType handleType) { AlarmInfo alarmInfo = new AlarmInfo() { DateTime = DateTime.Now, Level = level, ErrorCode = errorCode, Where = where, Message = message, HandleType = handleType }; return(alarmInfo); }
private static string GetAlarmColour(AlarmLevel level) { switch (level) { case AlarmLevel.High: return("#c90906"); case AlarmLevel.Medium: return("#ff9e0c"); case AlarmLevel.Low: return("#07b220"); default: throw new ArgumentOutOfRangeException(); } }
/// <summary> /// 报警等级 /// </summary> /// <param name="us"></param> /// <returns></returns> public static string ToNum(this AlarmLevel al) { switch (al) { case AlarmLevel.Level_0: return("0"); case AlarmLevel.Level_1: return("1"); case AlarmLevel.Level_2: return("2"); case AlarmLevel.Level_3: return("3"); case AlarmLevel.Level_4: return("4"); default: return("3"); } }
protected override void OnEnter(StrategyType lastStrategy) { Alarm = AlarmLevel.Green; Level.gameObject.SetActive(true); PlayerInput.enabled = true; Character.gameObject.SetActive(true); Drone.gameObject.SetActive(true); ContainerHUD.SetActive(true); _spawnCoroutine = StartCoroutine(RegenEnergy()); Energy = EnergyStart; var gm = GameManager.Instance; if (gm.MusicSource.clip != gm.MusicClip) { gm.MusicSource.loop = true; gm.MusicSource.clip = gm.MusicClip; } gm.MusicSource.Play(); Hud.SetGoals(FinalCost, FinalEnergyCost); }
/// <summary> /// 计算组选区温升/温差告警信息 /// </summary> private void SpecialCalAlarmInfo( AlarmConfigData set, float temperture, AlarmInfo info) { AlarmLevel level = AlarmLevel.Unknown; if (set.mAlarmReason == AlarmReason.High) { if (temperture >= set.mCriticalThreshold) { level = AlarmLevel.Critical; } else if (temperture >= set.mSeriousThreshold) { level = AlarmLevel.Serious; } else if (temperture >= set.mGeneralThreshold) { level = AlarmLevel.General; } else if (temperture < 0) { level = AlarmLevel.General; } else { level = AlarmLevel.Unknown; } } else if (set.mAlarmReason == AlarmReason.Low) { if (temperture <= set.mCriticalThreshold) { level = AlarmLevel.Critical; } else if (temperture <= set.mSeriousThreshold) { level = AlarmLevel.Serious; } else if (temperture <= set.mGeneralThreshold) { level = AlarmLevel.General; } else if (temperture < 0) { level = AlarmLevel.General; } else { level = AlarmLevel.Unknown; } } if (level > AlarmLevel.Unknown) { if (info.mAlarmStatus == AlarmStatus.Unknown) { // 进入告警开始延迟状态 info.mAlarmStatus = AlarmStatus.AlarmReadyStart; info.mReadyAlarmNum = 0; } else if (info.mAlarmStatus == AlarmStatus.AlarmReadyEnd) { // 告警结束延迟未结束时, 告警等级不为正常, 则切换至告警进行时状态 info.mAlarmStatus = AlarmStatus.Alarming; info.mReadyAlarmNum = 0; } else if (info.mAlarmStatus == AlarmStatus.AlarmReadyStart) { // 告警开始延迟, 计数 info.mReadyAlarmNum++; if (info.mReadyAlarmNum >= mMaxReadyAlarmNum) { info.mAlarmStatus = AlarmStatus.AlarmStart; } } else if ((info.mAlarmStatus == AlarmStatus.Alarming) && (info.mCurrentAlarmLevel != level)) { // 告警等级准备改变 info.mAlarmingLevel = info.mCurrentAlarmLevel; info.mAlarmStatus = AlarmStatus.AlarmingReadyChanged; info.mReadyAlarmNum = 0; } else if (info.mAlarmStatus == AlarmStatus.AlarmingReadyChanged) { if (info.mCurrentAlarmLevel == level) { // 告警等级改变 info.mReadyAlarmNum++; if (info.mReadyAlarmNum >= mMaxReadyAlarmNum) { info.mAlarmStatus = AlarmStatus.AlarmingChanged; } } else if (info.mAlarmingLevel == level) { info.mAlarmStatus = AlarmStatus.Alarming; info.mReadyAlarmNum = 0; } else { info.mReadyAlarmNum = 0; } } } else { if ((info.mAlarmStatus == AlarmStatus.Alarming) || (info.mAlarmStatus == AlarmStatus.AlarmingReadyChanged)) { // 进入告警结束延迟状态 info.mAlarmStatus = AlarmStatus.AlarmReadyEnd; info.mReadyAlarmNum = 0; } else if (info.mAlarmStatus == AlarmStatus.AlarmReadyStart) { // 告警开始延迟未结束时, 告警等级为正常, 则切换至正常状态 info.mAlarmStatus = AlarmStatus.Unknown; info.mReadyAlarmNum = 0; } else if (info.mAlarmStatus == AlarmStatus.AlarmReadyEnd) { // 告警结束延迟, 计数 info.mReadyAlarmNum++; if (info.mReadyAlarmNum >= mMaxReadyAlarmNum) { info.mAlarmStatus = AlarmStatus.AlarmEnd; } } } info.mCurrentAlarmLevel = level; }
public LevelFilter(AlarmLevel level) { _level = level; }
void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { Energy = -1; } if (Energy >= EnergyMax || Energy < 0) { if (!Character.IsDead) { StartCoroutine(Character.OnDeath()); } return; } EnemySpawner[] spawners = GameObject.FindObjectsOfType <EnemySpawner>(); spawners[Random.Range(0, spawners.Length)].UpdateEnemies(); TakeDamage(); if (Alarm == AlarmLevel.Green && (TerminalsCaptured > 0 || KillCount >= 2)) { Alarm = AlarmLevel.Orange; } else if (Alarm == AlarmLevel.Orange && (TerminalsCaptured > 1)) { Alarm = AlarmLevel.Red; } else if (Alarm == AlarmLevel.Red && (TerminalsCaptured == 3)) { Alarm = AlarmLevel.Black; } String AlarmColor = ""; switch (Alarm) { case AlarmLevel.Green: AlarmColor = "Green"; break; case AlarmLevel.Orange: AlarmColor = "Orange"; break; case AlarmLevel.Red: AlarmColor = "Red"; break; case AlarmLevel.Black: AlarmColor = "Black"; break; default: break; } Hud.SetCoins((int)Coins, FinalCost); Hud.SetEnergy((int)Energy, (int)EnergyMax, (int)EnergyNeedForFire); Hud.SetEnergySpent((int)EnergySpent, (int)FinalEnergyCost); if (Coins >= FinalCost && EnergySpent >= FinalEnergyCost) { FinalText.gameObject.SetActive(true); if (PlayerOnExit) { Debug.Log(String.Format("Level ended, you won")); LeaveLevel(true); } } }
public static string GetAlarmLevelDescription(this AlarmLevel level) { var tuple = AlarmLevelDescriptionList.FirstOrDefault(x => x.Item1 == level); return((tuple != null) ? tuple.Item2 : "次要"); }
/// <summary> /// 获取告警短信内容 /// </summary> public static String GetShowMessage( String substation, String deviceName, Int32 alarmMode, Int32 alarmType, Int32 alarmLevel, Single temperature, DateTime time) { String msg = String.Format("变电站:{0}\n", substation); msg += String.Format("设备:{0}\n", deviceName); AlarmMode mode = (AlarmMode)alarmMode; if (mode == AlarmMode.Selection) { SelectionAlarmType type = (SelectionAlarmType)alarmType; switch (type) { case SelectionAlarmType.MaxTemp: msg += "监控类型:最高温度\n"; break; case SelectionAlarmType.MinTemp: msg += "监控类型:最低温度\n"; break; case SelectionAlarmType.AvgTemp: msg += "监控类型:平均温度\n"; break; } msg += String.Format("温度值:{0:F2}℃\n", temperature); } else if (mode == AlarmMode.GroupSelection) { GroupAlarmType type = (GroupAlarmType)alarmType; switch (type) { case GroupAlarmType.MaxTemperature: msg += "监控类型:最高温度(组)\n"; break; case GroupAlarmType.MaxTempDif: msg += "监控类型:最大温差(组)\n"; break; case GroupAlarmType.MaxTempRise: msg += "监控类型:最大温升(组)\n"; break; case GroupAlarmType.RelativeTempDif: msg += "监控类型:相对温差(组)\n"; break; } if (type == GroupAlarmType.RelativeTempDif) { msg += String.Format("百分比:{0:F2}%\n", temperature); } else { msg += String.Format("温度值:{0:F2}℃\n", temperature); } } AlarmLevel level = (AlarmLevel)alarmLevel; switch (level) { case AlarmLevel.General: msg += "告警等级:一般\n"; break; case AlarmLevel.Serious: msg += "告警等级:严重\n"; break; case AlarmLevel.Critical: msg += "告警等级:危急\n"; break; } msg += String.Format("时间:{0}", DateTime.Now.ToString("HH:mm:ss")); return(msg); }
public TechnologyEventDefinition(String text, AlarmLevel level) : base(text) { _level = level; }