/// <summary>
 /// Starts the target emitter to play, and calls the base method, thus invoking the OnTriggered event.
 /// </summary>
 public override void Trigger()
 {
     if (action == AkAmbientAction.PLAY)
     {
         if (triggerDelegate != null)
         {
             triggerDelegate(null);
         }
     }
     else
     {
         targetAkAmbient.Stop(0);
     }
     base.Trigger();
 }