Exemplo n.º 1
0
    // Use this for initialization
    void Start()
    {
        mouseLookX     = GetComponent <MouseLook>();
        mouseLookY     = gameObject.GetComponentInChildren <Camera>().GetComponent <MouseLook>();
        mouseLock      = gameObject.GetComponentInChildren <Camera>().GetComponent <LockCursorOnClickScript>();
        aimDown        = gameObject.GetComponentInChildren <Camera>().GetComponent <AimDown>();
        playerShooting = GetComponent <PlayerShooting>();
        if (PlayerPrefs.HasKey("velMagX"))
        {
            mouseLookX.velMagX = PlayerPrefs.GetFloat("velMagX");
        }
        else
        {
            PlayerPrefs.SetFloat("velMagX", mouseLookX.velMagX);
        }

        if (PlayerPrefs.HasKey("velMagY"))
        {
            mouseLookY.velMagY = PlayerPrefs.GetFloat("velMagY");
        }
        else
        {
            PlayerPrefs.SetFloat("velMagY", mouseLookY.velMagY);
        }
    }
Exemplo n.º 2
0
    private void SetupDefaultBindings()
    {
        MoveLeft.AddDefaultBinding(InputControlType.LeftStickLeft);
        MoveLeft.AddDefaultBinding(InputControlType.DPadLeft);
        MoveRight.AddDefaultBinding(InputControlType.LeftStickRight);
        MoveRight.AddDefaultBinding(InputControlType.DPadRight);

        Jump.AddDefaultBinding(InputControlType.LeftBumper);

        IgniteJetpack.AddDefaultBinding(InputControlType.LeftTrigger);
        RotateLeft.AddDefaultBinding(InputControlType.LeftStickLeft);
        RotateRight.AddDefaultBinding(InputControlType.LeftStickRight);

        Shoot.AddDefaultBinding(InputControlType.RightTrigger);

        AimUp.AddDefaultBinding(InputControlType.RightStickUp);
        AimDown.AddDefaultBinding(InputControlType.RightStickDown);
        AimLeft.AddDefaultBinding(InputControlType.RightStickLeft);
        AimRight.AddDefaultBinding(InputControlType.RightStickRight);
    }
Exemplo n.º 3
0
 // Use this for initialization
 void Start()
 {
     currentBullets = clipSize;
     gun            = GameObject.FindGameObjectWithTag("Gun");
     aimDown        = gameObject.GetComponentInParent <Camera>().GetComponent <AimDown>();
 }