public static void GetCombo(string championName) { switch (championName) { case "Ryze": Ryze.FightHard(); break; case "Garen": Ryze.FightHard(); break; case "Ahri": Ahri.FightHard(); break; case "Warwick": Warwick.FightHard(); break; case "MasterYi": MasterYi.FightHard(); break; case "Annie": Annie.FightHard(); break; } }//GetCombo
private static void OnGameLoad() { if (ObjectManager.Player.CharacterName != "Ahri") { return; } Ahri.OnLoad(); }
public static void Init() { RandomWalk.Init(); BuyManager.InitItems(); Ryze.InitSpells(); Garen.InitSpells(); Warwick.InitSpells(); MasterYi.InitSpells(); Ahri.InitSpells(); Annie.InitSpells(); }
/* pattern stratagy defines a family of algorithms, * encapsulates each of them and ensures their interchangeability * Allows you to modify algorithms regardless of their use on the client side. * Finds its use for realization of different variations of behavior */ static void Main(string[] args) { var ahri = new Ahri(); ahri.CastSpell(); ahri.SetCastSpellBehaviour(new CharmSpellBehaviour()); ahri.CastSpell(); ahri.Move(); ahri.SetMoveBehaviour(new MoveLevitatingBehaviour()); ahri.Move(); Console.ReadKey(); }
public static void Main() { /* * Class Item -> IItem (ward, inventory), IDestroyable IInvisible (ward), IUsable (inventory) * Class Player -> IPlayer, ITeamMember * Class Monster -> IMonster (lane, jungle), ITeamMember, INeutral, IMakedamage * Class Team -> ITeamMember * Class Champion, ITeamMember, IDestroyable, IMakeDamage, IChampion, IInvisible */ var ahri = new Ahri(); ahri.FirstAbility(); ahri.Ultimate(); GameCharacter amumu = new Amumu(); System.Console.WriteLine(amumu.Health); ahri.Attack(ref amumu); System.Console.WriteLine(amumu.Health); }
/// <summary> /// The adapter pattern converts the class interface to another interface that the client is designed for. /// The adapter allows classes to work together, which is impossible under normal conditions due to /// the incompatibility of interfaces /// </summary> static void Main(string[] args) { IArcher ashe = new Ashe(); IMage ahri = new Ahri(); var mageClub = new List <IMage>(); mageClub.Add(ahri); // mageClub.Add(ashe)(); ;( var mageAshe = new ArcherAdapter(ashe); mageClub.Add(mageAshe); foreach (var mage in mageClub) { mage.CastSpell(); } Console.ReadKey(); }
public static void GameOnOnGameLoad() { enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy); Q = new Spell(SpellSlot.Q); E = new Spell(SpellSlot.E); W = new Spell(SpellSlot.W); R = new Spell(SpellSlot.R); Config = MainMenu.AddMenu("OneKeyToWin AIO", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName); #region MENU ABOUT OKTW Config.Add("debug", new CheckBox("Debug", false)); Config.Add("debugChat", new CheckBox("Debug Chat", false)); Config.Add("print", new CheckBox("OKTW NEWS in chat")); #endregion Config.Add("AIOmode", new Slider("AIO mode (0 : Util & Champ | 1 : Only Champ | 2 : Only Util)", 0, 0, 2)); AIOmode = getSliderItem("AIOmode"); Config.Add("PredictionMODE", new Slider("Prediction MODE (0 : Common Pred | 1 : OKTW© PREDICTION | 2 : SPrediction | 3 : SDK)", 0, 0, 3)); Config.Add("HitChance", new Slider("AIO mode (0 : Very High | 1 : High | 2 : Medium)", 0, 0, 2)); Config.Add("debugPred", new CheckBox("Draw Aiming OKTW© PREDICTION", false)); Config.Add("harassLaneclear", new CheckBox("Skill-Harass in lane clear")); if (getSliderItem("PredictionMODE") == 2) { SPrediction.Prediction.Initialize(Config); SPredictionLoad = true; } else { Config.AddLabel("SPREDICTION NOT LOADED"); } if (AIOmode != 2) { Config.Add("supportMode", new CheckBox("Support Mode", false)); Config.Add("comboDisableMode", new CheckBox("Disable auto-attack in combo mode", false)); Config.Add("manaDisable", new CheckBox("Disable mana manager in combo")); Config.Add("collAA", new CheckBox("Disable auto-attack if Yasuo wall collision")); #region LOAD CHAMPIONS switch (Player.ChampionName) { case "Anivia": PortAIO.Champion.Anivia.Anivia.LoadOKTW(); break; case "Annie": PortAIO.Champion.Annie.Program.LoadOKTW(); break; case "Ashe": PortAIO.Champion.Ashe.Program.LoadOKTW(); break; case "Braum": PortAIO.Champion.Braum.Program.LoadOKTW(); break; case "Caitlyn": new Caitlyn().LoadOKTW(); break; case "Ekko": PortAIO.Champion.Ekko.Program.LoadOKTW(); break; case "Ezreal": Ezreal.LoadOKTW(); break; case "Graves": Graves.LoadOKTW(); break; case "Jayce": OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW(); break; case "Jinx": Jinx.LoadOKTW(); break; case "Karthus": Karthus.LoadOKTW(); break; case "MissFortune": MissFortune.LoadOKTW(); break; case "Malzahar": Malzahar.LoadOKTW(); break; case "Orianna": Orianna.LoadOKTW(); break; case "Sivir": Sivir.LoadOKTW(); break; case "Twitch": Twitch.LoadOKTW(); break; case "Syndra": Syndra.LoadOKTW(); break; case "Velkoz": Velkoz.LoadOKTW(); break; case "Xerath": Xerath.LoadOKTW(); break; case "Swain": Swain.LoadOKTW(); break; case "Urgot": Urgot.LoadOKTW(); break; case "Ahri": Ahri.LoadOKTW(); break; case "Thresh": Thresh.LoadOKTW(); break; case "Brand": Brand.LoadOKTW(); break; case "Blitzcrank": Blitzcrank.LoadOKTW(); break; case "Corki": Corki.LoadOKTW(); break; case "Darius": Darius.LoadOKTW(); break; case "Evelynn": OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW(); break; case "Jhin": Jhin.LoadOKTW(); break; case "Kindred": Kindred.LoadOKTW(); break; case "KogMaw": OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW(); break; case "Lux": Lux.LoadOKTW(); break; case "Morgana": Morgana.LoadOKTW(); break; case "Quinn": Quinn.LoadOKTW(); break; case "TwistedFate": OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW(); break; } } #endregion foreach (var hero in HeroManager.Enemies) { if (hero.IsEnemy && hero.Team != Player.Team) { Enemies.Add(hero); if (IsJungler(hero)) { jungler = hero; } } } foreach (var hero in HeroManager.Allies) { if (hero.IsAlly && hero.Team == Player.Team) { Allies.Add(hero); } } if (AIOmode != 1) { new OKTWward().LoadOKTW(); new OKTWtracker().LoadOKTW(); } Game.OnUpdate += OnUpdate; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; Drawing.OnDraw += OnDraw; }
private static void Events_OnLoad() { if (!SupportList.Contains(GameObjects.Player.ChampionName)) { Manager.WriteConsole(GameObjects.Player.ChampionName + " Not Support!", true); DelayAction.Add(2000, () => Variables.Orbwalker.Enabled = false); return; } Manager.WriteConsole(GameObjects.Player.ChampionName + " Load! Version: " + Assembly.GetExecutingAssembly().GetName().Version.ToString(), true); Me = GameObjects.Player; Menu = new Menu("Flowers_Series", "Flowers' Series", true).Attach(); Menu.Add(new MenuSeparator("Credit", "Credit: NightMoon")); Menu.Add(new MenuSeparator("Version", "Version: " + Assembly.GetExecutingAssembly().GetName().Version.ToString())); Utility.Tools.Inject(); switch (Me.ChampionName) { case "Ahri": Ahri.Init(); break; case "Akali": Akali.Init(); break; case "Ashe": Ashe.Init(); break; case "Blitzcrank": Blitzcrank.Init(); break; case "Darius": Darius.Init(); break; case "Ezreal": Ezreal.Init(); break; case "Graves": Graves.Init(); break; case "Hecarim": Hecarim.Init(); break; case "Illaoi": Illaoi.Init(); break; case "Karma": Karma.Init(); break; case "Morgana": Morgana.Init(); break; case "Riven": Riven.Init(); break; case "Ryze": Ryze.Init(); break; case "Sivir": Sivir.Init(); break; case "Tristana": Tristana.Init(); break; case "TwistedFate": TwistedFate.Init(); break; case "Twitch": Twitch.Init(); break; case "Vayne": Vayne.Init(); break; case "Viktor": Viktor.Init(); break; case "Vladimir": Vladimir.Init(); break; default: break; } }
public PluginLoader() { if (!_loaded) { switch (ObjectManager.Player.ChampionName.ToLower()) { case "ahri": var ahri = new Ahri(); _loaded = true; break; case "akali": var akali = new Akali(); _loaded = true; break; case "anivia": var anivia = new Anivia(); break; case "cassiopeia": var cassiopeia = new Cassiopeia(); _loaded = true; break; case "ashe": var ashe = new Ashe(); _loaded = true; break; case "azir": var azir = new Azir(); _loaded = true; break; case "chogath": var chogath = new Chogath(); _loaded = true; break; case "corki": var corki = new Corki(); _loaded = true; break; case "ekko": var ekko = new Ekko(); _loaded = true; break; case "ezreal": var ezreal = new Ezreal(); _loaded = true; break; case "irelia": var irelia = new Irelia(); _loaded = true; break; case "jinx": var jinx = new Jinx(); _loaded = true; break; case "karthus": var karthus = new Karthus(); _loaded = true; break; case "katarina": var katarina = new Katarina(); _loaded = true; break; case "kogmaw": var kogMaw = new KogMaw(); _loaded = true; break; case "lissandra": var lissandra = new Lissandra(); _loaded = true; break; case "lucian": var lucian = new Lucian(); _loaded = true; break; case "jayce": var jayce = new Jayce(); _loaded = true; break; case "orianna": var orianna = new Orianna(); _loaded = true; break; case "rumble": var rumble = new Rumble(); _loaded = true; break; case "syndra": var syndra = new Syndra(); _loaded = true; break; case "vayne": var vayne = new Vayne(); _loaded = true; break; case "viktor": var viktor = new Viktor(); _loaded = true; break; case "vladimir": var vladimir = new Vladimir(); _loaded = true; break; case "urgot": var urgot = new Urgot(); _loaded = true; break; case "zyra": var zyra = new Zyra(); _loaded = true; break; default: Notifications.AddNotification(ObjectManager.Player.ChampionName + " not supported!!", 10000); break; } } }
public static void GameOnOnGameLoad() { enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy); Q = new Spell(SpellSlot.Q); E = new Spell(SpellSlot.E); W = new Spell(SpellSlot.W); R = new Spell(SpellSlot.R); Config = MainMenu.AddMenu("一键制胜 合集", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName); #region MENU ABOUT OKTW Config.Add("debug", new CheckBox("调试", false)); Config.Add("debugChat", new CheckBox("调试信息", false)); Config.Add("print", new CheckBox("OKTW更新信息")); #endregion Config.Add("AIOmode", new Slider("合集模式 (0 : 功能集 & 英雄 | 1 : 只载入英雄 | 2 : 只载入功能集)", 0, 0, 2)); AIOmode = getSliderItem("AIOmode"); Config.Add("PredictionMODE", new Slider("预判库 (0 : 库预判 | 1 : OKTW© 预判 | 2 : S预判)", 0, 0, 2)); Config.Add("HitChance", new Slider("AIO 预判模式 (0 : 非常高 | 1 : 高 | 2 : 中)", 0, 0, 2)); Config.Add("debugPred", new CheckBox("显示 瞄准OKTW©预判", false)); Config.Add("harassLaneclear", new CheckBox("清线时技能骚扰")); if (getSliderItem("PredictionMODE") == 2) { SPrediction.Prediction.Initialize(Config); SPredictionLoad = true; } else { Config.AddLabel("S预判未加载"); } if (AIOmode != 2) { Config.Add("supportMode", new CheckBox("辅助模式", false)); Config.Add("comboDisableMode", new CheckBox("连招屏蔽普攻", false)); Config.Add("manaDisable", new CheckBox("连招时无视蓝量控制器")); Config.Add("collAA", new CheckBox("面对亚索风墙停止普攻")); #region LOAD CHAMPIONS switch (Player.ChampionName) { case "Anivia": PortAIO.Champion.Anivia.Anivia.LoadOKTW(); break; case "Annie": PortAIO.Champion.Annie.Program.LoadOKTW(); break; case "Ashe": PortAIO.Champion.Ashe.Program.LoadOKTW(); break; case "Braum": PortAIO.Champion.Braum.Program.LoadOKTW(); break; case "Caitlyn": new Caitlyn().LoadOKTW(); break; case "Ekko": PortAIO.Champion.Ekko.Program.LoadOKTW(); break; case "Ezreal": Ezreal.LoadOKTW(); break; case "Graves": Graves.LoadOKTW(); break; case "Jayce": OneKeyToWin_AIO_Sebby.Champions.Jayce.LoadOKTW(); break; case "Jinx": Jinx.LoadOKTW(); break; case "Karthus": Karthus.LoadOKTW(); break; case "MissFortune": MissFortune.LoadOKTW(); break; case "Malzahar": Malzahar.LoadOKTW(); break; case "Orianna": Orianna.LoadOKTW(); break; case "Sivir": Sivir.LoadOKTW(); break; case "Twitch": Twitch.LoadOKTW(); break; case "Syndra": Syndra.LoadOKTW(); break; case "Velkoz": Velkoz.LoadOKTW(); break; case "Xerath": Xerath.LoadOKTW(); break; case "Swain": Swain.LoadOKTW(); break; case "Urgot": Urgot.LoadOKTW(); break; case "Ahri": Ahri.LoadOKTW(); break; case "Thresh": Thresh.LoadOKTW(); break; case "Brand": Brand.LoadOKTW(); break; case "Blitzcrank": Blitzcrank.LoadOKTW(); break; case "Corki": Corki.LoadOKTW(); break; case "Darius": Darius.LoadOKTW(); break; case "Evelynn": OneKeyToWin_AIO_Sebby.Champions.Evelynn.LoadOKTW(); break; case "Jhin": Jhin.LoadOKTW(); break; case "Kindred": Kindred.LoadOKTW(); break; case "KogMaw": OneKeyToWin_AIO_Sebby.KogMaw.LoadOKTW(); break; case "Lux": Lux.LoadOKTW(); break; case "Morgana": Morgana.LoadOKTW(); break; case "Quinn": Quinn.LoadOKTW(); break; case "TwistedFate": OneKeyToWin_AIO_Sebby.Champions.TwistedFate.LoadOKTW(); break; } } #endregion foreach (var hero in HeroManager.Enemies) { if (hero.IsEnemy && hero.Team != Player.Team) { Enemies.Add(hero); if (IsJungler(hero)) { jungler = hero; } } } foreach (var hero in HeroManager.Allies) { if (hero.IsAlly && hero.Team == Player.Team) { Allies.Add(hero); } } if (AIOmode != 1) { new OKTWward().LoadOKTW(); new OKTWtracker().LoadOKTW(); } Game.OnUpdate += OnUpdate; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; Drawing.OnDraw += OnDraw; }
public static void GameOnOnGameLoad() { enemySpawn = ObjectManager.Get <Obj_SpawnPoint>().FirstOrDefault(x => x.IsEnemy); Q = new Spell(SpellSlot.Q); E = new Spell(SpellSlot.E); W = new Spell(SpellSlot.W); R = new Spell(SpellSlot.R); Config = MainMenu.AddMenu("OneKeyToWin AIO", "OneKeyToWin_AIO" + ObjectManager.Player.ChampionName); #region MENU ABOUT OKTW Config.Add("debug", new CheckBox("Debug", false)); Config.Add("debugChat", new CheckBox("Debug Chat", false)); Config.Add("print", new CheckBox("OKTW NEWS in chat")); #endregion Config.Add("AIOmode", new Slider("AIO mode (0 : Util & Champ | 1 : Only Champ | 2 : Only Util)", 0, 0, 2)); AIOmode = getSliderItem("AIOmode"); if (AIOmode != 2) { if (Player.ChampionName != "MissFortune") { new OktwTs().LoadOKTW(); } } Config.Add("PredictionMODE", new Slider("Prediction MODE (0 : Common Pred | 1 : OKTW© PREDICTION)", 0, 0, 1)); Config.Add("HitChance", new Slider("AIO mode (0 : Very High | 1 : High | 2 : Medium)", 0, 0, 2)); Config.Add("debugPred", new CheckBox("Draw Aiming OKTW© PREDICTION", false)); if (AIOmode != 2) { Config.Add("supportMode", new CheckBox("Support Mode", false)); Config.Add("comboDisableMode", new CheckBox("Disable auto-attack in combo mode", false)); Config.Add("manaDisable", new CheckBox("Disable mana manager in combo")); Config.Add("collAA", new CheckBox("Disable auto-attack if Yasuo wall collision")); #region LOAD CHAMPIONS switch (Player.ChampionName) { case "Anivia": PortAIO.Champion.Anivia.Program.LoadOKTW(); break; case "Annie": PortAIO.Champion.Annie.Program.LoadOKTW(); break; case "Ashe": PortAIO.Champion.Ashe.Program.LoadOKTW(); break; case "Braum": PortAIO.Champion.Braum.Program.LoadOKTW(); break; case "Caitlyn": PortAIO.Champion.Caitlyn.Program.LoadOKTW(); break; case "Ekko": PortAIO.Champion.Ekko.Program.LoadOKTW(); break; case "Ezreal": Ezreal.LoadOKTW(); break; case "Graves": Graves.LoadOKTW(); break; case "Jayce": Jayce.LoadOKTW(); break; case "Jinx": Jinx.LoadOKTW(); break; case "Karthus": Karthus.LoadOKTW(); break; case "MissFortune": MissFortune.LoadOKTW(); break; case "Malzahar": Malzahar.LoadOKTW(); break; case "Orianna": Orianna.LoadOKTW(); break; case "Sivir": Sivir.LoadOKTW(); break; case "Twitch": Twitch.LoadOKTW(); break; case "Syndra": Syndra.LoadOKTW(); break; case "Velkoz": Velkoz.LoadOKTW(); break; case "Xerath": Xerath.LoadOKTW(); break; case "Swain": Swain.LoadOKTW(); break; case "Urgot": Urgot.LoadOKTW(); break; case "Ahri": Ahri.LoadOKTW(); break; case "Thresh": Thresh.LoadOKTW(); break; } } #endregion foreach (var hero in HeroManager.Enemies) { if (hero.IsEnemy && hero.Team != Player.Team) { Enemies.Add(hero); if (IsJungler(hero)) { jungler = hero; } } } foreach (var hero in HeroManager.Allies) { if (hero.IsAlly && hero.Team == Player.Team) { Allies.Add(hero); } } Game.OnUpdate += OnUpdate; Orbwalker.OnPreAttack += Orbwalking_BeforeAttack; Drawing.OnDraw += OnDraw; }
static void Main(string[] args) { List <Campeao> campeoes = new List <Campeao>(); Teemo teemo = new Teemo(); Draven draven = new Draven(); Ahri ahri = new Ahri(); campeoes.Add(teemo); campeoes.Add(draven); campeoes.Add(ahri); char digitado = '1'; int campeaoEscolhido = 0; int habilidadeEscolhido = 0; while (digitado != '5') { Console.WriteLine("1 - Escolher um Personagem"); Console.WriteLine("2 - Usar Habilidade"); Console.WriteLine("3 - Visualizar Status"); Console.WriteLine("4 - Aumentar Nivel campeao"); Console.WriteLine("5 - Sair"); Console.Write("\nDigite uma opcao:"); digitado = char.Parse(Console.ReadLine()); switch (digitado) { case '1': do { int indice = 1; Console.WriteLine("\n----------Campeoes-------"); foreach (Campeao campeao in campeoes) { Console.WriteLine(indice + " ) " + campeao.Nome); indice++; } Console.Write("\nDigite o valor de um campeao:"); campeaoEscolhido = int.Parse(Console.ReadLine()) - 1; Console.WriteLine("\n\n"); } while (campeaoEscolhido + 1 > campeoes.Count || campeaoEscolhido < 0); break; case '2': do { int indices = 1; Console.WriteLine("\n----------Habilidade-------"); foreach (Habilidade habilidade in campeoes[campeaoEscolhido].Habilidades) { Console.WriteLine(indices + " ) " + habilidade.Nome); indices++; } Console.Write("\nDigite o valor de um campeao:"); habilidadeEscolhido = int.Parse(Console.ReadLine()) - 1; Console.WriteLine("\n\n"); } while (habilidadeEscolhido + 1 > campeoes[campeaoEscolhido].Habilidades.Count || habilidadeEscolhido < 0); if (campeoes[campeaoEscolhido].Habilidades[habilidadeEscolhido].Utilizar(campeoes[campeaoEscolhido].Nivel, campeoes[campeaoEscolhido].PontosVida, campeoes[campeaoEscolhido].PontosMana, campeoes[campeaoEscolhido].PoderAtaque, campeoes[campeaoEscolhido].PoderHabilidade)) { campeoes[campeaoEscolhido].PontosMana -= campeoes[campeaoEscolhido].Habilidades[habilidadeEscolhido].Custo; } else { Console.WriteLine("Você nao possui mana suficiente....."); } break; case '3': Console.WriteLine("\n--------Status " + campeoes[campeaoEscolhido].Nome + " ---------"); Console.WriteLine("Nivel - " + campeoes[campeaoEscolhido].Nivel); Console.WriteLine("Pontos de Vida - " + campeoes[campeaoEscolhido].PontosVida); Console.WriteLine("Pontos de Mana - " + campeoes[campeaoEscolhido].PontosMana); Console.WriteLine("Poder de Ataque - " + campeoes[campeaoEscolhido].PoderAtaque); Console.WriteLine("Poder de Habilidade - " + campeoes[campeaoEscolhido].PoderHabilidade); Console.WriteLine("\n\n"); break; case '4': campeoes[campeaoEscolhido].AvancarNivel(); Console.WriteLine("\nNivel aumentado para " + campeoes[campeaoEscolhido].Nivel + "\n"); break; case '5': Console.WriteLine("Saindo......."); break; default: Console.WriteLine("Opcao invalida..."); break; } } }