public override void InitializeAgent() { base.InitializeAgent(); playerRb = GetComponent <Rigidbody>(); Monitor.verticalOffset = 1f; myWeaponCtrl = GetComponentInChildren <AgentWeaponCtrl>(); rayPer = GetComponent <RayPerception>(); playerTr = GameObject.Find("Player").transform; _PlayerManager = GameObject.Find("Player").GetComponent <PlayerManager>(); }