public override void SetChoice(AdventurerAgent agent, int input) { if (Enum.IsDefined(typeof(EAdventurerScreen), input)) { AgentInput.ChangeScreen(agent, (EAdventurerScreen)input); } }
/** * Static constructor. */ static EventUtils() { m_mainScript = GameObject.Find("ScriptHub").GetComponent <Main>(); m_agentScript = GameObject.Find("Agent").GetComponent <AgentInput>(); m_sessionScript = GameObject.Find("ScriptHub").GetComponent <SessionBehavior>(); m_ballScript = GameObject.Find("Ball").GetComponent <BallBehavior>(); m_dataScript = GameObject.Find("ScriptHub").GetComponent <DataManger>(); m_ballObservationScript = GameObject.Find("Ball").GetComponent <BallObservation>(); }
public void ExecuteForces(AgentInput input) { float desiredAngularVelocity = speedLimit * input.aimDirection; float currentAngularVelocity = agent.angularVelocity.y; float difference = forceMultiplier * (desiredAngularVelocity - currentAngularVelocity); agent.AddTorque(agent.mass * difference * Vector3.up); }
void Awake() { //establish script connections mainComm = GameObject.Find("ScriptHub").GetComponent <Main>(); sessionComm = GameObject.Find("ScriptHub").GetComponent <SessionBehavior>(); agentComm = GameObject.Find("Agent").GetComponent <AgentInput>(); //cache component lookup agentTrans = agentComm.transform; }
void Start() { bmAuto = new BallMovementAutomaton(); agentComm = GameObject.Find("Agent").GetComponent <AgentInput>(); ballLaunced = false; ballCollidedPaddle = false; timeThreshold = 25; //milliseconds timeOfLastCurrPosCapture = DateTime.Now; prevBx = 0F; currBx = 0F; currPos = BallUtils.GetBallPosition(); posSamples = new PositionSamples(currPos); }
public void ExecuteForces(AgentInput input) { float x = 0; float z = 0; Vector3 desired = Quaternion.AngleAxis(input.moveDirection * 45, -Vector3.up) * Vector3.right; desired = speedLimit * desired * Mathf.Clamp01(input.movePower); float speedDifference = (desired - agent.velocity).magnitude; Vector3 forceDirection = (desired - adjustCoefficient * agent.velocity).normalized; agent.AddForce(forceMultiplier * agent.mass * speedDifference * forceDirection); }
public void Execute(float timestep) { agentController.Execute(timestep); GunModule.ExecuteTimeStep(timestep); AgentInput input = agentController.GetInput(); agentMovement.ExecuteForces(input); agentAim.ExecuteForces(input); if (input.shoot) { GunModule.TryShoot(); } }
public override void SetChoice(ShopAgent agent, int input) { if (Enum.IsDefined(typeof(MainChoices), input)) { var i = (MainChoices)input; AgentInput.ChangeScreen(agent, (EShopScreen)i); } else if (input >= 0) { Debug.Log(input); } }
/** * Static constructor. */ public static void InitGeneralUtils() { BallUtils.InitBallUtilities(); NetUtils.InitNetUtils(); m_mainScript = GameObject.Find("ScriptHub").GetComponent <Main>(); m_agentScript = GameObject.Find("Agent").GetComponent <AgentInput>(); m_humanScript = GameObject.Find("P1").GetComponent <HumanInput>(); m_sessionScript = GameObject.Find("ScriptHub").GetComponent <SessionBehavior>(); m_menuScript = GameObject.Find("ScriptHub").GetComponent <MenuBehavior>(); m_ballScript = GameObject.Find("Ball").GetComponent <BallBehavior>(); m_dataScript = GameObject.Find("ScriptHub").GetComponent <DataManger>(); ROLE_SERVER = 0; ROLE_CLIENT = 1; HUMAN_ID = 0; HUMAN_LEFT = 2; HUMAN_RIGHT = 3; AGENT_ID = 1; AGENT_SKILL_RANDOM = 0; AGENT_SKILL_NORMAL = 1; AGENT_SKILL_FAST = 2; RALLY_ID = 2; UNASSIGNED = 10; INPUT_KEYBOARD = 0; INPUT_MOUSE = 1; INPUT_HYDRA = 2; BALL_RADIUS_LARGE = 2; BALL_RADIUS_MEDIUM = 1; BALL_RADIUS_SMALL = 0.5F; PADDLE_SIZE_LARGE = 9.0757605F; //150% PADDLE_SIZE_MEDIUM = 6.050507F; //100% PADDLE_SIZE_SMALL = 4.53788025F; //75% PADDLE_WIDTH_MEDIUM = 7.41716F; RASyN_IP = "127.0.0.1"; RASyN_PORT_MAP = new Dictionary <string, int> (); PONG_SERVER_ID = "PongServer"; PONG_CLIENT1_ID = "PongClient1"; PONG_CLIENT2_ID = "PongClient2"; ASSIGNED_PONG_CLIENT_ID = "NULL"; RASyN_PORT_MAP.Add(PONG_SERVER_ID, 19000); RASyN_PORT_MAP.Add(PONG_CLIENT1_ID, 19011); RASyN_PORT_MAP.Add(PONG_CLIENT2_ID, 19012); jss = new JsonSerializerSettings(); jss.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; jss.MissingMemberHandling = MissingMemberHandling.Ignore; //jss.PreserveReferencesHandling = PreserveReferencesHandling.Objects; DRAW_TIMEOUT = 1000 * 60; //60 second timeout in milliseconds BallUtils.InitBallUtilities(); NetUtils.InitNetUtils(); rallyCfg = new RallyConfiguration(Application.dataPath + "/Config/RallyConfiguration.json"); }
private void CheckEconomy <TAgent, TScreen>(AgentInput <TAgent, TScreen> agentSystem, ref EconomySystem <TAgent, TScreen> cachedEconomySystem, TAgent agent) where TAgent : AgentScreen <TScreen> where TScreen : Enum { var economySystem = agentSystem.GetEconomySystem(agent); var refreshTime = economySystem.GetRefreshTime(agent); if (economySystem != cachedEconomySystem || _cachedTime != refreshTime) { cachedEconomySystem = economySystem; _cachedShopSystem = null; inputText.text = SetupText(economySystem, agent); _cachedTime = refreshTime; } }
public override void SetChoice(AdventurerAgent agent, int input) { if (Enum.IsDefined(typeof(AdventurerRequestInput), input)) { AgentInput.ChangeScreen(agent, EAdventurerScreen.Main); } else { input -= 1; var requests = requestSystem.GetAllCraftingRequests(); if (input >= 0 && input < requests.Count) { var requestTaker = agent.GetComponent <AdventurerRequestTaker>(); requestTaker.TakeRequest(requests[input]); } } }
void Start() { agentComm = GameObject.Find("Agent").GetComponent <AgentInput>(); ballAuto = new BallAutomaton(); dormantPosition = new Vector2(1000F, 1000F); startPosition = new Vector2(-19.04773F, 81.49192F); activatePosition = new Vector2(-19.04773F, 41.20192F); MakeDormant(); cachedWinner = GeneralUtils.UNASSIGNED; rand = new System.Random(DateTime.Now.Millisecond); signs = new bool[8] { true, false, true, false, true, false, true, false }; ServerBallBehavior = false; ballHitCount = 0; Cs = 1.5F; Cm = 2.5F; Cf = 3.5F; endedInDraw = false; }
public override AgentInput Execute(StateInstance instance, BehaviourContext context) { var pursueInstance = instance as PursueStateInstance; pursueInstance.CurrentRepathTimer -= Time.deltaTime; if (pursueInstance.CurrentRepathTimer <= 0) { pursueInstance.CurrentRepathTimer = RepathTimer; context.SetTarget(pursueInstance.Target.transform.position); } var direction = (context.AiAgent.ProxyObject.nextPosition - context.Agent.transform.position).normalized; var result = new AgentInput { MovementDirection = direction, RotationDirection = direction, Done = false }; return(result); }
public override void SetChoice(AdventurerAgent agent, int input) { if (Enum.IsDefined(typeof(AgentAdventureInput), input)) { AgentInput.ChangeScreen(agent, EAdventurerScreen.Main); } else { switch (GetAdventureStates(agent)) { case AdventureStates.OutOfBattle: StartBattle(agent, (BattleEnvironments)input); break; case AdventureStates.InBattle: var battleSystem = GetSubSystem(agent); battleSystem.SetInput((BattleAction)input); break; } } }
public override void AgentAction(float[] vectorAction, string textAction) { AgentInput agentInput = this.ConvertDiscreteVectorActionToAgentInput(vectorAction); PlayerInput playerInput = new PlayerInput( this.Player, agentInput.axis, !prevShootValue && agentInput.isShootPressed, !prevJumpValue && agentInput.isJumpPressed, prevJumpValue && !agentInput.isJumpPressed ); this.horizontalAction.Perform(playerInput); this.jumpAction.Perform(playerInput); this.shootAction.Perform(playerInput); CollectRewards(); this.prevJumpValue = agentInput.isJumpPressed; this.prevShootValue = agentInput.isShootPressed; this.prevPlayerLifePoint = this.Player.lifePoint; this.prevEnemyLifePoint = this.Enemy.lifePoint; }
public override AgentInput GetInput() { AgentInput input = new AgentInput(1f, 5 + 2 * Mathf.RoundToInt(Mathf.Sign(Mathf.Sin(2 * clock))), 0, false); return(input); }
public override AgentInput GetInput() { AgentInput input = new AgentInput(humanInput.MovePower, humanInput.MoveDirection, humanInput.AimDirection, humanInput.Shoot); return(input); }
protected override void GoBack(ShopAgent agent) { AgentInput.ChangeScreen(agent, EShopScreen.Main); }
protected override void GoBack(AdventurerAgent agent) { AgentInput.ChangeScreen(agent, EAdventurerScreen.Main); }
void Start() { current = this; myAgent = GetComponent <MobileAgent>(); }