Exemplo n.º 1
0
    /// <summary>
    ///Watch the closest protester in the collider zone
    ///Prevent him from moving beyond your post
    /// </summary>
    void Vigil()
    {
        float   minDist = 100000f;
        Vector3 dist    = Vector3.zero;

        GetComponent <SteeringController>().orientationBehavior = OrientationBehavior.LookAtTarget;
        agentComponent.ResetSpeed();

        if (agentComponent.collidingAgents.Count != 0 && isBeating == false)
        {
            foreach (GameObject c in agentComponent.collidingAgents)
            {
                if (c.GetComponent <AgentComponent>().role == (int)RoleName.Protester && c.GetComponent <AgentComponent>().IsFighting() == false)
                {
                    dist = c.transform.position - transform.position;
                    if (dist.magnitude < minDist)
                    {
                        minDist  = dist.magnitude;
                        intruder = c;
                    }
                }
            }
            if (intruder != null && minDist < 4f)
            {
                agentComponent.Watch(intruder);
                if (minDist < 2f)
                {
                    isBeating = true;
                    intruder.GetComponent <ProtesterBehavior>().GetBeaten(this.gameObject);
                }
                else
                {
                    isBeating = false;
                }
            }
            else
            {
                agentComponent.Watch(protestCenter);
            }
        }
        GetComponent <NavMeshAgent>().updateRotation = true;
    }