public virtual void UpdateInventory(Item item, AffixItemPlayer player) { }
public override void UpdateEquip(Item item, AffixItemPlayer player) { player.player.thrownDamage += Type1.GetValue(); }
public virtual void UpdateEquip(Item item, AffixItemPlayer player) { }
public override void UpdateEquip(Item item, AffixItemPlayer player) { player.player.fishingSkill += Type1.GetValue(); }
public override void UpdateEquip(Item item, AffixItemPlayer player) { player.player.GetModPlayer <AffixItemPlayer>().goldDropChances.AddOrUpdate(this, Type1.GetValue(), Type2.GetValue()); }
public override void UpdateEquip(Item item, AffixItemPlayer player) { player.dodgeChance += Type1.GetValue(); }
public override void UpdateEquip(Item item, AffixItemPlayer player) { player.moveSpeed += Type1.GetValue(); }
public override void UpdateEquip(Item item, AffixItemPlayer player) { player.player.statDefense += Type1.GetValue(); }
public override void UpdateEquip(Item item, AffixItemPlayer player) { player.reflectMeleeDamage += Type1.GetValue(); }
public override void UpdateEquip(Item item, AffixItemPlayer player) { player.potionDelayTime += Type1.GetValue(); player.restorationDelayTime += Type1.GetValue(); }
public override void UpdateEquip(Item item, AffixItemPlayer player) { player.player.maxMinions += Type1.GetValue(); }
public override void UpdateEquip(Item item, AffixItemPlayer player) { player.player.armorPenetration += Type1.GetValue(); }