Exemplo n.º 1
0
        public EditAffectableWindow(string title, Affectable affectable) : base(WindowType.Toplevel)
        {
            Modal = true;

            Title = title;

            TransientFor = MainWindow.GetInstance();

            VPaned.Add(EntryBox);

            NameEntry = new Entry(affectable.Name);
            AddEntry("Name", NameEntry);
            SciNameEntry = new Entry(affectable.ScientificName);
            AddEntry("Scientific Name", SciNameEntry);
            DescriptionTextView             = new TextView();
            DescriptionTextView.Buffer.Text = affectable.Description;
            AddEntry("Description ", DescriptionTextView);

            ActionButtonBox.Add(InfoButton);
            ActionButtonBox.Add(SaveButton);
            ActionButtonBox.Add(DeleteButton);
            ActionButtonBox.Add(DiscardButton);
            VPaned.Add2(ActionButtonBox);

            this.Add(VPaned);
            InfoButton.Clicked    += (object sender, System.EventArgs e) => Info();
            DiscardButton.Clicked += (object sender, System.EventArgs e) => TryToClose();
            SaveButton.Clicked    += (object sender, System.EventArgs e) => Save();
            DeleteButton.Clicked  += (object sender, System.EventArgs e) => Delete();
        }
Exemplo n.º 2
0
 protected Affectable ModifyOrCreate(Affectable affectable)
 {
     affectable.Name           = NameEntry.Text;
     affectable.Description    = DescriptionTextView.Buffer.Text;
     affectable.ScientificName = SciNameEntry.Text;
     return(affectable);
 }
Exemplo n.º 3
0
        public static float DamageFormula(Affectable attacker, Affectable receiver)
        {
            //all floats for now ... not sure how to resolve internal floats to visible ints... (how does SC2 round this, or is it hidden?)
            var damage = (attacker.BaseDamage + attacker.BonusDamage + attacker.AttackUpgrades);

            return(damage);
        }
Exemplo n.º 4
0
    public void Update()
    {
        frameStart = frameEnd;
        frameEnd   = Time.time;

        float hf = Affectable.GetValue(ref healthEffects, frameStart, frameEnd);

        healthEffects.RemoveAll(effect => effect.endTime < frameEnd);

        if (hf > 0f)
        {
            weapon.RemoveResource(hf, frameStart);
        }
    }
Exemplo n.º 5
0
 public ReportChange(Affectable initiator, ActivityType activity, Affectable recepient)
 {
     Initiator = initiator;
     Activity  = activity;
     Recepient = recepient;
 }
 public ReportCombatantResult1v1(Affectable Winner, Affectable Loser)
 {
     this.Winner = Winner;
     this.Loser  = Loser;
     this.Result = CombatResultState1v1.WINNER_AND_LOSER;
 }