public void StartGame() { ads = gameObject.GetComponent <Advirst>(); if (Random.Range(0, 5) == 1) { //ads.ShowVideo(); } Time.timeScale = 1; SceneManager.LoadScene(1); }
public void RestartGame() { PlayerPrefs.SetInt("isEnabled", 1); PlayerPrefs.SetInt("scoreNow", 0); ads = gameObject.GetComponent <Advirst>(); if (Random.Range(0, 5) == 1) { // ads.ShowVideo(); } Time.timeScale = 1; SceneManager.LoadScene(1); }
// Use this for initialization void Start() { if (PlayerPrefs.GetInt("isEnabled") == 2) { but.interactable = false; } else { but.interactable = true; } ads = gameObject.GetComponent <Advirst>(); PlayerPrefs.SetString("timerMax", "00"); ui = gameObject.GetComponent <UIManager>(); score = PlayerPrefs.GetInt("scoreNow"); scoreText.text = score.ToString(); isTimer = true; timer = PlayerPrefs.GetFloat("timer"); timerMax.text = PlayerPrefs.GetString("timerMax"); shake = gameObject.GetComponent <Shake>(); curСountSpawn = countSpawn; CheckDif(); }