Exemplo n.º 1
0
 protected override void DecodePayload()
 {
     this.Entry                   = new AdventureSettingsEntry();
     this.Entry.Flags             = this.ReadUVarInt();
     this.Entry.CommandPermission = (PlayerPermissions)this.ReadUVarInt();
     this.Entry.Flags2            = this.ReadUVarInt();
     this.Entry.PlayerPermission  = (PlayerPermissions)this.ReadUVarInt();
     this.Entry.CustomFlags       = this.ReadUVarInt();
     this.Entry.EntityUniqueId    = (long)this.ReadLLong();
 }
        private void ResourcePackClientResponsePacketHandle(ResourcePackClientResponsePacket pk)
        {
            if (this.PackSyncCompleted)
            {
                return;
            }
            else if (pk.ResponseStatus == ResourcePackClientResponsePacket.STATUS_REFUSED)
            {
                this.Close("disconnectionScreen.resourcePackn");
            }
            else if (pk.ResponseStatus == ResourcePackClientResponsePacket.STATUS_SEND_PACKS)
            {
                //TODO: ResourcePackDataInfoPacket
            }
            else if (pk.ResponseStatus == ResourcePackClientResponsePacket.STATUS_HAVE_ALL_PACKS)
            {
                ResourcePackStackPacket resourcePackStackPacket = new ResourcePackStackPacket();
                this.SendPacket(resourcePackStackPacket);

                this.HaveAllPacks = true;
            }
            else if (pk.ResponseStatus == ResourcePackClientResponsePacket.STATUS_COMPLETED && this.HaveAllPacks)
            {
                this.PackSyncCompleted = true;

                if (this.IsLogined)
                {
                    return;
                }
                PlayerLoginEventArgs playerLoginEvent = new PlayerLoginEventArgs(this, "");
                PlayerEvents.OnPlayerLogin(playerLoginEvent);
                if (playerLoginEvent.IsCancel)
                {
                    this.Close(playerLoginEvent.KickMessage);
                    return;
                }

                this.IsLogined = true;

                //if (World.Exists(worldName))
                //{
                //    this.World = World.GetWorld(worldName);
                //}
                //else
                //{
                this.World = World.GetMainWorld();
                //}

                this.LoadData();

                if (this.X == 0 && this.Y == 0 && this.Z == 0)
                {
                    this.X = this.World.SpawnPoint.FloorX;
                    this.Y = this.World.SpawnPoint.FloorY;
                    this.Z = this.World.SpawnPoint.FloorZ;
                }

                StartGamePacket startGamePacket = new StartGamePacket();
                startGamePacket.EntityUniqueId  = this.EntityID;
                startGamePacket.EntityRuntimeId = this.EntityID;
                startGamePacket.PlayerGamemode  = this.GameMode;
                startGamePacket.PlayerPosition  = new Vector3(this.X, this.Y, this.Z);
                startGamePacket.Direction       = new Vector2(this.Yaw, this.Pitch);
                startGamePacket.WorldGamemode   = this.World.DefaultGameMode.GameModeToInt();
                startGamePacket.Difficulty      = this.World.Difficulty;
                startGamePacket.SpawnX          = this.World.SpawnPoint.FloorX;
                startGamePacket.SpawnY          = this.World.SpawnPoint.FloorY;
                startGamePacket.SpawnZ          = this.World.SpawnPoint.FloorZ;
                startGamePacket.WorldName       = this.World.Name;
                this.SendPacket(startGamePacket);

                this.SendPlayerAttribute();

                AvailableCommandsPacket availableCommandsPacket = new AvailableCommandsPacket();
                availableCommandsPacket.commands = Server.Instance.CommandManager.CommandList;
                this.SendPacket(availableCommandsPacket);

                this.Inventory.SendContents();
                this.Inventory.ArmorInventory.SendContents();
                this.Inventory.SendCreativeItems();
                this.Inventory.SendMainHand(this);

                PlayerJoinEventArgs playerJoinEvent = new PlayerJoinEventArgs(this, $"§e{this.Name} が世界にやってきました", "");
                PlayerEvents.OnPlayerJoin(playerJoinEvent);
                if (playerJoinEvent.IsCancel)
                {
                    this.Close(playerJoinEvent.KickMessage);
                    return;
                }
                if (!string.IsNullOrEmpty(playerJoinEvent.JoinMessage))
                {
                    Server.Instance.BroadcastMessage(playerJoinEvent.JoinMessage);
                }
                Logger.Info($"§e{this.Name} join the game");

                this.SendPlayStatus(PlayStatusPacket.PLAYER_SPAWN);

                this.HasSpawned = true;

                GameRules rules = new GameRules();
                rules.Add(new GameRule <bool>("ShowCoordinates", true));

                GameRulesChangedPacket gameRulesChangedPacket = new GameRulesChangedPacket();
                gameRulesChangedPacket.GameRules = rules;
                this.SendPacket(gameRulesChangedPacket);

                this.PlayerListEntry = new PlayerListEntry(this.LoginData.ClientUUID, this.EntityID, this.Name, this.ClientData.DeviceOS, this.ClientData.Skin, this.LoginData.XUID);

                AdventureSettingsEntry adventureSettingsEntry = new AdventureSettingsEntry();
                adventureSettingsEntry.SetFlag(AdventureSettingsPacket.WORLD_IMMUTABLE, false);
                adventureSettingsEntry.SetFlag(AdventureSettingsPacket.NO_PVP, false);
                adventureSettingsEntry.SetFlag(AdventureSettingsPacket.AUTO_JUMP, false);
                adventureSettingsEntry.SetFlag(AdventureSettingsPacket.ALLOW_FLIGHT, true);
                adventureSettingsEntry.SetFlag(AdventureSettingsPacket.NO_CLIP, false);
                adventureSettingsEntry.SetFlag(AdventureSettingsPacket.FLYING, false);
                adventureSettingsEntry.CommandPermission = this.Op ? PlayerPermissions.OPERATOR : PlayerPermissions.MEMBER;
                adventureSettingsEntry.PlayerPermission  = this.Op ? PlayerPermissions.OPERATOR : PlayerPermissions.MEMBER;
                adventureSettingsEntry.EntityUniqueId    = this.EntityID;
                this.AdventureSettingsEntry = adventureSettingsEntry;

                this.SendSkin(this.Skin);

                Server.Instance.AddPlayer(this);

                this.World.AddPlayer(this);
                this.SendDataProperties();

                Server.Instance.CraftingManager.SendPacket(this);
            }
        }