static void Prefix(AdventureManager __instance) { //Event was finished, checks if the temporary event was created and removes it to avoid it from being used by the game if (AdventureManager.eventOwners.ContainsKey(__instance)) { AdvModule advModule = Array.Find <AdvModule>(AdventureLibrary.modules, (AdvModule o) => o.name == "Slavyan"); AdvEvent[] advEventList = Array.FindAll <AdvEvent>(advModule.events, (AdvEvent o) => o.name == "Generic Remove Character"); AdvEvent advEvent = null; if (advEventList.Length > 0) { advEvent = advEventList[0]; List <AdvEvent> list = new List <AdvEvent>(advModule.events); if (advModule.events.Contains(advEvent)) { list.Remove(advEvent); advModule.events = list.ToArray(); } } } }
static bool Prefix(Equip __instance) { if (__instance.name == "Remove Character") { Dictionary <UIManager.Screen, List <ScreenBase> > openScreensByEnum = Traverse.Create(UIManager.Get()).Field("openScreensByEnum").GetValue <Dictionary <UIManager.Screen, List <ScreenBase> > >(); //Closes Equip and Navbar to return to HUD if (UIManager.Get() != null && openScreensByEnum != null) { foreach (KeyValuePair <UIManager.Screen, List <ScreenBase> > keyValuePair in openScreensByEnum) { if (keyValuePair.Value != null && keyValuePair.Value.Count >= 1) { List <ScreenBase> list = new List <ScreenBase>(keyValuePair.Value); foreach (ScreenBase screenBase in list) { if (!(screenBase is TopLayer) && screenBase.name != "HUD(Clone)") { UIManager.Close(screenBase); } } } } } //Clones "Giving up people" to simplify it and allow character to be removed without gaining items/rep with the slavyans AdvModule advModule = Array.Find <AdvModule>(AdventureLibrary.modules, (AdvModule o) => o.name == "Slavyan"); AdvEvent[] advEventList = Array.FindAll <AdvEvent>(advModule.events, (AdvEvent o) => o.name == "Generic Remove Character"); AdvEvent advEvent; if (advEventList.GetLength(0) == 0) { advEvent = Array.FindAll <AdvEvent>(advModule.events, (AdvEvent o) => o.name == "Giving up people")[0].Clone(); advEvent.module = advModule; advEvent.name = "Generic Remove Character"; Array.Resize <AdvEvent>(ref advModule.events, advModule.events.Length + 1); advModule.events[advModule.events.Length - 1] = advEvent; //advEvent.uniqueID = advModule.GetNextEventIndex(); //Might not be necessary to add ID since it will be removed later UnityEngine.Debug.Log("Equip_ButtonClick_Patch --------------------- making new event " + advEvent.name); } else { //In case the temporary event already exists, but I'm removing them after the event ends advEvent = advEventList[0]; } //Modifies the event to make it more generic and simple AdvNode[] nodes = advEvent.nodes; foreach (AdvNode node in nodes) { if (node is NodeAdventure) { (node as NodeAdventure).story = "You approach your group to decide if anyone should leave."; } List <AdvOutput> outputs = node.outputs; if (outputs != null) { foreach (AdvOutput output in outputs) { if (output.name == "Wish them well and leave.") { output.name = "Send someone away."; } if (output.name == "Actually, ask them to stay with you!") { output.name = "Nevermind."; } if (output.name == "Confirm") { output.targetID = 5; } if (output.name == "Cancel") { output.targetID = 5; } } } } //Run the new temporary event ClientGroupData selectedGroup = GroupSelectionManager.Get().GetSelectedGroup(); Thea2.Server.Group group = null; if (selectedGroup != null) { group = EntityManager.Get <Thea2.Server.Group>(selectedGroup.GetID(), true); } AdventureManager adventureManager = AdventureManager.TriggerEvent(group.ownerID, advEvent, group, null, -1, true); return(false); } return(true); }