public BandStrapp(BandTiles tiles, AdminBandTile strapp) { Strapp = strapp; _tiles = tiles; TileImage = strapp.Image.ToWriteableBitmap(); }
public BandStrapp(BandTiles tiles, AdminBandTile strapp) { Strapp = strapp; _tiles = tiles; TileImage = strapp.Image.ToWriteableBitmap(); }
internal void UpdateStrapp(AdminBandTile strapp) { _client.UpdateTile(strapp); // here is where it gets a bit hairy. If we just call UpdateStrapp alone // it will shove the updated Tile at the end of the strip, which is undesirable // so let's resave the strip so that the tiles go back to the same location Save(); }
internal void UpdateStrapp(AdminBandTile strapp) { _client.UpdateTile(strapp); // here is where it gets a bit hairy. If we just call UpdateStrapp alone // it will shove the updated Tile at the end of the strip, which is undesirable // so let's resave the strip so that the tiles go back to the same location Save(); }