Exemplo n.º 1
0
 /// <summary>
 /// Checks if a given tile in the given direction flag is empty,
 /// and adds the direction flag to the adjacency flag if it is.
 /// </summary>
 /// <param name="_tile"></param>
 /// <param name="_direction"></param>
 public void CheckAdjacent(Tile _tile, AdjacentFlag _direction)
 {
     if (_tile == null || _tile.Type == TileType.Empty)
     {
         AddAdjacentFlag(_direction);
     }
 }
Exemplo n.º 2
0
 /// <summary>
 /// Add a given flag to the tiles adjacent flags.
 /// </summary>
 /// <param name="_flag"></param>
 private void AddAdjacentFlag(AdjacentFlag _flag)
 {
     Adjacent &= ~AdjacentFlag.None;
     Adjacent |= _flag;
 }
Exemplo n.º 3
0
 /// <summary>
 /// Checks if the tile has the given adjacent flags.
 /// </summary>
 /// <param name="_flag"></param>
 /// <returns></returns>
 public bool HasAdjacentFlags(AdjacentFlag _flag)
 {
     return((Adjacent & _flag) == _flag);
 }