public override void OnFrame(Bot bot) { if (Completed(UnitTypes.WARP_PRISM) == 0 && (Count(UnitTypes.WARP_PRISM) == 1 || Count(UnitTypes.IMMORTAL) >= 3)) { bot.NexusAbilityManager.PriotitizedAbilities.Remove(TrainingType.LookUp[UnitTypes.IMMORTAL].Ability); } else { bot.NexusAbilityManager.PriotitizedAbilities.Add(TrainingType.LookUp[UnitTypes.IMMORTAL].Ability); } bot.NexusAbilityManager.PriotitizedAbilities.Add(TrainingType.LookUp[UnitTypes.WARP_PRISM].Ability); ProxyTask.Task.UseCloseHideLocation = true; bot.buildingPlacer.BuildCompact = true; bot.TargetManager.PrefferDistant = false; bot.TargetManager.TargetAllBuildings = true; Agent warpPrismPhasing = null; foreach (Agent agent in bot.Units()) { if (agent.Unit.UnitType == UnitTypes.WARP_PRISM_PHASING) { warpPrismPhasing = agent; } } if (warpPrismPhasing != null) { TrainStep.WarpInLocation = SC2Util.To2D(warpPrismPhasing.Unit.Pos); } else { TrainStep.WarpInLocation = ProxyTask.Task.GetHideLocation(); } if (!printed) { foreach (Agent agent in Bot.Main.Units()) { if (agent.Unit.UnitType != UnitTypes.PYLON) { continue; } if (agent.Unit.BuildProgress < 1) { continue; } if (agent.DistanceSq(TrainStep.WarpInLocation) >= 30 * 30) { continue; } printed = true; } } if (StutterController.Toward == null && bot.TargetManager.PotentialEnemyStartLocations.Count == 1 && Completed(UnitTypes.WARP_PRISM) > 0) { Point2D enemyBaseCenter = new PotentialHelper(bot.TargetManager.PotentialEnemyStartLocations[0], 12).To(WarpPrismElevatorTask.Task.StagingArea).Get(); StutterController.Toward = new PotentialHelper(enemyBaseCenter, 6).From(bot.MapAnalyzer.GetEnemyRamp()).Get(); } if (Completed(UnitTypes.IMMORTAL) < RequiredImmortals) { TimingAttackTask.Task.RequiredSize = 8; TimingAttackTask.Task.RetreatSize = 4; } else { TimingAttackTask.Task.RequiredSize = 4; TimingAttackTask.Task.RetreatSize = 0; } ProxyTask.Task.Stopped = Count(UnitTypes.GATEWAY) == 0; if (ProxyTask.Task.Stopped) { ProxyTask.Task.Clear(); } if (DefendProxyTask.Base == Main) { Point2D proxyLocation = ProxyTask.Task.GetHideLocation(); if (proxyLocation != null) { DefendProxyTask.OverrideDefenseLocation = proxyLocation; DefendProxyTask.OverrideIdleLocation = proxyLocation; foreach (Base b in bot.BaseManager.Bases) { if (SC2Util.DistanceSq(b.BaseLocation.Pos, proxyLocation) <= 20 * 20) { DefendProxyTask.Base = b; } } } } if (UpgradeType.LookUp[UpgradeType.WarpGate].Progress() >= 0.5 && IdleTask.Task.OverrideTarget == null && (bot.EnemyRace != Race.Protoss || bot.Frame >= 22.4 * 4 * 60)) { DefendProxyTask.Stopped = false; } else { DefendProxyTask.Stopped = AdeptHarass.Get().DetectedPreviously; } bot.DrawText("DefendProxyTask.Stopped: " + DefendProxyTask.Stopped); if (DefendProxyTask.Stopped) { DefendProxyTask.Clear(); } if (DropInMain && (Completed(UnitTypes.WARP_PRISM) > 0 || bot.Frame >= 22.4 * 6 * 60)) { WarpPrismElevatorTask.Task.Stopped = false; } else { WarpPrismElevatorTask.Task.Stopped = true; WarpPrismElevatorTask.Task.Clear(); } if (Completed(UnitTypes.OBSERVER) > 0) { StalkerAttackNaturalController.Stopped = true; } if (!DefendReapers && bot.EnemyStrategyAnalyzer.Count(UnitTypes.REAPER) > 0 && UpgradeType.LookUp[UpgradeType.WarpGate].Done()) { foreach (Unit enemy in bot.Enemies()) { if (enemy.UnitType != UnitTypes.REAPER) { continue; } if (SC2Util.DistanceSq(enemy.Pos, bot.MapAnalyzer.StartLocation) <= 30 * 30) { DefendReapers = true; ReaperDefenseTask.MaxDefenders = 1; break; } } } }
public List <Build> ProtossBuilds(Bot bot) { List <Build> options = new List <Build>(); if (Bot.Debug) { foreach (Strategy strategy in bot.EnemyStrategyAnalyzer.Strategies) { if (strategy.DetectedPreviously) { System.Console.WriteLine("Detected previous strategy: " + strategy.Name()); } } } if (bot.EnemyRace == Race.Terran) { if (Marine.Get().DetectedPreviously && !Reaper.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Cyclone.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously && !SiegeTank.Get().DetectedPreviously && !Medivac.Get().DetectedPreviously && !Viking.Get().DetectedPreviously && !Raven.Get().DetectedPreviously && !Battlecruiser.Get().DetectedPreviously && !WidowMine.Get().DetectedPreviously && !Hellion.Get().DetectedPreviously && !Thor.Get().DetectedPreviously && !Liberator.Get().DetectedPreviously) { // ValinMarineBot options.Add(new NinjaTurtles()); return(options); } if (BattlecruiserRush.Get().DetectedPreviously && Thor.Get().DetectedPreviously && WidowMine.Get().DetectedPreviously) { // BenBotBC options.Add(new OneBaseStalkerImmortal()); return(options); } if (Battlecruiser.Get().DetectedPreviously && !BattlecruiserRush.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously && !Reaper.Get().DetectedPreviously && !Cyclone.Get().DetectedPreviously && !Medivac.Get().DetectedPreviously && !Raven.Get().DetectedPreviously) { options.Add(new MassVoidray() { SkipDefenses = true }); return(options); } /* * if (ProxyDetected.Get().DetectedPreviously * && !Marauder.Get().DetectedPreviously * && Banshee.Get().DetectedPreviously) * { * options.Add(new AntiMicro()); * return options; * } */ if (ProxyDetected.Get().DetectedPreviously && Marauder.Get().DetectedPreviously && Banshee.Get().DetectedPreviously) { // MicroMachine options.Add(new AntiMicro() { HuntProxies = true, CounterProxyMarauder = false }); //options.Add(new NinjaTurtles() { Expand = true }); //options.Add(new OneBaseTempest() { DefendingStalker = true }); return(options); } if (ProxyDetected.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { // Strelok //options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, SendScout = true, MassTanksDetected = MassTank.Get().DetectedPreviously }); options.Add(new OneBaseStalkerImmortal() { UseSentry = true }); options.Add(new OneBaseTempest()); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && Raven.Get().DetectedPreviously && !Cyclone.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { options.Add(new OneBaseStalkerImmortal()); //options.Add(new PvTStalkerImmortal() { BuildReaperWall = false, ProxyPylon = false, DelayObserver = true, SendScout = false, MassTanksDetected = true }); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && !Raven.Get().DetectedPreviously && Marauder.Get().DetectedPreviously && Liberator.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { // Jensiiibot //options.Add(new PvTStalkerTempest()); //options.Add(new Builds.Protoss.WorkerRush() { CounterJensiii = true, BuildStalkers = true }); //options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, MassTanksDetected = MassTank.Get().DetectedPreviously, UseColosus = false }); options.Add(new PvTZealotImmortal()); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && Cyclone.Get().DetectedPreviously && !Marauder.Get().DetectedPreviously && !Liberator.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously) { // Rusty options.Add(new OneBaseStalkerImmortal()); return(options); } if (Marine.Get().DetectedPreviously && Medivac.Get().DetectedPreviously && Viking.Get().DetectedPreviously && Reaper.Get().DetectedPreviously && !Raven.Get().DetectedPreviously && Cyclone.Get().DetectedPreviously && Marauder.Get().DetectedPreviously && !Liberator.Get().DetectedPreviously && !Banshee.Get().DetectedPreviously && Thor.Get().DetectedPreviously && SiegeTank.Get().DetectedPreviously && MassTank.Get().DetectedPreviously && Hellbat.Get().DetectedPreviously) { // MechSweep options.Add(new OneBaseTempest() { RequiredSize = 3 }); return(options); } options.Add(new PvTStalkerImmortal() { BuildReaperWall = true, ProxyPylon = false, DelayObserver = true, MassTanksDetected = MassTank.Get().DetectedPreviously, UseColosus = false }); } else if (bot.EnemyRace == Race.Zerg) { if (Bot.Main.OpponentID == "eed44128-f488-4e31-b457-8e55f8a95628") { options.Add(new PvZHjax() { CounterRoaches = false, DefendNydus = false }); return(options); } options.Add(new PvZHjax()); return(options); /* * if (Lurker.Get().DetectedPreviously) * { * //Kagamine * //options.Add(new PvZAdeptIntoVoidray()); * //options.Add(new WorkerRush()); * options.Add(new PvZHjax()); * return options; * } * if (Mutalisk.Get().DetectedPreviously * && !Lurker.Get().DetectedPreviously) * { * options.Add(new OneBaseStalkerImmortal() { StartZealots = true }); * return options; * } * if (Hydralisk.Get().DetectedPreviously && StrategyAnalysis.ZerglingRush.Get().DetectedPreviously) * { * options.Add(new ZealotRush()); * return options; * } * if (RoachRush.Get().DetectedPreviously || StrategyAnalysis.ZerglingRush.Get().DetectedPreviously) * { * options.Add(new PvZRushDefense()); * options.Add(new NinjaTurtles()); * return options; * } * if (Roach.Get().DetectedPreviously * && Zergling.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously) * { * options.Add(new PvZRushDefense()); * options.Add(new NinjaTurtles()); * return options; * } * if (Queen.Get().DetectedPreviously * && Zergling.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously * && !Roach.Get().DetectedPreviously) * { * options.Add(new NinjaTurtles()); * return options; * } * if (bot.PreviousEnemyStrategies.MassHydra * && MassRoach.Get().DetectedPreviously * && !Lurker.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * if (!Zergling.Get().DetectedPreviously * && !Roach.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously * && !Queen.Get().DetectedPreviously * && !Mutalisk.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * if (!Zergling.Get().DetectedPreviously * && Roach.Get().DetectedPreviously * && !Hydralisk.Get().DetectedPreviously * && Queen.Get().DetectedPreviously * && !Mutalisk.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * options.Add(new OneBaseStalkerImmortal() { StartZealots = true }); */ } else if (bot.EnemyRace == Race.Protoss) { if (Zealot.Get().DetectedPreviously && VoidRay.Get().DetectedPreviously && !Carrier.Get().DetectedPreviously && !Tempest.Get().DetectedPreviously && !Stalker.Get().DetectedPreviously && !Adept.Get().DetectedPreviously && !Immortal.Get().DetectedPreviously && !StrategyAnalysis.CannonRush.Get().DetectedPreviously) { // MavBot3 options.Add(new ZealotRush()); return(options); } if (SkippedNatural.Get().DetectedPreviously && !AdeptHarass.Get().DetectedPreviously && VoidRay.Get().DetectedPreviously && Immortal.Get().DetectedPreviously) { // AdditionalPylons options.Add(new DoubleRoboProxy()); return(options); } if (Oracle.Get().DetectedPreviously && ThreeGate.Get().DetectedPreviously && Zealot.Get().DetectedPreviously && !Stalker.Get().DetectedPreviously && !VoidRay.Get().DetectedPreviously && !Immortal.Get().DetectedPreviously) { // LuckyBot options.Add(new OneBaseTempest()); return(options); } if (Carrier.Get().DetectedPreviously && Collosus.Get().DetectedPreviously && SkyToss.Get().DetectedPreviously && Tempest.Get().DetectedPreviously && !Archon.Get().DetectedPreviously && !HighTemplar.Get().DetectedPreviously) { // TheGoldenArmada options.Add(new OneBaseTempest()); return(options); } options.Add(new OneBaseStalkerImmortal() { DoubleRobo = true, EarlySentry = true, AggressiveMicro = true }); return(options); /* * if (AdeptHarass.Get().DetectedPreviously * && SkyToss.Get().DetectedPreviously * && Carrier.Get().DetectedPreviously * && HighTemplar.Get().DetectedPreviously * && VoidRay.Get().DetectedPreviously * && !StrategyAnalysis.CannonRush.Get().DetectedPreviously) * { * options.Add(new ZealotRush()); * options.Add(new OneBaseStalkerImmortal()); * return options; * } * if (AdeptHarass.Get().DetectedPreviously) * { * // SharpenedEdge * options.Add(new OneBaseTempest()); * options.Add(new Dishwasher()); * return options; * } * if (StrategyAnalysis.CannonRush.Get().DetectedPreviously * && Tempest.Get().DetectedPreviously) * { * // ThreeWayLover * //options.Add(new MassVoidray() { SkipDefenses = true }); * options.Add(new OneBaseTempest()); * return options; * } * if (Sentry.Get().DetectedPreviously * && Archon.Get().DetectedPreviously * && !Stalker.Get().DetectedPreviously * && !Zealot.Get().DetectedPreviously) * { * options.Add(new TempestProxy()); * return options; * } * if (Zealot.Get().DetectedPreviously * && StrategyAnalysis.CannonRush.Get().DetectedPreviously * && Oracle.Get().DetectedPreviously * && Phoenix.Get().DetectedPreviously * && Stalker.Get().DetectedPreviously * && !Immortal.Get().DetectedPreviously) * { * //Gumby * options.Add(new NinjaTurtles()); * return options; * } * if (Oracle.Get().DetectedPreviously) * { * options.Add(new OneBaseTempest()); * return options; * } * if (!Stalker.Get().DetectedPreviously * && !Zealot.Get().DetectedPreviously * && !Sentry.Get().DetectedPreviously) * { * options.Add(new ZealotRush()); * return options; * } * if (Zealot.Get().DetectedPreviously * && !Stalker.Get().DetectedPreviously) * { * options.Add(new NinjaTurtles()); * return options; * } * * options.Add(new NinjaTurtles()); * options.Add(new PvPMothershipSiege()); */ } return(options); }