Exemplo n.º 1
0
        protected void update_scroll_offset()
        {
            int target_y = 16 * Scroll;

            if (!ManualScroll)
            {
                if (Math.Abs(Offset.Y - target_y) <= 16 / 4)
                {
                    Offset.Y = target_y;
                }
                if (Math.Abs(Offset.Y - target_y) <= 16)
                {
                    Offset.Y = Additional_Math.int_closer((int)Offset.Y, target_y, 16 / 4);
                }
                else
                {
                    Offset.Y = ((int)(Offset.Y + target_y)) / 2;
                }
            }

            if (Offset.Y != target_y && Scrollbar != null)
            {
                if (Offset.Y > target_y)
                {
                    Scrollbar.moving_up();
                }
                else
                {
                    Scrollbar.moving_down();
                }
            }
        }
Exemplo n.º 2
0
        protected void update_scroll_offset()
        {
            // come up with a better name for this method //Debug
            int target_y = this.RowSize * Scroll;

            if (Math.Abs(Offset.Y - target_y) <= this.RowSize / 4)
            {
                Offset.Y = target_y;
            }
            if (Math.Abs(Offset.Y - target_y) <= this.RowSize)
            {
                Offset.Y = Additional_Math.int_closer((int)Offset.Y, target_y, this.RowSize / 4);
            }
            else
            {
                Offset.Y = ((int)(Offset.Y + target_y)) / 2;
            }

            if (Offset.Y != target_y && Scrollbar != null)
            {
                if (Offset.Y > target_y)
                {
                    Scrollbar.moving_up();
                }
                else
                {
                    Scrollbar.moving_down();
                }
            }
        }
Exemplo n.º 3
0
        protected override void UpdateMenu(bool active)
        {
            active &= DataDisplayed;

            Message.update();
            if (Background != null)
            {
                Background.update();
            }
            if (Battler != null)
            {
                Battler.update();
            }

            if (active)
            {
                // Slide offscreen
                if (Confirming || ChangingSprite)
                {
                    if (BattlerOffset.X >= this.OffscreenOffset)
                    {
                        if (Confirming)
                        {
                            OnConfirmed(new EventArgs());
                        }
                        else
                        {
                            RefreshBattler();
                        }
                    }
                    else
                    {
                        BattlerOffset.X = Additional_Math.int_closer(
                            (int)BattlerOffset.X, this.OffscreenOffset, 12);
                    }
                }
                // Slide onscreen
                else
                {
                    BattlerOffset.X = Additional_Math.int_closer(
                        (int)BattlerOffset.X, 0, 12);
                }
            }

            active &= !Confirming;

            int index = Window.index;

            base.UpdateMenu(active);
            if (index != Window.index)
            {
                ChangeBattler();
            }
        }
        protected override void update_ui(bool input)
        {
            base.update_ui(input);

            if (!ManualScroll)
            {
                int target_y = 16 * Scroll;
                if (Math.Abs(ScrollOffset.Y - target_y) <= 4)
                {
                    ScrollOffset.Y = target_y;
                }
                if (Math.Abs(ScrollOffset.Y - target_y) <= 16)
                {
                    ScrollOffset.Y = Additional_Math.int_closer((int)ScrollOffset.Y, target_y, 4);
                }
                else
                {
                    ScrollOffset.Y = ((int)(ScrollOffset.Y + target_y)) / 2;
                }
            }
        }