Exemplo n.º 1
0
    public override void AssignActorReferences(Actor newActor)
    {
        base.AssignActorReferences(newActor);

        _input        = GetBehaviour <Actor_PlayerInput>();
        _conversation = GetBehaviour <Actor_Conversation>();
    }
Exemplo n.º 2
0
 public void AddActor(Actor_Conversation actor)
 {
     if (actor != null && !_actors.Contains(actor))
     {
         _actors.Add(actor);
     }
 }
Exemplo n.º 3
0
    public void StartConversation(Actor newControlPlayer)
    {
        foreach (Actor player in Actor_Player.players)
        {
            Actor_Conversation actorConversation = player.GetBehaviour <Actor_Conversation>();
            if (actorConversation != null)
            {
                if (actorConversation.conversing)
                {
                    actorConversation.currentConversation.StopConversation();
                }
            }
        }

        _actors       = new List <Actor_Conversation>();
        controlPlayer = newControlPlayer;

        Actor_Conversation controlActor = newControlPlayer.GetBehaviour <Actor_Conversation>();

        if (controlActor != null && !_actors.Contains(controlActor))
        {
            _actors.Add(controlActor);
        }
        _currentConversationRoutine = ConversationRoutine();
        StartCoroutine(_currentConversationRoutine);
    }
Exemplo n.º 4
0
    public override void AssignActorBehaviours()
    {
        base.AssignActorBehaviours();

        _actorConversation = _currentActor.GetBehaviour <Actor_Conversation>();

        if (_actorConversation != null)
        {
            _actorConversation.startConversationEvent.AddListener(ConversationStarted);
        }
    }
Exemplo n.º 5
0
    public override void Initialize()
    {
        base.Initialize();

        _input = parentConversation.controlPlayer.GetBehaviour <Actor_PlayerInput>();

        Actor_Conversation speakingActor   = Actor_Conversation.GetActorByCharacterData(_characterData);
        Actor_Conversation speakingToActor = Actor_Conversation.GetActorByCharacterData(_characterSpeakingTo);

        parentConversation.AddActor(speakingActor);
        parentConversation.AddActor(speakingToActor);

        //speakingActor.FaceCharacter(speakingToActor);
        //speakingToActor.FaceCharacter(speakingActor);
    }
Exemplo n.º 6
0
    public override void Initialize()
    {
        base.Initialize();
        _input           = parentConversation.controlPlayer.GetBehaviour <Actor_PlayerInput>();
        _speakingActor   = null;
        _speakingToActor = null;

        if (_characterData != null)
        {
            _speakingActor = Actor_Conversation.GetActorByCharacterData(_characterData);
            parentConversation.AddActor(_speakingActor);
        }

        if (_characterSpeakingTo != null)
        {
            _speakingToActor = Actor_Conversation.GetActorByCharacterData(_characterSpeakingTo);
            parentConversation.AddActor(_speakingToActor);
        }
    }