public GameFightCharacterInformations(ActorAlignmentInformations alignmentInfos, sbyte level, byte breed, bool sex)
 {
     m_alignmentInfos = alignmentInfos;
     m_level          = level;
     m_breed          = breed;
     m_sex            = sex;
 }
Exemplo n.º 2
0
 public GameFightCharacterInformations(byte level, ActorAlignmentInformations alignmentInfos, sbyte breed, bool sex)
 {
     Level          = level;
     AlignmentInfos = alignmentInfos;
     Breed          = breed;
     Sex            = sex;
 }
Exemplo n.º 3
0
        public GameFightCharacterInformations GetGameFightCharacterInformations()
        {
            var character      = this.Character;
            var characteristic = character.Characteristics;
            GameContextActorPositionInformations positionInformations = new GameContextActorPositionInformations(this.Id, new EntityDispositionInformations(this.CellId, 1));
            GameFightMinimalStats gameFightMinimalStats =
                this.Fight != null && this.Fight.FightState == FightStateEnum.FIGHT_CHOICE_PLACEMENT ?
                new GameFightMinimalStatsPreparation((uint)this.Life, (uint)this.LifeBase, (uint)this.LifeBase, (uint)characteristic.permanentDamagePercent.Total, (uint)this.ShieldPoints, this.AP, this.AP, this.PM, this.PM, 0, false, this.NeutralPercentResistance, this.StrengthPercentResistance, this.WaterPercentResistance,
                                                     this.AgilityPercentResistance, this.IntelligencePercentResistance, this.NeutralResistance, this.StrengthResistance, this.WaterResistance, this.AgilityResistance, this.IntelligenceResistance,
                                                     characteristic.criticalDamageReduction.Total, characteristic.pushDamageReduction.Total, characteristic.pvpNeutralElementResistPercent.Total, characteristic.pvpEarthElementResistPercent.Total, characteristic.pvpWaterElementResistPercent.Total,
                                                     characteristic.pvpAirElementResistPercent.Total, characteristic.pvpFireElementResistPercent.Total, characteristic.pvpNeutralElementReduction.Total, characteristic.pvpEarthElementReduction.Total, characteristic.pvpWaterElementReduction.Total, characteristic.pvpAirElementReduction.Total, characteristic.pvpFireElementReduction.Total, (uint)characteristic.dodgePALostProbability.Total, (uint)characteristic.dodgePMLostProbability.Total,
                                                     characteristic.tackleBlock.Total, characteristic.tackleEvade.Total, 0, (uint)GameActionFightInvisibilityStateEnum.VISIBLE, (uint)characteristic.meleeDamageReceivedPercent.Total, (uint)characteristic.rangedDamageReceivedPercent.Total, (uint)characteristic.weaponDamageReceivedPercent.Total, (uint)characteristic.spellDamageReceivedPercent.Total, (uint)this.Initiative)

                    :

                new GameFightMinimalStats((uint)this.Life, (uint)this.LifeBase, (uint)this.LifeBase, (uint)characteristic.permanentDamagePercent.Total, (uint)this.ShieldPoints, this.AP, this.AP, this.PM, this.PM, 0, false, this.NeutralPercentResistance, this.StrengthPercentResistance, this.WaterPercentResistance,
                                          this.AgilityPercentResistance, this.IntelligencePercentResistance, this.NeutralResistance, this.StrengthResistance, this.WaterResistance, this.AgilityResistance, this.IntelligenceResistance,
                                          characteristic.criticalDamageReduction.Total, characteristic.pushDamageReduction.Total, characteristic.pvpNeutralElementResistPercent.Total, characteristic.pvpEarthElementResistPercent.Total, characteristic.pvpWaterElementResistPercent.Total,
                                          characteristic.pvpAirElementResistPercent.Total, characteristic.pvpFireElementResistPercent.Total, characteristic.pvpNeutralElementReduction.Total, characteristic.pvpEarthElementReduction.Total, characteristic.pvpWaterElementReduction.Total, characteristic.pvpAirElementReduction.Total, characteristic.pvpFireElementReduction.Total, (uint)characteristic.dodgePALostProbability.Total, (uint)characteristic.dodgePMLostProbability.Total,
                                          characteristic.tackleBlock.Total, characteristic.tackleEvade.Total, 0, (uint)GameActionFightInvisibilityStateEnum.VISIBLE, (uint)characteristic.meleeDamageReceivedPercent.Total, (uint)characteristic.rangedDamageReceivedPercent.Total, (uint)characteristic.weaponDamageReceivedPercent.Total, (uint)characteristic.spellDamageReceivedPercent.Total);
            //ActorExtendedAlignmentInformations actorExtendedAlignment = new ActorExtendedAlignmentInformations(0, 0, 0, 0, 0, 0, 0, 0);
            ActorAlignmentInformations actorExtendedAlignment = new ActorAlignmentInformations(0, 0, 0, 0);


            return(new GameFightCharacterInformations((double)this.Id, new EntityDispositionInformations(this.CellId, 1), character.Look, new GameContextBasicSpawnInformation(0, true, positionInformations), 0, gameFightMinimalStats, new List <uint>(), character.Name, new PlayerStatus(1), -1, 0, false, (uint)character.Level, actorExtendedAlignment, character.Breed, character.Sex));
        }
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     m_alignmentInfos = new ActorAlignmentInformations();
     m_alignmentInfos.Deserialize(reader);
     m_level = reader.ReadSByte();
     m_breed = reader.ReadByte();
     m_sex   = reader.ReadBoolean();
 }
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     Level          = reader.ReadVarUhShort();
     AlignmentInfos = new ActorAlignmentInformations();
     AlignmentInfos.Deserialize(reader);
     Breed = reader.ReadSByte();
     Sex   = reader.ReadBoolean();
 }
 public GameRolePlayCharacterInformations(int contextualId, EntityLook look, EntityDispositionInformations disposition, string name, HumanInformations humanoidInfo, int accountId, ActorAlignmentInformations alignmentInfos)
 {
     this.contextualId   = contextualId;
     this.look           = look;
     this.disposition    = disposition;
     this.name           = name;
     this.humanoidInfo   = humanoidInfo;
     this.accountId      = accountId;
     this.alignmentInfos = alignmentInfos;
 }
 public AlignmentInformations(ActorAlignmentInformations informations)
 {
     if (informations == null)
     {
         throw new ArgumentNullException("informations");
     }
     AlignmentSide  = informations.alignmentSide;
     AlignmentValue = informations.alignmentValue;
     AlignmentGrade = informations.alignmentGrade;
     Dishonor       = informations.dishonor;
     CharacterPower = informations.characterPower;
 }
 public GameFightCharacterInformations(int contextualId, EntityLook look, FightEntityDispositionInformations disposition, int teamId, bool alive, GameFightMinimalStatsPreparation stats, string name, PlayerStatus status, int level, ActorAlignmentInformations alignmentInfos, int breed)
 {
     this.contextualId   = contextualId;
     this.look           = look;
     this.disposition    = disposition;
     this.teamId         = teamId;
     this.alive          = alive;
     this.stats          = stats;
     this.name           = name;
     this.status         = status;
     this.level          = level;
     this.alignmentInfos = alignmentInfos;
     this.breed          = breed;
 }
Exemplo n.º 9
0
 public override void Deserialize(IDataReader reader)
 {
     base.Deserialize(reader);
     m_alignmentInfos = new ActorAlignmentInformations();
     m_alignmentInfos.Deserialize(reader);
 }
Exemplo n.º 10
0
 public GameFightMonsterWithAlignmentInformations(ActorAlignmentInformations alignmentInfos)
 {
     m_alignmentInfos = alignmentInfos;
 }
Exemplo n.º 11
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        public static object GetInstance(uint typeId)
        {
            object obj = null;

            switch (typeId)
            {
            case 11:
                obj = new Types.Version();
                break;

            case 25:
                obj = new GameServerInformations();
                break;

            case 55:
                obj = new EntityLook();
                break;

            case 54:
                obj = new SubEntity();
                break;

            case 110:
                obj = new CharacterMinimalInformations();
                break;

            case 163:
                obj = new CharacterMinimalPlusLookInformations();
                break;

            case 193:
                obj = new CharacterMinimalPlusLookAndGradeInformations();
                break;

            case 45:
                obj = new CharacterBaseInformations();
                break;

            case 212:
                obj = new CharacterToRecolorInformation();
                break;

            case 86:
                obj = new CharacterHardcoreInformations();
                break;

            case 63:
                obj = new EntityMovementInformations();
                break;

            case 60:
                obj = new EntityDispositionInformations();
                break;

            case 107:
                obj = new IdentifiedEntityDispositionInformations();
                break;

            case 217:
                obj = new FightEntityDispositionInformations();
                break;

            case 127:
                obj = new GuildInformations();
                break;

            case 204:
                obj = new ActorRestrictionsInformations();
                break;

            case 201:
                obj = new ActorAlignmentInformations();
                break;

            case 183:
                obj = new PaddockContentInformations();
                break;

            case 184:
                obj = new MountInformationsForPaddock();
                break;

            case 202:
                obj = new ActorExtendedAlignmentInformations();
                break;

            case 135:
                obj = new AlignmentBonusInformations();
                break;

            case 142:
                obj = new PrismSubAreaInformation();
                break;

            case 152:
                obj = new PrismConquestInformation();
                break;

            case 187:
                obj = new TaxCollectorName();
                break;

            case 96:
                obj = new TaxCollectorBasicInformations();
                break;

            case 4:
                obj = new CharacterBaseCharacteristic();
                break;

            case 215:
                obj = new CharacterSpellModification();
                break;

            case 8:
                obj = new CharacterCharacteristicsInformations();
                break;

            case 117:
                obj = new FightExternalInformations();
                break;

            case 43:
                obj = new FightCommonInformations();
                break;

            case 44:
                obj = new FightTeamMemberInformations();
                break;

            case 13:
                obj = new FightTeamMemberCharacterInformations();
                break;

            case 6:
                obj = new FightTeamMemberMonsterInformations();
                break;

            case 177:
                obj = new FightTeamMemberTaxCollectorInformations();
                break;

            case 20:
                obj = new FightOptionsInformations();
                break;

            case 116:
                obj = new AbstractFightTeamInformations();
                break;

            case 33:
                obj = new FightTeamInformations();
                break;

            case 115:
                obj = new FightTeamLightInformations();
                break;

            case 31:
                obj = new GameFightMinimalStats();
                break;

            case 41:
                obj = new FightLoot();
                break;

            case 16:
                obj = new FightResultListEntry();
                break;

            case 189:
                obj = new FightResultFighterListEntry();
                break;

            case 191:
                obj = new FightResultAdditionalData();
                break;

            case 192:
                obj = new FightResultExperienceData();
                break;

            case 190:
                obj = new FightResultPvpData();
                break;

            case 24:
                obj = new FightResultPlayerListEntry();
                break;

            case 216:
                obj = new FightResultMutantListEntry();
                break;

            case 84:
                obj = new FightResultTaxCollectorListEntry();
                break;

            case 206:
                obj = new AbstractFightDispellableEffect();
                break;

            case 208:
                obj = new FightDispellableEffectExtendedInformations();
                break;

            case 209:
                obj = new FightTemporaryBoostEffect();
                break;

            case 210:
                obj = new FightTriggeredEffect();
                break;

            case 207:
                obj = new FightTemporarySpellBoostEffect();
                break;

            case 211:
                obj = new FightTemporaryBoostWeaponDamagesEffect();
                break;

            case 214:
                obj = new FightTemporaryBoostStateEffect();
                break;

            case 205:
                obj = new GameFightSpellCooldown();
                break;

            case 7:
                obj = new Item();
                break;

            case 49:
                obj = new SpellItem();
                break;

            case 76:
                obj = new ObjectEffect();
                break;

            case 74:
                obj = new ObjectEffectString();
                break;

            case 70:
                obj = new ObjectEffectInteger();
                break;

            case 82:
                obj = new ObjectEffectMinMax();
                break;

            case 73:
                obj = new ObjectEffectDice();
                break;

            case 72:
                obj = new ObjectEffectDate();
                break;

            case 75:
                obj = new ObjectEffectDuration();
                break;

            case 71:
                obj = new ObjectEffectCreature();
                break;

            case 81:
                obj = new ObjectEffectLadder();
                break;

            case 179:
                obj = new ObjectEffectMount();
                break;

            case 178:
                obj = new MountClientData();
                break;

            case 168:
                obj = new ItemDurability();
                break;

            case 85:
                obj = new GameActionMarkedCell();
                break;

            case 123:
                obj = new GoldItem();
                break;

            case 124:
                obj = new ObjectItemMinimalInformation();
                break;

            case 119:
                obj = new ObjectItemQuantity();
                break;

            case 134:
                obj = new ObjectItemNotInContainer();
                break;

            case 37:
                obj = new ObjectItem();
                break;

            case 120:
                obj = new ObjectItemToSell();
                break;

            case 164:
                obj = new ObjectItemToSellInBid();
                break;

            case 198:
                obj = new ObjectItemInRolePlay();
                break;

            case 197:
                obj = new ObjectItemWithLookInRolePlay();
                break;

            case 199:
                obj = new OrientedObjectItemWithLookInRolePlay();
                break;

            case 185:
                obj = new PaddockItem();
                break;

            case 121:
                obj = new SellerBuyerDescriptor();
                break;

            case 122:
                obj = new BidExchangerObjectInfo();
                break;

            case 52:
                obj = new StartupActionAddObject();
                break;

            case 106:
                obj = new IgnoredInformations();
                break;

            case 105:
                obj = new IgnoredOnlineInformations();
                break;

            case 78:
                obj = new FriendInformations();
                break;

            case 92:
                obj = new FriendOnlineInformations();
                break;

            case 77:
                obj = new FriendSpouseInformations();
                break;

            case 93:
                obj = new FriendSpouseOnlineInformations();
                break;

            case 88:
                obj = new GuildMember();
                break;

            case 87:
                obj = new GuildEmblem();
                break;

            case 80:
                obj = new InteractiveElement();
                break;

            case 108:
                obj = new StatedElement();
                break;

            case 200:
                obj = new MapObstacle();
                break;

            case 213:
                obj = new PartyUpdateCommonsInformations();
                break;

            case 90:
                obj = new PartyMemberInformations();
                break;

            case 97:
                obj = new JobCrafterDirectorySettings();
                break;

            case 194:
                obj = new JobCrafterDirectoryEntryPlayerInfo();
                break;

            case 195:
                obj = new JobCrafterDirectoryEntryJobInfo();
                break;

            case 196:
                obj = new JobCrafterDirectoryListEntry();
                break;

            case 101:
                obj = new JobDescription();
                break;

            case 102:
                obj = new SkillActionDescription();
                break;

            case 103:
                obj = new SkillActionDescriptionTimed();
                break;

            case 99:
                obj = new SkillActionDescriptionCollect();
                break;

            case 100:
                obj = new SkillActionDescriptionCraft();
                break;

            case 104:
                obj = new SkillActionDescriptionCraftExtended();
                break;

            case 98:
                obj = new JobExperience();
                break;

            case 111:
                obj = new HouseInformations();
                break;

            case 112:
                obj = new HouseInformationsExtended();
                break;

            case 170:
                obj = new HouseInformationsForGuild();
                break;

            case 132:
                obj = new PaddockInformations();
                break;

            case 130:
                obj = new PaddockBuyableInformations();
                break;

            case 133:
                obj = new PaddockAbandonnedInformations();
                break;

            case 131:
                obj = new PaddockPrivateInformations();
                break;

            case 150:
                obj = new GameContextActorInformations();
                break;

            case 141:
                obj = new GameRolePlayActorInformations();
                break;

            case 157:
                obj = new HumanInformations();
                break;

            case 153:
                obj = new HumanWithGuildInformations();
                break;

            case 154:
                obj = new GameRolePlayNamedActorInformations();
                break;

            case 159:
                obj = new GameRolePlayHumanoidInformations();
                break;

            case 36:
                obj = new GameRolePlayCharacterInformations();
                break;

            case 3:
                obj = new GameRolePlayMutantInformations();
                break;

            case 129:
                obj = new GameRolePlayMerchantInformations();
                break;

            case 146:
                obj = new GameRolePlayMerchantWithGuildInformations();
                break;

            case 180:
                obj = new GameRolePlayMountInformations();
                break;

            case 147:
                obj = new TaxCollectorStaticInformations();
                break;

            case 148:
                obj = new GameRolePlayTaxCollectorInformations();
                break;

            case 167:
                obj = new TaxCollectorInformations();
                break;

            case 166:
                obj = new TaxCollectorInformationsInWaitForHelpState();
                break;

            case 186:
                obj = new ProtectedEntityWaitingForHelpInfo();
                break;

            case 169:
                obj = new TaxCollectorFightersInformation();
                break;

            case 165:
                obj = new AdditionalTaxCollectorInformations();
                break;

            case 144:
                obj = new MonsterInGroupInformations();
                break;

            case 140:
                obj = new GroupMonsterStaticInformations();
                break;

            case 160:
                obj = new GameRolePlayGroupMonsterInformations();
                break;

            case 155:
                obj = new NpcStaticInformations();
                break;

            case 156:
                obj = new GameRolePlayNpcInformations();
                break;

            case 161:
                obj = new GameRolePlayPrismInformations();
                break;

            case 143:
                obj = new GameFightFighterInformations();
                break;

            case 158:
                obj = new GameFightFighterNamedInformations();
                break;

            case 46:
                obj = new GameFightCharacterInformations();
                break;

            case 50:
                obj = new GameFightMutantInformations();
                break;

            case 151:
                obj = new GameFightAIInformations();
                break;

            case 29:
                obj = new GameFightMonsterInformations();
                break;

            case 203:
                obj = new GameFightMonsterWithAlignmentInformations();
                break;

            case 48:
                obj = new GameFightTaxCollectorInformations();
                break;

            case 174:
                obj = new MapCoordinates();
                break;

            case 176:
                obj = new MapCoordinatesExtended();
                break;

            case 175:
                obj = new AtlasPointsInformations();
                break;

            default:
                throw new Exception("Type with id " + typeId + " is unknown.");
            }
            return(obj);
        }
 public GameRolePlayCharacterInformations(ActorAlignmentInformations alignmentInfos)
 {
     m_alignmentInfos = alignmentInfos;
 }