public void HandleInput(GameTime gameTime, World world, Actor currentActor) { Vector2 leftThumbstick = GamePad.GetState(playerIndex).ThumbSticks.Left; Vector2 rightThumbstick = GamePad.GetState(playerIndex).ThumbSticks.Right; if (leftThumbstick.X != 0 || leftThumbstick.Y != 0) { currentActor.ExCommand(new MoveCommand(leftThumbstick, currentActor.GetSpeed(), currentActor.GetPosition())); } if (rightThumbstick.X != 0 || rightThumbstick.Y != 0) { } }