private void ActivityAction(ActivityType activityType) { MenuManager.Instance.RemoveMenu(); MenuManager.Instance.RemoveMenu(); OnlineActivity activity = null; switch (activityType) { case ActivityType.SendHelp: activity = new ActivitySendHelp(targetServer, DataManager.Instance.Save.CreateContactInfo(), targetContact); break; case ActivityType.GetHelp: activity = new ActivityGetHelp(targetServer, DataManager.Instance.Save.CreateContactInfo(), targetContact); break; case ActivityType.TradeTeam: activity = new ActivityTradeTeam(targetServer, DataManager.Instance.Save.CreateContactInfo(), targetContact); break; case ActivityType.TradeItem: activity = new ActivityTradeItem(targetServer, DataManager.Instance.Save.CreateContactInfo(), targetContact); break; case ActivityType.TradeMail: activity = new ActivityTradeMail(targetServer, DataManager.Instance.Save.CreateContactInfo(), targetContact); break; } action(activity); }
public override void Update(InputManager input) { Visible = true; NetworkManager.Instance.Update(); if (NetworkManager.Instance.Status == OnlineStatus.Offline) { //give offline message in a dialogue MenuManager.Instance.RemoveMenu(); if (CurrentState != ExchangeRescueState.Completed) { MenuManager.Instance.AddMenu(MenuManager.Instance.CreateDialogue(NetworkManager.Instance.ExitMsg), false); } } else { if (CurrentState == ExchangeRescueState.Communicating) { //wait for an SOS ActivitySendHelp sendHelp = NetworkManager.Instance.Activity as ActivitySendHelp; if (sendHelp.CurrentState == ExchangeRescueState.SOSReady) { SOSMail sos = sendHelp.OfferedMail; aokPath = DataManager.FindRescueMail(DataManager.RESCUE_OUT_PATH + DataManager.AOK_PATH, sos, DataManager.AOK_EXTENSION); if (aokPath == null) { //no aok found; ask to receive SOS //TODO: check to see if SOS has already been sent //it needs to check if the reward is the same. SetSOS(sendHelp.OfferedMail); CurrentState = ExchangeRescueState.SOSReady; sendHelp.SetReady(CurrentState); QuestionDialog dialog = MenuManager.Instance.CreateQuestion(Text.FormatKey("DLG_RESCUE_RECEIVE_SOS_ASK", sendHelp.TargetInfo.Data.TeamName), () => { CurrentState = ExchangeRescueState.SOSTrading; sendHelp.SetReady(CurrentState); }, () => { //just disconnect MenuManager.Instance.RemoveMenu(); NetworkManager.Instance.Disconnect(); }); MenuManager.Instance.AddMenu(dialog, true); } else { //aok found; ask to send AOK aok = (AOKMail)DataManager.LoadRescueMail(aokPath); SetAOK(aok); CurrentState = ExchangeRescueState.AOKReady; sendHelp.OfferMail(aok); sendHelp.SetReady(CurrentState); } } } else if (CurrentState == ExchangeRescueState.SOSTrading) { //wait for the other party to also be SOSTrading or Completed ActivitySendHelp sendHelp = NetworkManager.Instance.Activity as ActivitySendHelp; if (sendHelp.CurrentState == ExchangeRescueState.SOSTrading || sendHelp.CurrentState == ExchangeRescueState.Completed) { //save the SOS mail DataManager.SaveRescueMail(DataManager.RESCUE_IN_PATH + DataManager.SOS_PATH, sendHelp.OfferedMail, false); MenuManager.Instance.AddMenu(MenuManager.Instance.CreateDialogue(Text.FormatKey("DLG_RESCUE_RECEIVE_SOS", sendHelp.TargetInfo.Data.TeamName)), false); CurrentState = ExchangeRescueState.Completed; sendHelp.SetReady(CurrentState); } //the other possible outcome is that they just disconnect } else if (CurrentState == ExchangeRescueState.AOKReady) { //wait for other party's ready to receive SOS or ready to send AOK ActivitySendHelp sendHelp = NetworkManager.Instance.Activity as ActivitySendHelp; if (sendHelp.CurrentState == ExchangeRescueState.AOKReady) { //ready to receive SOS string baseAskString = (aok.OfferedItem.Value > -1) ? "DLG_RESCUE_SEND_AOK_ASK_REWARD" : "DLG_RESCUE_SEND_AOK_ASK"; QuestionDialog dialog = MenuManager.Instance.CreateQuestion(Text.FormatKey(baseAskString, sendHelp.TargetInfo.Data.TeamName), () => { CurrentState = ExchangeRescueState.AOKTrading; sendHelp.SetReady(CurrentState); }, () => { //just disconnect MenuManager.Instance.RemoveMenu(); NetworkManager.Instance.Disconnect(); }); MenuManager.Instance.AddMenu(dialog, true); } //the other possible outcome is that they just disconnect } else if (CurrentState == ExchangeRescueState.AOKTrading) { //wait for the other party to also be AOKTrading or Completed ActivitySendHelp sendHelp = NetworkManager.Instance.Activity as ActivitySendHelp; if (sendHelp.CurrentState == ExchangeRescueState.AOKTrading || sendHelp.CurrentState == ExchangeRescueState.Completed) { //delete the AOK file File.Delete(aokPath); if (aok.OfferedItem.Value > -1) { if (aok.OfferedItem.IsMoney) { DataManager.Instance.Save.ActiveTeam.Bank += aok.OfferedItem.Value; } else { List <InvItem> itemsToStore = new List <InvItem>(); itemsToStore.Add(aok.OfferedItem.MakeInvItem()); DataManager.Instance.Save.ActiveTeam.StoreItems(itemsToStore); } DataManager.Instance.SaveMainGameState(); MenuManager.Instance.AddMenu(MenuManager.Instance.CreateDialogue(Text.FormatKey("DLG_RESCUE_SEND_AOK", sendHelp.TargetInfo.Data.TeamName), Text.FormatKey("DLG_RESCUE_SEND_AOK_REWARD")), false); } else { MenuManager.Instance.AddMenu(MenuManager.Instance.CreateDialogue(Text.FormatKey("DLG_RESCUE_SEND_AOK", sendHelp.TargetInfo.Data.TeamName)), false); } CurrentState = ExchangeRescueState.Completed; sendHelp.SetReady(CurrentState); } //the other possible outcome is that they just disconnect } else if (CurrentState == ExchangeRescueState.Completed) { ActivitySendHelp sendHelp = NetworkManager.Instance.Activity as ActivitySendHelp; //wait for the other party to also be Completed to leave the transaction if (sendHelp.CurrentState == ExchangeRescueState.Completed) { MenuManager.Instance.RemoveMenu(); NetworkManager.Instance.Disconnect(); } } UpdateStatus(); } }