Exemplo n.º 1
0
        internal static void DeserializeVehicles(string savePath)
        {
            if (File.Exists(savePath + MODDED_VEHICLES_SAVE_FILE_NAME) == false)
            {
                return;
            }

            bool result = Utilities.JsonSerialization.Deserialize(out VehicleSerializationWrapper vehicleSerializationWrapper, savePath + MODDED_VEHICLES_SAVE_FILE_NAME);

            if (result == false)
            {
                DialogPopup.DialogManager.QueueMessagePanel($"A error occured while trying to deserialize modded vehicles. Please check the output log to see why.");
            }

            foreach (Tuple <VehicleModel, Type> tuple in vehicleSerializationWrapper.GetVehicles())
            {
                if (ActiveServiceVehicleCreators.HasCreatorFromType(tuple.Item2) == false)
                {
                    continue;
                }

                Utilities.Logger.Print($"Modded Vehicles Deserializing {tuple}...");
                ActiveServiceVehicleCreators.GetCreatorFromType(tuple.Item2).CreateForDeserialization(tuple.Item1);
            }

            Utilities.Logger.Print($"Modded Vehicles Deserialization successful.");
        }
Exemplo n.º 2
0
        internal static void SerializeVehicles(string savePath)
        {
            VehicleController[] vehicleArray = Singleton <TrafficController> .Instance.GetVehicleArray();

            TrailerController[] trailersArray = Singleton <TrafficController> .Instance.GetTrailersArray();

            VehicleSerializationWrapper vehicleSerializationWrapper = new VehicleSerializationWrapper();

            foreach (VehicleController vehicleController in vehicleArray)
            {
                if (ActiveServiceVehicleCreators.HasCreatorFromType(vehicleController.GetType()) == false)
                {
                    continue;
                }

                Utilities.Logger.Print($"Modded Vehicles Serializing {vehicleController}...");
                vehicleController.SetVehicleForSerialization();
                vehicleSerializationWrapper.Add(vehicleController);
            }

            bool result = Utilities.JsonSerialization.Serialize(vehicleSerializationWrapper, savePath + MODDED_VEHICLES_SAVE_FILE_NAME);

            if (result == false)
            {
                DialogPopup.DialogManager.QueueMessagePanel($"A error occured while trying to serialize modded vehicles. Please check the output log to see why.");
            }

            Utilities.Logger.Print($"Modded Vehicles Serialization successful.");
        }
Exemplo n.º 3
0
        public static GameObject SpawnRegular()
        {
            GameObject          vehicle    = ActiveServiceVehicleCreators.GetCreator <TestTruckController>().CreateNewInstance();
            TestTruckController controller = vehicle.GetComponent <TestTruckController>();

            controller.Initialize();
            controller.ServiceVehicleModel.isOwnedByAirport = true;
            TrafficController.Instance.AddVehicleToSpawnQueue(controller, false);

            return(vehicle);
        }