Exemplo n.º 1
0
    void Update()
    {
        characterActions.ChangeVelocity(new Vector3(Input.GetAxisRaw("Horizontal"), Input.GetAxisRaw("Vertical"), 0.0f), Input.GetAxisRaw("Run") != 0.0f);

        if (Input.GetAxisRaw("Menu") != 0.0f)
        {
            activeSceneManager.SceneChange("Menu", Vector3.zero, Vector3.zero, true);
        }

        if (Input.GetAxisRaw("Fire2") != 0.0f)
        {
            characterActions.Throw(throwable, transform.position, transform.rotation);
        }
    }
Exemplo n.º 2
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.gameObject.tag == "Player" && collision is BoxCollider2D)
     {
         activeSceneManager.SceneChange(sceneToLoad, spawn, facing);
     }
 }