/// <summary> /// Updates the game. must be continuously called in order to continue with the game. Stopping would mean a pause in the game. /// </summary> public void Update() { if (IsAuctionPhase) //auction { BidBase bid = _activeAuctionPlayer.InvokeChooseBid(); if (bid != null) { //place a bid _listBid.Add(bid); if (bid is NotPassBidBase) { _currentWinningBid = (NotPassBidBase)bid; } List <Player> pass = new List <Player> (); foreach (BidBase b in _listBid) { if (b is PassBid) { pass.Add(b.bidder); } } //find the next bidder _activeAuctionPlayer = _activeAuctionPlayer + 1; while (pass.Contains(_activeAuctionPlayer)) { _activeAuctionPlayer++; } //event place a bid. if (eventIPlaceABid != null && bid.bidder == Me) { eventIPlaceABid(bid); } if (eventSomeonePlaceABid != null && bid.bidder != Me) { eventSomeonePlaceABid(bid); } //check if the auction is still open if (pass.Count >= PLAYER_NUMBER - 1 && _listBid.Count >= PLAYER_NUMBER) { _t = -1; if (_currentWinningBid == null) { _gameType = EnGameType.MONTE; _t = 41; } else if (_currentWinningBid is CarichiBid) //carichi { _gameType = EnGameType.CARICHI; _currentWinningBid.bidder.Role = EnRole.CHIAMANTE; _winningPoint = ((CarichiBid)_currentWinningBid).point; _t = 0; if (eventPlaytimeStart != null) { eventPlaytimeStart(); } } } } } else if (IsFinalizePhase) //finalize { EnSemi?seme = _currentWinningBid.bidder.InvokeChooseSeme(); if (seme.HasValue) { _gameType = EnGameType.STANDARD; _calledCard = GetCard(seme.Value, ((NormalBid)_currentWinningBid).number); _winningPoint = ((NormalBid)_currentWinningBid).point; //set the roles _calledCard.initialPlayer.Role = EnRole.SOCIO; currentAuctionWinningBid.bidder.Role = EnRole.CHIAMANTE; _t = 0; if (eventPlaytimeStart != null) { eventPlaytimeStart(); } } } else if (IsPlayTime) //playtime { if (numberOfCardOnBoard == PLAYER_NUMBER) { Card max = _cardOnBoard [0]; for (int i = 1; i < PLAYER_NUMBER; i++) { if (_cardOnBoard [i] > max) { max = _cardOnBoard [i]; } } _lastWinner = max.initialPlayer; foreach (Card c in _cardOnBoard) { c.FinalPlayer = max.initialPlayer; } //event pick up if (eventPickTheBoard != null) { eventPickTheBoard(_lastWinner, _cardOnBoard); } _cardOnBoard.Clear(); if (IsLastTurn) { if (eventPlaytimeEnd != null) { eventPlaytimeEnd(); } //save last game in the archive Archive.Instance.Add(new GameData(DateTime.Now, _cardGrid, _players, _listBid, _gameType, _calledCard, _winningPoint)); Archive.Instance.SaveLastGame(); _t = 41; } } else { Card card = ActivePlayer.InvokeChooseCard(); if (card != null) { card.PlayingTime = _t; _cardOnBoard.Add(card); //Events play a card if (eventIPlayACard != null && ActivePlayer == Me) { eventIPlayACard(ActivePlayer, card); } if (eventSomeonePlayACard != null && ActivePlayer != Me) { eventSomeonePlayACard(ActivePlayer, card); } ++_t; } } } }