private void FixupImportedActions() { var sortedActions = _targetScenario.Actions.OrderBy(a => WBSHelper.GetParts(a.WBS), new WBSHelper.WBSComparer()).ToArray(); ActionsTimingsMoveManagement.FixPredecessorsSuccessorsTimings(sortedActions, false); ActionsTimingsMoveManagement.UpdateVideoGroupsTiming(sortedActions); ActionsTimingsMoveManagement.UpdateBuildGroupsTiming(sortedActions); _targetScenario.CriticalPathIDuration = ActionsTimingsMoveManagement.GetInternalCriticalPathDuration(_targetScenario); ActionsTimingsMoveManagement.DebugCheckAllWBS(_targetScenario); }
public void Delete_Random_Consistency() { var random = new Random(); var testEnd = DateTime.Now.AddSeconds(30); while (DateTime.Now < testEnd) { var tasks = new List <KAction>(); var rootTasksCount = random.Next(10); var currentWbsParts = new Stack <int>(); currentWbsParts.Push(0); PopulateRandom(random, tasks, currentWbsParts, 5, false); WriteTasksWBS(tasks); ActionsTimingsMoveManagement.DebugCheckAllWBS(tasks); if (CheckWBS(tasks) != null) { throw new InvalidOperationException("Wrong generation"); } while (tasks.Count > 0) { var index = random.Next(tasks.Count); var countToDelete = Math.Min(random.Next(1, 10), tasks.Count); var toDelete = tasks[index]; var currentStatus = Clone(tasks).ToArray(); ActionsTimingsMoveManagement.DeleteUpdateWBS(tasks.ToArray(), toDelete); tasks.Remove(toDelete); TestContext.WriteLine("Deleted: {0} {1}.", toDelete.WBS, toDelete.Label); var wrongWbs = CheckWBS(tasks); if (wrongWbs != null) { // Rappeler l'état d'origine et l'élément supprimé TestContext.WriteLine("Fail!"); TestContext.WriteLine("--- Before deletion, indented format:"); WriteTasksWBS(currentStatus); TestContext.WriteLine("--- Before deletion, appended format: {0}", string.Join(" ", currentStatus.Select(t => t.WBS))); TestContext.WriteLine("--- Deleted element {0} {1}", toDelete.WBS, toDelete.Label); TestContext.WriteLine("--- After deletion, indented format:"); WriteTasksWBS(tasks); Assert.Fail("The WBS {0} is invalid", wrongWbs); } ActionsTimingsMoveManagement.DebugCheckAllWBS(tasks); } } }
public void BulkScenarioCloneTests() { SampleData.ClearDatabaseThenImportDefaultProject(); var service = new PrepareService(); int[] projectIds; using (var context = KProcess.Ksmed.Data.ContextFactory.GetNewContext()) { projectIds = context.Projects.Select(p => p.ProjectId).ToArray(); } foreach (var pid in projectIds) { var mre = new System.Threading.ManualResetEvent(false); Exception e = null; ScenariosData data = null; service.GetScenarios(pid, d => { data = d; mre.Set(); }, ex => { e = ex; mre.Set(); }); mre.WaitOne(); AssertExt.IsExceptionNull(e); Assert.IsNotNull(data); foreach (var scenario in data.Scenarios.Where(s => s.NatureCode != KnownScenarioNatures.Realized)) { if (scenario.NatureCode == KnownScenarioNatures.Target && scenario.Actions.Any(a => !a.IsReduced)) { // Il s'agit d'un vieux projet. Tous les actions d'un scénario cible doivent aujourd'hui avoir une partie réduite continue; } mre.Reset(); Scenario newScenario = null; service.CreateScenario(pid, scenario, true, s => { newScenario = s; mre.Set(); }, ex => { e = ex; mre.Set(); }); mre.WaitOne(); AssertExt.IsExceptionNull(e); Assert.IsNotNull(newScenario); // Vérification de l'intégrité du scénario ActionsTimingsMoveManagement.DebugCheckAllWBS(EnumerableExt.Concat(newScenario)); // Vérifier qu'il n'y ai pas de tâche avec un temps process nul if (scenario.NatureCode != KnownScenarioNatures.Initial && newScenario.Actions.Any(a => a.BuildDuration <= 0)) { Assert.Fail("Une action a un temps invalide"); } } } }
/// <summary> /// Sauvegarde le scénario spécifié. /// </summary> /// <param name="context">Le contexte EF.</param> /// <param name="allScenarios">Tous les scénarios liés.</param> /// <param name="recursive"><c>true</c> pour appliquer les changements récursivement sur les scénarios dérivés.</param> public static Task SaveBuildScenario(KsmedEntities context, Scenario[] allScenarios, Scenario updatedScenario, bool recursive) { // Consolider les solutions string[] distinctSolutionsLabels = updatedScenario.Actions .Where(a => a.IsReduced && !string.IsNullOrWhiteSpace(a.Reduced.Solution)) .Select(a => a.Reduced.Solution) .Distinct() .ToArray(); // Ajouter les nouvelles solutions foreach (string solutionLabel in distinctSolutionsLabels) { if (!updatedScenario.Solutions.Any(s => s.SolutionDescription == solutionLabel)) { // Créer une nouvelle solution Solution solution = new Solution() { SolutionDescription = solutionLabel, }; updatedScenario.Solutions.Add(solution); } } EnsureEmptySolutionExists(updatedScenario); // Supprimer les anciennes solutions Solution[] allSolutions = updatedScenario.Solutions.Where(s => !s.IsEmpty).ToArray(); foreach (Solution sol in allSolutions) { if (!distinctSolutionsLabels.Contains(sol.SolutionDescription)) { sol.MarkAsDeleted(); updatedScenario.Solutions.Remove(sol); } } // Copier le temps original foreach (KActionReduced reduced in updatedScenario.Actions .Where(a => a.IsReduced) .Select(a => a.Reduced) .Where(r => r.OriginalBuildDuration == default(long))) { reduced.OriginalBuildDuration = reduced.Action.BuildDuration; } // Appliquer l'état Approved UdpateSolutionsApprovedState(updatedScenario); ActionsRecursiveUpdate.UpdateActions(context, updatedScenario, allScenarios, out KAction[] actionsToDelete, out IList <KAction> actionsWithOriginal); KAction[] allActions = allScenarios .SelectMany(s => s.Actions) .Where(a => a.IsNotMarkedAsUnchanged || (a.IsReduced && a.Reduced.IsNotMarkedAsUnchanged)) .ToArray(); foreach (KAction action in allActions) { context.KActions.ApplyChanges(action); if (action.IsReduced) { context.KActionsReduced.ApplyChanges(action.Reduced); } } foreach (KAction action in actionsWithOriginal) { SetActionsOriginalReference(context, action); } foreach (Scenario scenario in allScenarios.Where(s => s.IsNotMarkedAsUnchanged)) { context.Scenarios.ApplyChanges(scenario); } foreach (Solution solution in updatedScenario.Solutions) { context.Solutions.ApplyChanges(solution); } // Vérifier que tout est correct ActionsTimingsMoveManagement.DebugCheckAllWBS(allScenarios.Where(s => s.IsNotMarkedAsUnchanged)); return(context.SaveChangesAsync()); }
/// <summary> /// Sauvegarde les actions spécifiées. /// </summary> /// <param name="context">Le contexte.</param> /// <param name="allScenarios">Tous les scénarios liés.</param> /// <param name="updatedScenario">Le scénario qui a été mis à jour.</param> /// <param name="recursive"><c>true</c> pour appliquer les changements récursivement sur les scénarios dérivés.</param> public static Task SaveAcquireData(KsmedEntities context, Scenario[] allScenarios, Scenario updatedScenario, bool recursive) { KAction[] actionsToDelete; IList <KAction> actionsWithOriginal; if (recursive) { ActionsRecursiveUpdate.UpdateActions(context, updatedScenario, allScenarios, out actionsToDelete, out actionsWithOriginal); } else { actionsWithOriginal = null; actionsToDelete = updatedScenario.Actions.Where(a => a.IsMarkedAsDeleted).ToArray(); updatedScenario.CriticalPathIDuration = ActionsTimingsMoveManagement.GetInternalCriticalPathDuration(updatedScenario); } // Consolider les solutions vides EnsureEmptySolutionExists(updatedScenario); UdpateSolutionsApprovedState(updatedScenario); KAction[] allActions = allScenarios .SelectMany(s => s.Actions) .Where(a => a.IsNotMarkedAsUnchanged) .ToArray(); foreach (KAction action in allActions) { if (!action.IsReduced) { ApplyNewReduced(action, KnownActionCategoryTypes.I); } context.KActions.ApplyChanges(action); context.KActionsReduced.ApplyChanges(action.Reduced); } if (actionsWithOriginal != null) { foreach (KAction action in actionsWithOriginal) { SetActionsOriginalReference(context, action); } } foreach (Scenario scenario in allScenarios.Where(s => s.IsNotMarkedAsUnchanged)) { context.Scenarios.ApplyChanges(scenario); } context.Scenarios.ApplyChanges(updatedScenario); foreach (KAction action in actionsToDelete) { action.Predecessors.Clear(); action.Successors.Clear(); action.MarkAsDeleted(); // Ne pas appeler ApplyChanges car les self tracking le gèrent mal (plantage lors de la sauvegarde) // Ajouter l'action au contexte si elle n'y est pas attachée if (!context.ObjectStateManager.TryGetObjectStateEntry(action, out ObjectStateEntry entry)) { context.AddObject(KsmedEntities.KActionsEntitySetName, action); context.ObjectStateManager.ChangeObjectState(action, EntityState.Deleted); } else { context.KActions.DeleteObject(action); } } // Vérifier que tout est correct if (recursive) { ActionsTimingsMoveManagement.DebugCheckAllWBS(allScenarios.Where(s => s.IsNotMarkedAsUnchanged)); } return(context.SaveChangesAsync()); }
/// <summary> /// Supprime les actions dont la durée est 0 du scénario. /// Supprime également les groupes vides qui pourraient résulter des suppressions précédentes. /// </summary> /// <param name="scenario">Le scénario.</param> internal static void RemoveEmptyDurationActionsAndGroupsFromNewScenario(Scenario scenario) { var emptyDurationActionsToDelete = new List <KAction>(); var newTimings = new List <ActionTiming>(); var derivedActions = GetActionsSortedWBS(scenario); // Mettre à jour IsGroup foreach (var action in derivedActions) { action.IsGroup = WBSHelper.HasChildren(action, derivedActions); } foreach (var action in derivedActions) { //On ne supprime pas si: la catégorie de type à supprimer && pas de parent dans le scenario n && originalBuildDuration!=0 if (action.BuildDuration == 0 && !action.IsGroup && !(action.Category != null && action.Category.ActionTypeCode != null && action.Category.ActionTypeCode == KnownActionCategoryTypes.S && action.Original.Original == null && action.Reduced != null && action.Reduced.OriginalBuildDuration != 0)) { // Déplacer tous les pred vers ses succ ActionsTimingsMoveManagement.MapAllPredToSucc(action, a => a.BuildDuration != 0 && !action.IsGroup, newTimings, false); emptyDurationActionsToDelete.Add(action); scenario.Actions.Remove(action); action.Predecessors.Clear(); action.Successors.Clear(); action.MarkAsDeleted(); } } //foreach (var action in actionsToDelete) //{ // // Mettre à jour les WBS des autres actions // ActionsTimingsMoveManagement.DeleteUpdateWBS(derivedActions, action); //} if (scenario.NatureCode == KnownScenarioNatures.Realized) { foreach (var timing in newTimings) { timing.Action.Start = timing.Start; timing.Action.Finish = timing.Finish; } } //actionsToDelete.Clear(); var emptyGroupActionsToDelete = new List <KAction>(); var actionsFiltered = GetActionsSortedWBS(scenario); foreach (var action in actionsFiltered) { if (action.IsGroup && !WBSHelper.HasChildren(action, actionsFiltered)) { emptyGroupActionsToDelete.Add(action); scenario.Actions.Remove(action); action.MarkAsDeleted(); } } //foreach (var action in emptyGroupActionsToDelete) //{ // // Mettre à jour les WBS des autres actions // ActionsTimingsMoveManagement.DeleteUpdateWBS(derivedActions, action); //} // Mettre à jour les WBS des autres actions var tree = derivedActions.VirtualizeTree(); emptyDurationActionsToDelete .Union(emptyGroupActionsToDelete) .ForEach(_ => tree.Remove(_)); tree.ApplyWBS(); ActionsTimingsMoveManagement.DebugCheckAllWBS(EnumerableExt.Concat(scenario)); ActionsTimingsMoveManagement.DebugCheckPredSucc(scenario.Actions, false); }
/// <summary> /// Met à jour les actions récursivement sur les scénarios dérivés de celui spécifié. /// </summary> /// <param name="context">Le contexte EF.</param> /// <param name="sourceScenario">Le scénario source.</param> /// <param name="allScenarios">Tous les scénarios qui peuvent être impactés.</param> /// <param name="actionsToRemove">Les actions à supprimer manuellement.</param> internal static void UpdateActions(KsmedEntities context, Scenario sourceScenario, Scenario[] allScenarios, out KAction[] actionsToRemove, out IList <KAction> actionsWithOriginal) { var derivedScenarios = ScenarioActionHierarchyHelper.GetDerivedScenarios(sourceScenario, allScenarios); var actions = GetActionsSortedWBS(sourceScenario); actionsWithOriginal = new List <KAction>(); foreach (var scenario in derivedScenarios) { // Mettre à jour IsGroup foreach (var action in scenario.Actions) { action.IsGroup = WBSHelper.HasChildren(action, scenario.Actions); } } foreach (var originalAction in actions) { // J'enlève le IsMArkedAsModified car les 2 références sont la sauvegarde des actions depuis la construction et depuis l'optimisation // Or depuis la construction, en modification, le bout de code cidessous est déjà appelé // Et depuis l'optimisation, il n'y a pas de changement de temps video if (originalAction.IsMarkedAsAdded /*|| originalAction.IsMarkedAsModified*/) { var originalValues = originalAction.ChangeTracker.OriginalValues; var modifiedValues = originalAction.ChangeTracker.ModifiedValues; if (originalAction.IsMarkedAsAdded || modifiedValues.ContainsKey(ActionsTimingsMoveManagement.KActionStartPropertyName) || modifiedValues.ContainsKey(ActionsTimingsMoveManagement.KActionFinishPropertyName)) { // Vérifier si le temps vidéo a changé ActionsTimingsMoveManagement.GetOrignalModifiedVideoDurations(originalAction, out long originalDuration, out long modifiedDuration); bool hasVideoDurationChanged = originalDuration != modifiedDuration; // Si c'est une tâche créée et non dupliquée, le buildDuration est à 0, donc on doit le mettre à jour //Sinon, si c'est une tâche dupliquée, on le laisse tel quel. if (originalAction.BuildDuration == 0) { var paceRating = originalAction.Resource != null ? originalAction.Resource.PaceRating : 1d; originalAction.BuildDuration = Convert.ToInt64(modifiedDuration * paceRating); } } } if (originalAction.IsMarkedAsAdded) { // Si l'action est une action nouvelle dans un scénario cible, définir automatiquement la partie réduite if (sourceScenario.NatureCode == KnownScenarioNatures.Target && originalAction.Reduced == null) { SharedScenarioActionsOperations.ApplyNewReduced(originalAction); } var originalActionKey = context.CreateEntityKey(KsmedEntities.KActionsEntitySetName, originalAction); var parentOriginalAction = WBSHelper.GetParent(originalAction, actions); foreach (var derivedScenario in derivedScenarios) { var derivedActions = GetActionsSortedWBS(derivedScenario); // Rechercher le parent dans le scénario dérivé var parentDerivedAction = ScenarioActionHierarchyHelper.GetDerivedAction(parentOriginalAction, derivedScenario); // Cloner l'action originale var newAction = ScenarioCloneManager.CloneAction(originalAction, ActionCloneBehavior.Cascade); // Assigner l'original var originalActionForCurrentDerivedScenario = derivedScenario.Original == sourceScenario ? originalAction : ScenarioActionHierarchyHelper.GetDerivedAction(originalAction, derivedScenario.Original); newAction.Original = originalActionForCurrentDerivedScenario; actionsWithOriginal.Add(newAction); // Insérer l'action clonée dans le scénario dérivé ActionsTimingsMoveManagement.InsertUpdateWBS( derivedActions, newAction, parentDerivedAction, WBSHelper.GetParts(originalAction.WBS).Last(), (a, wbs) => EnsureTracking(a)); // Rafraichir les actions derivedScenario.Actions.Add(newAction); derivedActions = GetActionsSortedWBS(derivedScenario); // Ajouter les mêmes prédécesseurs et successeurs foreach (var originalPredecessor in originalAction.Predecessors) { var derivedPredecessor = ScenarioActionHierarchyHelper.GetDerivedAction(originalPredecessor, derivedScenario); if (derivedPredecessor != null) { EnsureTracking(derivedPredecessor); ActionsTimingsMoveManagement.AddPredecessor(derivedActions, newAction, derivedPredecessor); } } foreach (var originalSuccessor in originalAction.Successors) { var derivedSuccessor = ScenarioActionHierarchyHelper.GetDerivedAction(originalSuccessor, derivedScenario); if (derivedSuccessor != null) { EnsureTracking(derivedSuccessor); ActionsTimingsMoveManagement.AddPredecessor(derivedActions, derivedSuccessor, newAction); } } EnsureTracking(derivedScenario); SharedScenarioActionsOperations.EnsureEmptySolutionExists(derivedScenario); SharedScenarioActionsOperations.UdpateSolutionsApprovedState(derivedScenario); ActionsTimingsMoveManagement.DebugCheckAllWBS(derivedActions); } } else if (originalAction.IsMarkedAsModified) { var originalValues = originalAction.ChangeTracker.OriginalValues; var modifiedValues = originalAction.ChangeTracker.ModifiedValues; var propertiesToCopyValues = new Dictionary <string, object>(); foreach (var propertyName in _kActionPropertyNamesToCopy) { if (modifiedValues.ContainsKey(propertyName)) { propertiesToCopyValues[propertyName] = modifiedValues[propertyName]; } } // Vérifier si les reduced doit être impactés également ActionsTimingsMoveManagement.GetOrignalModifiedBuildDurations(originalAction, out long originalDuration, out long modifiedDuration); bool hasBuildDurationChanged = originalDuration != modifiedDuration; foreach (var derivedScenario in derivedScenarios) { var derivedAction = ScenarioActionHierarchyHelper.GetDerivedAction(originalAction, derivedScenario); if (derivedAction != null) { EnsureTracking(derivedAction); foreach (var kvp in propertiesToCopyValues) { derivedAction.SetPropertyValue(kvp.Key, kvp.Value); } if (hasBuildDurationChanged) { if (derivedAction.IsReduced) { // Modifier l'original duration et recalculer le temps final en fonction du gain EnsureTracking(derivedAction.Reduced); derivedAction.Reduced.OriginalBuildDuration = modifiedDuration; ActionsTimingsMoveManagement.UpdateTimingsFromReducedReduction(derivedAction); } else { // Simplement recopier la durée derivedAction.BuildDuration = modifiedDuration; } } } } } } var toRemove = new List <KAction>(); // Gérer les actions supprimées // EF gérant mal l'ordre des suppressions, ça créer une ConstraintException sur la FK OriginalActionId // Malheureusement un CascadeDelete est impossible puisque la FK est sur un même table if (sourceScenario.ChangeTracker.ObjectsRemovedFromCollectionProperties.ContainsKey("Actions")) { var removedActions = sourceScenario.ChangeTracker.ObjectsRemovedFromCollectionProperties["Actions"].ToArray(); foreach (KAction originalAction in removedActions) { EnsureTracking(originalAction); toRemove.Add(originalAction); originalAction.MarkAsUnchanged(); foreach (var derivedScenario in derivedScenarios) { var derivedAction = ScenarioActionHierarchyHelper.GetDerivedAction(originalAction, derivedScenario); if (derivedAction != null) { var derivedActions = GetActionsSortedWBS(derivedScenario); // Mettre à jour les WBS des autres actions ActionsTimingsMoveManagement.DeleteUpdateWBS(derivedActions, derivedAction, (a, wbs) => EnsureTracking(a)); EnsureTracking(derivedAction); toRemove.Add(derivedAction); } } } // Il faut maintenant trier les actions à supprimer pour que la suppression se fasse dans le bon ordre toRemove.Reverse(); actionsToRemove = toRemove.ToArray(); } else { actionsToRemove = new KAction[] { } }; sourceScenario.CriticalPathIDuration = ActionsTimingsMoveManagement.GetInternalCriticalPathDuration(sourceScenario); foreach (var scenario in derivedScenarios) { EnsureTracking(scenario); ActionsTimingsMoveManagement.FixPredecessorsSuccessorsTimings(scenario.Actions.ToArray(), false); ActionsTimingsMoveManagement.UpdateVideoGroupsTiming(scenario.Actions.ToArray()); ActionsTimingsMoveManagement.UpdateBuildGroupsTiming(scenario.Actions.ToArray()); scenario.CriticalPathIDuration = ActionsTimingsMoveManagement.GetInternalCriticalPathDuration(scenario); } }
/// <summary> /// Enregistre des actions déjà existantes et construit les éléments. /// </summary> /// <param name="allActions">Toutes les actions.</param> /// <param name="filter">Les filtre I/E/S.</param> public void RegisterInitialActions(IEnumerable <KAction> allActions, IESFilterValue filter) { Func <ActionsDisplayResults> displayedActions; bool isCriticalPathEnabled; bool useManagedPredSucc; bool useGanttItemsTimingsOnly; bool fixPredSuccTimings; bool refreshTimings; foreach (var action in allActions) { action.IsGroup = WBSHelper.HasChildren(action, allActions); action.IsLinkToProcess = action.LinkedProcessId != null; } switch (filter) { case IESFilterValue.IES: useManagedPredSucc = false; isCriticalPathEnabled = true; displayedActions = () => new ActionsDisplayResults { Actions = allActions }; useGanttItemsTimingsOnly = false; fixPredSuccTimings = true; refreshTimings = true; break; case IESFilterValue.I: useManagedPredSucc = true; isCriticalPathEnabled = true; displayedActions = () => FilterActionsUpdatePredSuccManaged(allActions, a => ActionsTimingsMoveManagement.IsActionExternal(a) || ActionsTimingsMoveManagement.IsActionDeleted(a), a => ActionsTimingsMoveManagement.IsActionInternal(a)); useGanttItemsTimingsOnly = true; fixPredSuccTimings = true; refreshTimings = false; break; case IESFilterValue.IE: useManagedPredSucc = true; isCriticalPathEnabled = false; displayedActions = () => FilterActionsUpdatePredSuccManaged(allActions, a => ActionsTimingsMoveManagement.IsActionDeleted(a), a => ActionsTimingsMoveManagement.IsActionExternal(a) || ActionsTimingsMoveManagement.IsActionInternal(a)); useGanttItemsTimingsOnly = true; fixPredSuccTimings = true; refreshTimings = false; break; default: throw new ArgumentOutOfRangeException("filter"); } _useGanttItemsTimingsOnly = useGanttItemsTimingsOnly; this.IsCriticalPathEnabled = isCriticalPathEnabled; var results = displayedActions(); this.UseManagedPredecessorsSuccessors = useManagedPredSucc; if (filter == IESFilterValue.IES && useManagedPredSucc) { ActionsTimingsMoveManagement.DebugCheckAllWBS(results.Actions); } this.RegisterInitialActionsImpl(results.Actions); if (results.NewTimings != null) { foreach (var timing in results.NewTimings) { SetBuildStart(timing.Action, timing.Start); SetBuildFinish(timing.Action, timing.Finish); } } if (refreshTimings) { foreach (var item in this.ItemsOfTypeAction) { _updatingitem = item; item.Start = GanttDates.ToDateTime(item.Action.BuildStart); item.Finish = GanttDates.ToDateTime(item.Action.BuildFinish); _updatingitem = null; } } if (fixPredSuccTimings) { this.FixPredecessorsSuccessorsTimings(); this.UpdateResourcesLoad(); } }
/// <summary> /// Sauvegarde les actions spécifiées. /// </summary> /// <param name="context">Le contexte.</param> /// <param name="allScenarios">Tous les scénarios liés.</param> /// <param name="updatedScenario">Le scénario qui a été mis à jour.</param> /// <param name="recursive"><c>true</c> pour appliquer les changements récursivement sur les scénarios dérivés.</param> public async Task <Scenario> SaveAcquireData(KsmedEntities context, Scenario[] allScenarios, Scenario updatedScenario, bool recursive) { try { // Don't insert a thumbnail that already exists var actionsWithNewThumbnail = updatedScenario.Actions.Where(_ => (_.IsMarkedAsAdded && _.Thumbnail != null) || (_.IsMarkedAsModified && _.ChangeTracker.ModifiedValues.ContainsKey(nameof(KAction.Thumbnail)) && _.Thumbnail != null)); foreach (var action in actionsWithNewThumbnail) { CloudFile thumbnail = updatedScenario.Actions.Where(_ => _.Thumbnail != null && _.ActionId != action.ActionId).Select(_ => _.Thumbnail).FirstOrDefault(_ => _.Hash == action.ThumbnailHash); if (thumbnail == null) { thumbnail = await context.CloudFiles.SingleOrDefaultAsync(_ => _.Hash == action.Thumbnail.Hash); } if (thumbnail != null) { action.Thumbnail = thumbnail; } } KAction[] actionsToDelete; IList <KAction> actionsWithOriginal; if (recursive) { ActionsRecursiveUpdate.UpdateActions(context, updatedScenario, allScenarios, out actionsToDelete, out actionsWithOriginal); } else { actionsWithOriginal = null; actionsToDelete = updatedScenario.Actions.Where(a => a.IsMarkedAsDeleted).ToArray(); updatedScenario.CriticalPathIDuration = ActionsTimingsMoveManagement.GetInternalCriticalPathDuration(updatedScenario); } // Consolider les solutions vides EnsureEmptySolutionExists(updatedScenario); UdpateSolutionsApprovedState(updatedScenario); // Update InheritedAction if original will be deleted var actionIdsToDelete = actionsToDelete.Select(_ => _.ActionId).ToList(); var inheritedActions = await context.KActions .Where(_ => _.OriginalActionId != null && actionIdsToDelete.Contains(_.OriginalActionId.Value)) .ToListAsync(); foreach (var inheritedAction in inheritedActions) { inheritedAction.OriginalActionId = null; context.KActions.ApplyChanges(inheritedAction); } KAction[] allActions = allScenarios .SelectMany(s => s.Actions) .Where(a => a.IsNotMarkedAsUnchanged) .ToArray(); foreach (KAction action in allActions) { if (!action.IsReduced) { ApplyNewReduced(action, KnownActionCategoryTypes.I); } context.KActions.ApplyChanges(action); context.KActionsReduced.ApplyChanges(action.Reduced); } if (actionsWithOriginal != null) { foreach (KAction action in actionsWithOriginal) { SetActionsOriginalReference(context, action); } } foreach (Scenario scenario in allScenarios.Where(s => s.IsNotMarkedAsUnchanged)) { context.Scenarios.ApplyChanges(scenario); } context.Scenarios.ApplyChanges(updatedScenario); foreach (KAction action in actionsToDelete) { action.Predecessors.Clear(); action.Successors.Clear(); action.MarkAsDeleted(); // Ne pas appeler ApplyChanges car les self tracking le gèrent mal (plantage lors de la sauvegarde) // Ajouter l'action au contexte si elle n'y est pas attachée if (!context.ObjectStateManager.TryGetObjectStateEntry(action, out ObjectStateEntry entry)) { context.AddObject(KsmedEntities.KActionsEntitySetName, action); context.ObjectStateManager.ChangeObjectState(action, EntityState.Deleted); } else { context.KActions.DeleteObject(action); } } // Vérifier que tout est correct if (recursive) { ActionsTimingsMoveManagement.DebugCheckAllWBS(allScenarios.Where(s => s.IsNotMarkedAsUnchanged)); } await context.SaveChangesAsync(); return(updatedScenario); } catch (Exception ex) { TraceManager.TraceError(ex, $"Error while saving scenario {updatedScenario.ScenarioId}"); throw; } }
public void Delete_From_Input_TestCases() { var jsonObject = JObject.Parse(File.ReadAllText("ActionsTimingsMoveManagement_DeleteTestCases.json")); JArray cases = (JArray)jsonObject["delete"]; var testCases = JsonConvert.DeserializeObject <DeleteTestCase[]>(cases.ToString()); foreach (var tc in testCases) { TestContext.WriteLine("---------------------------------"); TestContext.WriteLine("Analyzing Test Case {0}", tc.Label); var inputTasks = new List <KAction>(); var wbses = tc.Input.Split(' '); foreach (var wbs in wbses) { var task = new KAction { Label = "T" + wbs, WBS = wbs, }; inputTasks.Add(task); } TestContext.WriteLine("Input :", tc.Label); WriteTasksWBS(inputTasks); TestContext.WriteLine("Delete : {0}", tc.Delete); var tasksToDelete = inputTasks.Where(t => tc.Delete.Any(wbs => wbs == t.WBS)).ToArray(); var outputTasks = inputTasks.ToList(); foreach (var task in tasksToDelete) { TestContext.WriteLine("Deleting : {0}", tc.Delete); ActionsTimingsMoveManagement.DeleteUpdateWBS(outputTasks.ToArray(), task); outputTasks.Remove(task); WriteTasksWBS(outputTasks); ActionsTimingsMoveManagement.DebugCheckAllWBS(outputTasks); } TestContext.WriteLine("Output :", tc.Label); WriteTasksWBS(outputTasks); TestContext.WriteLine("Expected :", tc.Label); WriteTasksWBS(tc.Expected); int i = 0; foreach (var expectedWbs in tc.Expected.Keys) { var expectedLabel = tc.Expected[expectedWbs]; if (outputTasks.Count - 1 < i) { Assert.Fail("The actual has less tasks than expected"); } var task = outputTasks[i]; var actualWbs = task.WBS; var actuallabel = task.Label; Assert.AreEqual(expectedWbs, task.WBS, string.Format("Expected {0}: {1}, Found {2}: {3}", expectedWbs, expectedLabel, actualWbs, actuallabel)); Assert.AreEqual(expectedLabel, actuallabel, string.Format("Expected {0}: {1}, Found {2}: {3}", expectedWbs, expectedLabel, actualWbs, actuallabel)); i++; } if (i != outputTasks.Count) { Assert.Fail("The actual has more tasks than expected"); } } }