Exemplo n.º 1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="GenericEvent"/> class.
        /// </summary>
        /// <param name="requestorId">The id of the creature requesting this event.</param>
        /// <param name="conditions">The conditions of the event.</param>
        /// <param name="onSuccessActions">The actions to run if the event passes conditions.</param>
        /// <param name="onFailActions">The actions to run if the event fails to pass conditions.</param>
        /// <param name="evaluationTime">Optional. The time on which the event's conditions should be evaluated. Default is <see cref="EvaluationTime.OnBoth"/>.</param>
        public GenericEvent(uint requestorId, IEventCondition [] conditions, IEventAction [] onSuccessActions, IEventAction[] onFailActions, EvaluationTime evaluationTime = EvaluationTime.OnBoth)
            : base(requestorId, evaluationTime)
        {
            if (conditions != null)
            {
                foreach (var condition in conditions)
                {
                    Conditions.Add(condition);
                }
            }

            if (onSuccessActions != null)
            {
                foreach (var action in onSuccessActions)
                {
                    ActionsOnPass.Add(action);
                }
            }

            if (onFailActions != null)
            {
                foreach (var action in onFailActions)
                {
                    ActionsOnFail.Add(action);
                }
            }
        }
Exemplo n.º 2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="MovementBase"/> class.
        /// </summary>
        /// <param name="requestorId">The id of the creature requesting the movement.</param>
        /// <param name="evaluationTime">The time to evaluate the movement.</param>
        protected MovementBase(uint requestorId, EvaluationTime evaluationTime)
            : base(requestorId, evaluationTime)
        {
            ActionsOnFail.Add(
                new GenericEventAction(
                    () =>
            {
                var player = Requestor as Player;

                if (player != null)
                {
                    Game.Instance.NotifySinglePlayer(player, conn =>
                                                     new GenericNotification(
                                                         conn,
                                                         new PlayerWalkCancelPacket {
                        Direction = player.ClientSafeDirection
                    },
                                                         new TextMessagePacket {
                        Message = ErrorMessage ?? "Sorry, not possible.", Type = MessageType.StatusSmall
                    }));
                }
            }));
        }