void FaceLeft() { m_FacingLeft = true; CancelOffsetMove(); m_OffsetMoveSequence.ChangeCameraOffset(gameObject, m_LeftFacingOffset, m_FacingOffsetChangeDuration, new Ease(Ease.Quad.InOut)); }
void FaceLeft() { m_FacingLeft = true; CancelOffsetMove(); m_OffsetMoveSequence.ChangeCameraOffset(gameObject, m_LeftFacingOffset, m_FacingOffsetChangeDuration, new Ease(Ease.Quad.InOut)); }