Exemplo n.º 1
0
    void Start()
    {
        this.fill      = transform.Find("Bar/Fill").GetComponent <Image>();
        this.countText = transform.Find("Count/Text").GetComponent <Text>();

        this.width   = transform.Find("Bar").GetComponent <RectTransform>().rect.width;
        this.spacing = this.width / maxInterval;
        //Initalize seperators based on our specified spacing
        for (int i = 1; i < maxInterval; i++)
        {
            GameObject sep = Instantiate(this.seperatorPrefab, transform.position, transform.rotation, transform.Find("Bar/Lines").transform);
            sep.GetComponent <RectTransform>().localPosition = new Vector3(-this.width / 2.0f + spacing * i, 0, 0);
        }
        this.buttons = new List <ActionSelectButton>();
        GameObject    mainbutton = Instantiate(this.actionSelButtonPrefab, this.transform);
        RectTransform buttonRect = mainbutton.GetComponent <RectTransform>();

        buttonRect.localPosition = new Vector3(24, -25, 0);
        buttonRect.anchorMin     = new Vector2(1, 1);
        buttonRect.anchorMax     = new Vector2(1, 1);
        buttonRect.sizeDelta     = new Vector2(50, 50);
        this.mainBldgButton      = mainbutton.GetComponent <ActionSelectButton>();
        this.mainBldgButton.Init();
        this.mainBldgButton.SetAction(this.bldgAction);
    }
Exemplo n.º 2
0
 public void UpdateActionInfo(List <ActionAvail> aaList)
 {
     //Todo delete old buttons first
     foreach (pAction action in this.actions)                               // For each action we're specifying, find place it based on cost
     {
         ActionAvail aa = aaList.Find(x => x.actionParam.action == action); // What happens if we don't find it?
         //Determine which parameter we care about
         int cost = aa.actionParam.factionCost;
         ActionSelectButton button = this.buttons.Find(x => x.action == action);
         if (button == null) // If we don't have a button, spawn one and init
         {
             GameObject go = Instantiate(this.actionSelButtonPrefab, transform.position, transform.rotation, transform.Find("Bar/Buttons").transform);
             button = go.GetComponent <ActionSelectButton>();
             button.Init();
             button.SetAction(action);
             this.buttons.Add(button);
         }
         if (button.cost != cost) //Move button if needed
         {
             button.gameObject.GetComponent <RectTransform>().localPosition = new Vector3(-this.width / 2.0f + this.spacing * cost, 0, 0);
             button.cost = cost;
         }
     }
 }
Exemplo n.º 3
0
 //Remove -- probably not needed, why add a button to remove it?
 public void ActionSelectButtonGrpRmv(ActionSelectButton asb)
 {
     this.lasb.Remove(asb);
 }
Exemplo n.º 4
0
 //#############################################
 //Functions to control all action select buttons
 //Add
 public void ActionSelectButtonGrpAdd(ActionSelectButton asb)
 {
     this.lasb.Add(asb);
 }