private void SetupLordAndObject(ThingType thingType, bool unique) { var(lord, thing) = _actionDriver.GivenALordIsCarryingAnObjectOfType(thingType, unique); _scenarioContext["currentLord"] = lord; _scenarioContext["currentThing"] = thing; }
private void SetupLordAndObject() { var(lord, thing) = _actionDriver.GivenALordIsCarryingAnObjectOfType(ThingType.CupOfDreams); _scenarioContext["currentLord"] = lord; _scenarioContext["currentThing"] = thing; }