Exemplo n.º 1
0
 public override void Deactivate(bool turnOver, ActionCompleteReason reason)
 {
     this.ParentController.TouchEnded -= onTouchEnded;
     this.ParentController.ClearOverlay();
     Futile.instance.SignalUpdate -= Update;
     base.Deactivate(turnOver, reason);
 }
Exemplo n.º 2
0
 public override void Deactivate(bool turnOver, ActionCompleteReason reason)
 {
     this.ParentController.TouchEnded -= onTouchEnded;
     this.ParentController.ClearOverlay();
     Futile.instance.SignalUpdate -= Update;
     base.Deactivate(turnOver, reason);
 }
Exemplo n.º 3
0
 public virtual void Deactivate(bool turnOver, ActionCompleteReason reason)
 {
     this.OnAbilityComplete(new ActionCompleteEventArgs(turnOver, reason));
     this.Active = false;
 }
Exemplo n.º 4
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 public ActionCompleteEventArgs(bool turnOver, ActionCompleteReason reason)
 {
     this.TurnOver = turnOver;
     this.Reason   = reason;
 }
Exemplo n.º 5
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 public override void ActionComplete(IScriptableGameObj obj, int actionId, ActionCompleteReason completeReason)
 {
 }
Exemplo n.º 6
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 public override void Deactivate(bool turnOver, ActionCompleteReason reason)
 {
     base.Deactivate(turnOver, reason);
 }
Exemplo n.º 7
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 public override void Deactivate(bool turnOver, ActionCompleteReason reason)
 {
     base.Deactivate(turnOver, reason);
 }
Exemplo n.º 8
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 public ActionCompleteEventArgs(bool turnOver, ActionCompleteReason reason)
 {
     this.TurnOver = turnOver;
     this.Reason = reason;
 }
Exemplo n.º 9
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 public virtual void Deactivate(bool turnOver, ActionCompleteReason reason)
 {
     this.OnAbilityComplete(new ActionCompleteEventArgs(turnOver, reason));
     this.Active = false;
 }